# | Title | Platform | Publisher | Rarity | Release | Developer | Genre |
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1 | 3-D Tic-Tac-Toe | Atari 2600 | Atari, Inc. | R2 | Jul 1980 | Strategy | |
3-D Tic-Tac-Toe Atari 2600Summary: 3-D Tic-Tac-Toe is, as the name implies, a 3D version of Tic-Tac-Toe. The object of the game is to place four X's or four O's in a horizontal, vertical or diagonal row on the 4x4 board. |
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2 | The Activision Decathlon | Atari 2600 | Activision | R1 | Aug 1983 | Activision, Inc. | Strategy |
The Activision Decathlon Atari 2600Summary: The Activision Decathlon is a series of Olympic games similar to the Epyx games series. Up to four players can compete in the ten different events of a real-life decathlon, either in sequence or individually. Included are the 100-meter dash, long jump, shot put, high jump, 400-meter race, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter race. |
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3 | Adventure | Atari 2600 | Atari, Inc. | R1 | Mar 1980 | Strategy | |
Adventure Atari 2600Summary: An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs. |
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4 | Adventures of TRON | Atari 2600 | M Network | R2 | Feb 1983 | APh Technological Consulting | Strategy |
Adventures of TRON Atari 2600Summary: Adventures of TRON was originally based by the motion picture TRON from Walt Disney Productions. |
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5 | Air Raiders | Atari 2600 | M Network | R2 | Feb 1983 | Mattel Electronics | Action |
Air Raiders Atari 2600Summary: Goal of the game is to shoot as many enemies as possible (only visible from the side) while avoiding being shot down by flak cannons (which can cause a drop by up to 15 altitude) and to land safely again before the fuel runs out. If more than ten enemies have been shot it is possible to take off again with an ammo equal to the number of enemies being hit. |
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6 | Air-Sea Battle | Atari 2600 | Atari, Inc. | R1 | Sep 1977 | Atari | Action, Shooter |
Air-Sea Battle Atari 2600Summary: Air-Sea Battle is basically a target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics. |
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7 | Airlock | Atari 2600 | Data Age | R2 | Oct 1982 | Data Age, Inc. | Action |
Airlock Atari 2600Summary: You are trapped in a crashed nuclear submarine which has begun taking on water. You need to escape by making your way up the levels of the submarine one at a time. Each floor has two hatch keys you will need to collect in order to unlock the elevator to the next level. There is a time limit, though; if you take too long the floor will flood and you'll be unable to escape. Due to the crash, the torpedoes on board the submarine are now loose and wander across the floor as the boat shakes. You will need to jump over any torpedoes that cross your path, or you will be stunned momentarily and loose precious time. |
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8 | Alien | Atari 2600 | 20th Century Fox | R3 | Dec 1982 | Fox Video Games, Inc. | Action |
Alien Atari 2600Summary: In this game based, loosely, on the movie of the same name, you have to move through a maze (the halls of your ship in the manual), ala Pac-Man, collecting dots (destroying alien eggs). |
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9 | Alpha Beam With Ernie | Atari 2600 | Atari, Inc. | R3 | Nov 1983 | Children's Computer Workshop, Inc., Atari | Educational |
Alpha Beam With Ernie Atari 2600Summary: Ernie's ship has run out of fuel and it is up to you to help him. |
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10 | Amidar | Atari 2600 | Parker Brothers | R2 | Nov 1982 | Konami Industry Co. Ltd. | Educational |
11 | Arcade Golf | Atari 2600 | Sears, Roebuck and Co. | R3 | Mar 1979 | Atari | Sports |
Arcade Golf Atari 2600Summary: This is a computer game simulation of a Miniature Golf course. It attempts to refine your sense of timing and your perceptiveness in judging distance. As in a traditional miniature golf course, a variety of obstacles are placed in your path to the "cup." Depending on the game that is selected, the course can be played solo, or a two player competition can be initiated. |
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12 | Arcade Pinball | Atari 2600 | Sears, Roebuck and Co. | R3 | Apr 1981 | Atari | Pinball |
Arcade Pinball Atari 2600Summary: Video Pinball is a pinball simulation for one or two players. You begin the game with three balls and need to score as many points as possible by hitting the various bumpers, spinners, and rollovers on the pinball table. An extra ball can be earned by hitting the Atari logo rollover four times in a row! There are two difficulty levels and four game variations included. |
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13 | Armor Ambush | Atari 2600 | M Network | R2 | Jul 1982 | Mattel Electronics | Action |
Armor Ambush Atari 2600Summary: Armor Ambush (aka Armor Battle) is a two player game, where each player is in command of two tanks (one at a time), and they must try to destroy each other. |
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14 | Artillery Duel | Atari 2600 | Xonox | R6 | Nov 1983 | Xonox | Strategy |
Artillery Duel Atari 2600Summary: In this two player game each player controls an artillery gun set in a mountain landscape with the goal of destroying the other player. Players take turns firing at each other; on each turn you have a limited amount of time in which the barrel angle and powder level can be set in order to control the direction and distance of the shot. When deciding on your shot, you will need to take the current conditions into account, which includes wind speed/direction and any mountains that may get in your way. Successfully destroying your opponents gun will earn you a point, and the first player to reach the set number of points wins the game. There are multiple skill levels available which set the amount of time you have to make a shot. |
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15 | Artillery Duel / Chuck Norris Superkicks | Atari 2600 | Xonox | R4 | Nov 1983 | Xonox | Strategy |
Artillery Duel / Chuck Norris Superkicks Atari 2600Summary: This is a compilation containing two Xonox game on a single cartridge. The games are: |
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16 | Asteroids | Atari 2600 | Atari, Inc. | R1 | Aug 1981 | Atari | Action, Arcade, Shooter |
Asteroids Atari 2600Summary: Asteroids is a conversion of the popular arcade game. You are the pilot of a spaceship trapped in the asteroid belt, and you need to blast your way out! Each time you shoot one of the asteroids, it will break up into smaller pieces. Eventually the pieces will become small enough that they can be destroyed. When all asteroids have been fully destroyed, you can move on to the next, more difficult round. Just in case the numerous asteroids didn't cause you enough trouble, a pesky flying saucer will appear from time to time and try to shoot your spaceship with torpedoes. |
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17 | Astroblast | Atari 2600 | M Network | R2 | Jul 1982 | Mattel Electronics | Action, Shooter |
Astroblast Atari 2600Summary: In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot. |
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18 | Atari Video Cube | Atari 2600 | Atari, Inc. | R5 | Jun 1983 | Atari, Inc. | Action, Shooter |
Atari Video Cube Atari 2600Summary: In this game, you control Marvin the Cube Master. You move him around a six-sided cube with nine squares to a side. |
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19 | Atlantis | Atari 2600 | Imagic | R2 | Jul 1982 | Imagic | Action |
Atlantis Atari 2600Summary: The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed. |
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20 | Bachelor Party | Atari 2600 | Mystique | R6 | Nov 1982 | Mystique | Adult |
Bachelor Party Atari 2600Gameplay: Adult Summary: Hi there, handsome. It seems a dream, but it's all too true; it's a swingin' bachelor blowout - all for you! So come on in, now don't be shy and get warmed up with Senor Spanish Fly. We're ready, willin', and if you're able, you can make a score to inspire song and fable. The strategy against defeat, is to start off slow and sweet; and do remember, if you can, it's not the clothes that make the man. You'll soon be needing all your strength and speed to prove your worth and do the deed! |
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21 | Backgammon | Atari 2600 | Atari, Inc. | R2 | Nov 1979 | Atari | Adult |
Backgammon Atari 2600Summary: This is the game backgammon and its variant, acey deucey. For backgammon, the standard rules are used. As they are long and complex, if you want to see those rules, look in this manual. |
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22 | Bank Heist | Atari 2600 | 20th Century Fox | R4 | Jul 1983 | Fox Video Games, Inc. | Action |
Bank Heist Atari 2600Summary: You are a bank robber, driving around a maze of streets (representing the city) in a 1930's style car. Your purpose is clear: perform "bank heists" by driving across white-pillared symbols that represent banks. As you "rob" each of the banks, they disappear, and a police car appears in its place, beginning hot pursuit after a few moments. You must avoid the cops to stay alive. Fortunately you are not completely defenseless, as you have a stock of dynamite, which you can strategically drop to destroy the cop cars. |
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23 | Barnstorming | Atari 2600 | Activision | R1 | Mar 1982 | Activision, Inc. | Action |
Barnstorming Atari 2600Summary: In Barnstorming, you are the pilot of a biplane. Your point of view is from the side as the screen scrolls by horizontally. Your goal is to fly through a set number of barns in the shortest amount of time possible. Several obstacles will appear in your way, including flocks of geese, windmills, and weather vanes. Crashing into any of these will cause you to lose speed which will increase your overall time. There are several difficulty levels included which will require that you fly through anywhere from 10 to 25 barns. |
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24 | Baseball | Atari 2600 | Sears, Roebuck and Co. | R2 | Oct 1978 | Atari | Sports |
Baseball Atari 2600Summary: The game can be played against the computer or with another player. You have the option to have 1, 2 or 3 players in the field. As a pitcher, you use the joystick to throw the ball and to control its speed and curve. After the ball is hit, your control all your men (they all move together since they follow the orders of a single joystick) in the field to catch the ball. As a batter, you can control the position of the baseball bat with the joystick. If you consider that your runners would make it to the next base, you can press the controller button so they stop at their current base. |
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25 | Basic Programming | Atari 2600 | Atari, Inc. | R2 | Apr 1980 | Atari | Educational |
26 | Basketball | Atari 2600 | Atari, Inc. | R1 | Oct 1978 | Atari | Sports |
Basketball Atari 2600Summary: Basketball allows you to play a game of one-on-one against either the computer or another player. The court is viewed from the side with a basket at each end of the screen. Using the joystick you can move your player around the court, dribble/shoot the ball, and attempt to block your opponent. The game is played in two 4 minute halves, and the player who scores the most points wins. There are two different skill levels available which can be set individually for each player. |
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27 | Battlezone | Atari 2600 | Atari, Inc. | R1 | Aug 1983 | Atari | Action, Simulation |
Battlezone Atari 2600Summary: Atari Games' 3D tank game was ground-breaking when released to the arcades, and as such was converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly. |
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28 | Beamrider | Atari 2600 | Activision | R4 | Mar 1984 | Activision, Inc. | Action |
Beamrider Atari 2600Summary: Beamrider is a 3-D arcade action game. You control a beam riding spaceship on a mission to clear 99 sectors of space from hostile aliens. The spaceship is located at the bottom of the screen and it can only stop on one of five beams. You are armed with both lasers and torpedoes; torpedoes are more powerful and can destroy more enemies compared to lasers, however you only get three per level. To complete a sector, you need to destroy fifteen white flying saucers. After all saucers are destroyed, the sector sentinel passes by which can be destroyed for extra points. Each even number sector up until sector 16 will add a new type of enemy to deal with. These additional enemies will just try to slow your mission, though, only the saucers need to be destroyed to advance. Occassionally a rejeuvinator will appear; if this is collected, you can earn an extra life. But be careful, because if you accidentally shoot the rejeuvinator it will turn into an enemy! |
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29 | Beany Bopper | Atari 2600 | 20th Century Fox | R3 | Sep 1982 | Sirius Software, Inc. | Action |
Beany Bopper Atari 2600Summary: In this game, you are Bopper. |
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30 | Beat 'Em & Eat 'Em | Atari 2600 | Mystique | R5 | Nov 1982 | Mystique | Adult |
Beat 'Em & Eat 'Em Atari 2600Gameplay: Single-player video game Summary: Beat 'Em and Eat 'Em is a pornographic video game developed for the Atari 2600 by Mystique. It was released in 1982. Although the game sold poorly upon release, its graphic nature has earned it a cult following and much infamy. It is often referenced as one of the worst video games of all time, a distinction it shares with other Mystique titles, like Custer's Revenge. |
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31 | Bermuda Triangle | Atari 2600 | Data Age | R2 | Mar 1983 | Data Age, Inc. | Adult |
Bermuda Triangle Atari 2600Summary: Bermuda Triangle is a side scrolling action game for one or two players. You are the pilot of a mini-sub exploring the waters in the Bermuda Triangle. Your goal is to earn as many points as possible by collecting treasures and destroying the various enemies you'll encounter. Your mini-sub is equipped with a tractor beam which can be used to collect treasures found along the bottom of the ocean; when you successfully retrieve a treasure, you will then need to carry it safely up to the research vessel on the surface. Your mini-sub is also equipped with lasers which can be used to destroy the many dangers you'll encounter, including giant squids, man-eating sharks, mines, bombs, enemy ships, and more. The game ends when all of your mini-subs have been destroyed, and there are multiple skill levels available. |
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32 | Berzerk | Atari 2600 | Atari, Inc. | R1 | Aug 1982 | Stern Electronics, Inc. | Action |
Berzerk Atari 2600Summary: You have been sent into a building infested with robots, and must do your best to clear it out. Each rooms has a number of walls through the middle, which restrict your movement. There will be a number of bad guys in the room - on early screens they may be immobile and not shoot at you, but after a few levels they become capable of shooting in multiple directions. You can shoot at them in 8 directions, but can't shoot diagonally while moving. There are gaps at the side of each room, through which you exit, before or after clearing the room (there is a bonus for clearance). You get an extra life every 2000 points. |
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33 | Big Bird's Egg Catch | Atari 2600 | Atari, Inc. | R2 | Nov 1983 | Children's Computer Workshop, Inc., Atari | Kids & Family |
Big Bird's Egg Catch Atari 2600Summary: Big Bird wants to win the county fair egg contest and you can help him. A chicken at the top will lay and egg and it will go down a chute. You must get Big Bird under the correct chute to catch the egg. |
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34 | Blackjack | Atari 2600 | Atari, Inc. | R2 | Sep 1977 | Atari | Strategy |
Blackjack Atari 2600Summary: Blackjack is based on the casino card game of the same name. You can play alone or with up to 2 other players against the computer that takes the role of the dealer. |
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35 | Blue Print | Atari 2600 | CBS Electronics | R3 | Jul 1983 | Bally Midway Manufacturing Co., Inc. | Action |
Blue Print Atari 2600Summary: Your girlfriend Daisy is in trouble! Ollie Org is chasing her across the top of the screen, and you need to come to the rescue. To stop Ollie before time runs out, you need to construct a machine. The blue print for the machine is at the bottom of the screen, so all you need to do is locate the parts which are hidden in the numerous houses in a maze like town. When you locate a part, drag it back and place it on the blue print. When all parts have been located, press the start button and the machine is ready to go! To make your task more difficult, there are several obstacles that get in the way. If you enter a house which doesn't contain a part, you will instead be stuck with a bomb. You will need to hurry and diffuse any bombs in the bomb pit before they explode! From time to time, a flower pot will fall from above and then hop off the screen. Get hit by a flower pot, and you lose a life. You also need to be careful of Fuzzy Wuzzy, who wanders around the neighborhood randomly. An encounter with Fuzzy Wuzzy will also be deadly! Hiding in the bomb pit is Sneaky Pete; while he isn't deadly, he will occasionally appear and press the start button before your machine is complete. If this happens, you will need to drag Pete back to the bomb pit and reassemble all of the machine parts. |
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36 | BMX AirMaster | Atari 2600 | TNT Games | R4 | Oct 1989 | Sculptured Software, Inc. | Action |
BMX AirMaster Atari 2600Summary: In this game, you ride your BMX doing various tricks. |
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37 | Boing! | Atari 2600 | First Star Software | R7 | Jan 1984 | Action | |
Boing! Atari 2600Summary: A variation on the cube-hopping action of Q*bert, Boing! is played on a diamond-shaped grid. Q*bert has been replaced by a character named Bubble, Coily has been replaced by Bubble Eater, and a new type of enemy, the Pin. You can't fall off the grid, and there are no flying discs, otherwise, gameplay is very similar. The object is to jump Bubble on top of each of the thirty-six blocks, arranged in six rows of six columns while the Bubble Eater jumps around the grid trying to eat Bubble. Pin falls from the top of the screen and always hits every block in the column he lands in. The Pin can hurt the Bubble Eater (who is momentarily disabled), as well as Bubble. There are six levels, each with five waves. Level one plays like the first level of Q*bert -- each block's color must be changed. In later levels, players may only change one row at a time, as indicated by a white line on the game board. In the very hardest levels, stepping on a turned block turns it back. |
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38 | Bowling | Atari 2600 | Atari, Inc. | R1 | Mar 1979 | Atari | Sports |
Bowling Atari 2600Summary: Bowling is, of course, a bowling game which can be played by one or two players. Gameplay is from a side view of the bowling alley; using the joystick, you need to try to bowl the highest score possible by knocking down the pins on the right side of the screen. There are several game variations available; in the easier variation, you can use the joystick to control the direction of the ball on it's way towards the pins. In the harder game, once the ball is released you no longer can control its direction. There are also two difficulty levels which control how difficult it is to get a strike. |
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39 | Boxing | Atari 2600 | Activision | R1 | Aug 1980 | Activision, Inc. | Sports |
Boxing Atari 2600Summary: Boxing is an action boxing game for one or two players which is played from an overhead point of view. The game lasts for two minutes, and the player who can earn the most points in that time wins. You earn one point for a long jab, two points for a close power punch, and if you can manage knockout it's worth one hundred points. Two difficulty levels are included which can be set individually for each player. |
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40 | Brain Games | Atari 2600 | Atari, Inc. | R2 | Oct 1978 | Atari | Educational |
Brain Games Atari 2600Summary: In Brain Games one or two players attempt to earn as many points as possible by solving various puzzles presented by the computer. There are six different puzzles included, which are: |
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41 | Breakaway IV | Atari 2600 | Sears, Roebuck and Co. | R3 | Oct 1978 | Atari | Action |
42 | Breakout | Atari 2600 | Atari, Inc. | R1 | Oct 1978 | Atari | Action |
Breakout Atari 2600Summary: In Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. You start with five balls, and the game ends when all five fall off the bottom of the screen. Also included are several game variations, including breakthru (the ball will go straight through bricks instead of bouncing back), timed breakout (you have a time limit to gain as many points as you can), and invisible breakout (the bricks are only visible for a short while after one of them is hit). Other variations allow you to catch the ball or control the direction of the ball. |
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43 | Bridge | Atari 2600 | Activision | R3 | Dec 1980 | Activision, Inc. | Strategy |
Bridge Atari 2600Summary: Bridge is, of course, a computerized bridge game for one player. The computer controls both your partner and your opponents, either of which can be set to an expert or novice skill level. In the novice game, you will be able to see your partners hand while bidding while in the expert game your partners hand remains hidden. For each game, you can choose to play to either 13, 21, 25, or 29 points. After a hand is finished, you have the option of replaying the same hand if you want to practice, or you can have the computer deal a new hand. If you don't like the way a hand is going, you have the option of restarting the hand to try again. Included with the game instructions is a complete guide to how your computer partner will bid in different situations in order to help you form your strategy. Bridge was designed for people who already know how to play the game, it won't teach you how to play. |
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44 | Buck Rogers: Planet of Zoom | Atari 2600 | SEGA of America | R3 | Nov 1983 | SEGA Enterprises, Inc. | Action |
Buck Rogers: Planet of Zoom Atari 2600 |
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45 | Bugs | Atari 2600 | Data Age | R2 | Oct 1982 | Data Age, Inc. | Action |
Bugs Atari 2600Summary: You have been sent to a long-dead planet to investigate life sign readings. When you get there, giant bugs are there and will harm you as well as a mysterious Phylanx. |
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46 | Bump 'N' Jump | Atari 2600 | M Network | R3 | Nov 1983 | Data East Corporation | Arcade, Racing |
Bump 'N' Jump Atari 2600Summary: Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself! Your car also has the ability to jump quite high if you have enough speed. This is useful to jump over enemy cars if there are too many in the way, and must also be used to jump gaps in the roadway and other highway obstacles. As the levels progress, the road becomes narrower with more obstacles in the way, and the other cars increase in number and in aggressiveness. |
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47 | Bumper Bash | Atari 2600 | Spectravideo | R8 | Jan 1983 | Spectravision | Pinball |
Bumper Bash Atari 2600Summary: This is a pinball game for the Atari 2600. You use the buttons on a paddle controller. To pull down the plunger, you press the right button. To reduce the plunger strength, you press the left button. To fire, you press both buttons. You then use the left and right buttons to control the flippers. |
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48 | BurgerTime | Atari 2600 | M Network | R3 | Aug 1983 | Data East Corporation | Action, Arcade |
BurgerTime Atari 2600Summary: You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. |
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49 | Busy Police | Atari 2600 | Zellers | R5 | Nov 1983 | Action | |
50 | California Games | Atari 2600 | Epyx | R2 | Jun 1988 | Epyx, Inc. | Action |
California Games Atari 2600Summary: California Games was the original "Extreme Games" â what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine. |
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51 | Cannon Man | Atari 2600 | Sears, Roebuck and Co. | R6 | Mar 1979 | Atari, Inc. | Strategy |
Cannon Man Atari 2600Summary: In Human Cannonball your goal is to fire a man out of a cannon and have him land in a bucket of water. To do this you need to adjust your cannon so the position, angle, and firing speed are just right. You score a point for each successful landing, and the game ends after seven attempts. Several game variations are included which allow you to have the position, angle and speed all set by the player, or have one or more of these in a fixed position, or have one or more of these randomly set by the computer. If you wish to make the game more challenging, you can also set a moving wall in front of the bucket which will make your timing more critical. |
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52 | Canyon Bomber | Atari 2600 | Atari, Inc. | R1 | Mar 1979 | Atari | Action |
Canyon Bomber Atari 2600Summary: Two aircraft (yours and your opponent's) fly over a canyon filled with layers of colorful bricks, a la Breakout. Using the fire button on your paddle controller, you earn points by dropping bombs into the canyon and destroying as many blocks as possible. The player with the highest score at the end of the game wins. |
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53 | Capture | Atari 2600 | Sears, Roebuck and Co. | R3 | Oct 1978 | Atari, Inc. | Strategy |
Capture Atari 2600Summary: Flag Capture is an action/strategy game for one or two players. Your goal is to locate a flag hidden somewhere on a 9x7 grid. Using the joystick you can move your explorer around the grid; on any square you can press the button to see if the flag is located in that square, or if not to receive a clue as to the flags location. If the square doesn't contain the flag, one of several items may appear: an arrow indicating what direction the flag is, a number indicating how many squares away the flag is, or a bomb which will cause you to have to start again. In the one player game your goal is to locate as many flags as possible in the 75 second time limit. There are several varieties of two players games: in free-for-all, both players can move around the grid simultaneously and whomever finds the flag first scores a point. In the other two player games, players take turns moving around the grid. Several skill levels are available which control the players moving speed, allow the flag to be stationary or move, or add an invisible wall around the playfield. |
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54 | Carnival | Atari 2600 | Coleco | R2 | Nov 1982 | SEGA Enterprises Ltd. | Action, Arcade, Shooter |
Carnival Atari 2600Summary: You are at the carnival, and are going to take a chance at the shooting gallery! Your goal is to earn as many points as possible by shooting the various targets before you run out of bullets. In addition to the assorted targets that float by, there are boxes which can be shot to earn additional bullets. You also need to be careful of the ducks! From time to time, a duck will fly down and eat some of your bullets if you don't shoot it first. You move on to the next round of gameplay when the rack has been cleared of all the targets, and the game ends when you use up all of your bullets. |
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55 | Casino | Atari 2600 | Atari, Inc. | R1 | Mar 1979 | Atari | Action, Arcade, Shooter |
Casino Atari 2600Summary: This is three card games. |
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56 | Centipede | Atari 2600 | Atari, Inc. | R1 | Mar 1983 | Atari | Action, Arcade, Shooter |
Centipede Atari 2600Summary: In Centipede, players control a magic wand that is used to square off against a horde of nasty bugs that make their way through a mushroom patch. |
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57 | Challenge | Atari 2600 | Zellers | R4 | Nov 1983 | Action | |
58 | The Challenge of Nexar | Atari 2600 | Spectravision | R3 | Oct 1982 | Sirius Software, Inc. | Action |
The Challenge of Nexar Atari 2600Summary: You are trying to become a Spectra-Warrior. To do this, you must fly through the levels of warp zones, destroying radioactive beacons. The higher the level, the more you need to destroy. These beacons are guarded by impact exploding saucers. You can destroy these saucers for points or avoid them. When you destroy a saucer or beacon, do not remain in the same place as the debris will collide with you. You have ninety-nine seconds to destroy the number of beacons indicated by the number on the bottom right of the screen per level. |
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59 | Championship Soccer | Atari 2600 | Atari, Inc. | R1 | Feb 1981 | Atari | Sports |
Championship Soccer Atari 2600Summary: In this soccer game, each team has one forward, two backs and a goalie. The forward and backs always run in formation. You only control the goalie when he has the ball, otherwise he is computer controlled. |
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60 | Chase | Atari 2600 | Sears, Roebuck and Co. | R3 | Sep 1977 | Atari | Action |
Chase Atari 2600Summary: Surround is an arcade action game for two players. Each player controls a constantly moving wall; your goal is to trap your opponent forcing him to crash into a wall. Each time your opponent crashes, you earn a point. The first player to reach ten points wins. In addition to this mode, a video graffiti mode is also included which lets you draw on the screen. Several game variations are included which optionally allow diagonal movement, allow you to wrap around the screen, and control the game speed. |
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61 | Chase the Chuck Wagon | Atari 2600 | Spectravideo | R7 | Oct 1983 | Spectravision | Action |
Chase the Chuck Wagon Atari 2600Summary: Released as part of a promotional campaign for Purina Dog Chow, Chase the Chuck Wagon puts players in control of Chuckie the Dog. Chuckie must be guided through a maze, avoiding objects and the dogcatcher, to the top of the screen where he can go directly beneath the chuck wagon to catch it. |
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62 | Checkers | Atari 2600 | Activision | R4 | Aug 1980 | Activision, Inc. | Strategy |
Checkers Atari 2600Summary: Checkers is a computerized version of the popular board game and follows the same rules; the object of the game is to remove all of your opponents pieces from the 8x8 game board. This is accomplished by moving your pieces diagonally forward on the board; an opponents piece is removed from play if one of your pieces jumps over it (if any of your pieces are able to jump an opponents piece, you must make that move). When beginning the game pieces can only move in a diagonal forward direction until they reach the other side of the board; that piece then becomes "kinged" allowing movement both forwards and backwards. The game can be played by one player against the computer (with three skill levels available) or two players against each other. |
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63 | China Syndrome | Atari 2600 | Spectravision | R4 | Sep 1982 | Spectravision | Action |
China Syndrome Atari 2600Summary: The Spectra Island reactor provides power for millions of residents. Ordinarily, there is no problem but there has been an earthquake. This has damaged the reactor, causing it to release radioactive particles. You must use the robot arm to retrieve these particles before the radiation builds too much and we have a meltdown. |
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64 | Chopper Command | Atari 2600 | Activision | R1 | May 1982 | Activision, Inc. | Action, Shooter |
Chopper Command Atari 2600Summary: Chopper Command is a side scrolling shooter. As the pilot of a helicopter gunship, your mission is to protect the convoy of trucks which is travelling at the bottom of the screen. Each wave consists of numerous enemy choppers and jets which are trying to destroy you and the convoy. When all enemies in the current wave are destroyed, you can move on to the next, more difficult wave. To help out, a long range scanner is located at the bottom of the screen which can locate trucks in the convoy as well as enemy aircraft. Good luck, the ground troops are counting on you! |
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65 | Chuck Norris Superkicks | Atari 2600 | Xonox | R6 | Nov 1983 | Xonox | Action, Shooter |
Chuck Norris Superkicks Atari 2600Summary: In this action game you play the part of Chuck Norris on a quest to reach a monastery where an important leader is kept hostage. The game consists of several different screens: when beginning and between fights you will see a view of the path that leads to the monastery. Walking along the path, you will encounter numerous enemies. When fighting, the view switches to a close up of your current location. By pressing the joystick button and moving the joystick in one of four directions you can perform various kicks, punches, and blocks. The enemies you encounter are varied, and some can only be defeated by certain moves. The path you walk along will occasionally split up into two or more choices; when this happens, only one choice is correct and the others are dead ends. If you choose incorrectly, you'll have to back track a bit and try again. Beginning as a white belt, you will slowly increase in rank as you win fights. By the time you reach the monastery you need to earn black belt status in order to defeat the deadly ninjas inside! Your quest must be completed within a time limit, or the game is over. Walking off of the path or losing fights will also cause you to lose even more time. |
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66 | Chuck Norris Superkicks / Ghost Manor | Atari 2600 | Xonox | R8 | Mar 1984 | Xonox | Action, Shooter |
Chuck Norris Superkicks / Ghost Manor Atari 2600 |
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67 | Circus | Atari 2600 | Zellers | R4 | Nov 1983 | Atari Corporation | Action, Shooter |
68 | Circus | Atari 2600 | Sears, Roebuck and Co. | R3 | Jul 1980 | Exidy, Inc. | Action, Shooter |
Circus Atari 2600Summary: Pop the balloons and score points. A wall of red, blue and white balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons. Use the controller to move the teeter-totter across the screen to catch the clowns. Each time a clown pops a balloon, the balloon will disappear and you score points. |
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69 | Circus Atari | Atari 2600 | Atari, Inc. | R1 | Jul 1980 | Exidy, Inc. | Action |
Circus Atari Atari 2600Summary: Pop the balloons and score points. A wall of red, blue and white balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons. Use the controller to move the teeter-totter across the screen to catch the clowns. Each time a clown pops a balloon, the balloon will disappear and you score points. |
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70 | CocoNuts | Atari 2600 | Telesys | R3 | Oct 1982 | Telesys | Action |
CocoNuts Atari 2600Summary: In CocoNuts Stanley the intrepid jungle explorer is under attack from Coco the monkey! Coco is up in the trees throwing coconuts at Stanley. You control Stanley and need to dodge the incoming coconuts. You begin the game equipped with a helmet and an umbrella to protect yourself. Each time you are hit by a coconut, you lose one of these items. You may also regain an item by scoring enough points. The game ends when you have nothing left to protect yourself and a coconut hits you. Of course, the longer you can last in the game, the faster it becomes! |
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71 | Codebreaker | Atari 2600 | Atari, Inc. | R2 | Oct 1978 | Atari | Strategy |
Codebreaker Atari 2600Summary: In Codebreaker your goal is to guess a 3 or 4 digit secret code which is generated by either the computer or another player. Depending on the difficulty setting, the player has either 8 or 12 guesses to figure out the code by entering in values with the keyboard controller. After each guess, the computer analyzes your input and displays results which indicate if you have a correct digit in the correct position, a correct digit in the wrong position, or no correct digits at all. Points are scored based on how many turns it takes to correctly identify the code. A second game variation called Nim is also included. In this game, two players take turns removing items from a stack. On each turn, a player must take at least one item from a stack, and the player who removes the last item from the screen wins. You can have the computer set up the stacks automatically or set them up manually, and a variation is included where the player who removes the last item from the screen loses rather than wins. |
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72 | Combat | Atari 2600 | Atari, Inc. | R1 | Aug 1977 | Atari | Action |
73 | Commando | Atari 2600 | Activision | R3 | Jun 1988 | Capcom Co., Ltd. | Action, Arcade, Shooter |
Commando Atari 2600Summary: Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots. |
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74 | Commando Raid | Atari 2600 | U.S. Games | R3 | Oct 1982 | U.S. Games | Action |
Commando Raid Atari 2600Summary: Your city is under attack by commando raiders, and it's your job to defend it! You control a large gun at the bottom of the screen. Choppers will be flying in paratroopers, both of which need to be destroyed. If a paratrooper makes it past your fire and lands, it will damage and eventually destroy one of the buildings in the city. After a building is destroyed, the paratroopers will then begin tunneling towards your gun in an effort to destroy it. Occasionally an airplane will fly by and drop a large bomb. The bomb needs to be shot before it lands, or it can destroy the entire city! The game ends when your gun is destroyed by a bomb or a paratrooper. |
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75 | Congo Bongo | Atari 2600 | SEGA of America | R2 | Dec 1983 | SEGA Corporation | Action, Arcade |
Congo Bongo Atari 2600Summary: An extremely faithful port of the famous jump-n-run platform arcade game. Run, jump, and climb your way through a dangerous jungle while avoiding various animals and projectiles. |
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76 | Cookie Monster Munch | Atari 2600 | Atari, Inc. | R2 | Dec 1983 | Children's Computer Workshop, Inc., Atari | Kids & Family |
Cookie Monster Munch Atari 2600Summary: Cookie Monster hungry! Want cookie! You are moving around a maze, collecting cookies and bringing them back to a cookie jar. |
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77 | Cosmic Ark | Atari 2600 | Imagic | R2 | Aug 1982 | Imagic | Action |
Cosmic Ark Atari 2600Summary: The Alpha Ro solar system is in crisis! Their sun is about to go supernova, meaning the death of all the many planets and the exotic lifeforms who call them home. Luckily, though, the noble Atlanteans have heard of Alpha Ro's plight and have sent a vast Cosmic Ark thousands of light-years across the galaxy to try and save as many species as possible. You, as the captain of the Ark, will have to contend with deadly meteor storms and planetary defence systems if you are to succeed in your mission. |
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78 | Cosmic Commuter | Atari 2600 | Activision | R4 | Aug 1985 | Activision, Inc. | Action |
Cosmic Commuter Atari 2600Summary: Cosmic Commuter takes place in the year 2075. You work for the Galactic Travel Agency, and need to help the citizens commute to and from work! Each level consists of several parts. First, you must successfully land the rocket module on the planet surface (this contains your astrobus). This part of the game is similar to the game Lunar Lander; you must control the speed of the lander to make sure you don't crash! In the second, horizontally scrolling segment you control the astrobus and attempt to pick up the commuters at the bus stops. Once all of the commuters are picked up, return to the rocket module and take off to transport the commuters to the grand central space station. Of course, there are many obstacles which can prevent a successful mission. Meteors, fireballs and space mines all get in the way and can destroy your astrobus. Your astrobus is equipped with a laser that can be used to destroy these obstacles. The astrobus also has a limited amount of fuel; if you start running out you better find more fuel before you crash! |
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79 | Cosmic Corridor | Atari 2600 | Zimag | R6 | Feb 1983 | Zimag | Action |
80 | Cosmic Creeps | Atari 2600 | Telesys | R3 | Nov 1982 | Telesys | Action |
Cosmic Creeps Atari 2600Summary: Civilization is doomed! You are our last hope! You must protect the Cosmic Kids from the Cosmic Creeps as they escape the orbit-decaying planet! |
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81 | Cosmic Swarm | Atari 2600 | CommaVid | R3 | Jul 1982 | CommaVid, Inc. | Action |
Cosmic Swarm Atari 2600Summary: You are at the Waypoint Interstellar Trade Depot, a quiet outpost in space, when suddenly a dormant group of alien, mineral-eating termites awakens. They then begin haphazardly making their nest. Using your probe ship, you must destroy the termites and their nest blocks. You simply fire at the termites to destroy them but their nest blocks must be energized before you can destroy them. To energize a nest block, you must hit a block while a termite is still carrying it. This will energize all the blocks on the screen. If you shoot a termite that is not carrying a block or if one is carrying a block but you only hit the termite, all the blocks will not be energized and not be damageable. If you run into a block, energized or not, or are touched by a termite, you lose a life. Every so often, a refuel ship travels down and then back up the left or right side of the screen. You must dock with it (touch it) before it gets back to the top or the game ends, no matter how many lives you have left. |
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82 | Crackpots | Atari 2600 | Activision | R3 | Jul 1983 | Activision, Inc. | Action |
Crackpots Atari 2600Summary: A barrage of bugs are attacking your home, and you need to defend it with potted plants! You control your character at the top of the screen where there are six potted plants. These can be dropped on the bugs to destroy them as they make their way up from the sewer at the bottom. Just beneath the potted plants are six windows; you need to make sure you destroy the bugs before they can reach these windows. If six of the bugs make it into the windows, a layer of your house will be eaten. This will drop you one step closer to the bottom of the screen, making it more difficult to destroy the incoming bugs! The game ends when six layers of the building have been eaten. There are four different color bugs in the game, each of which have a different pattern of movement. As the levels progress, bugs will keep coming faster and faster! |
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83 | Crash Dive | Atari 2600 | 20th Century Fox | R4 | Sep 1983 | Fox Video Games, Inc. | Action |
Crash Dive Atari 2600Summary: The object of this game is to use your flying sub, the Sea Hunter, to destroy enemies and get treasures. You move fastest when in the air, half speed when in the water and cannot move forward when on the sea bottom. |
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84 | Crazy Climber | Atari 2600 | Atari, Inc. | R7 | Mar 1983 | Nihon Bussan Co., Ltd. | Action |
Crazy Climber Atari 2600Series: Crazy Climber Gameplay: Arcade Summary: As Crazy Climber, climb your way to the top of a series of buildings, where a helicopter is waiting to pick you up and take you to the next building. As Climber scales a building, he is able to climb up and sideways but he cannot climb down. |
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85 | Cross Force | Atari 2600 | Spectravision | R4 | Sep 1982 | Spectravision | Action |
Cross Force Atari 2600Summary: It seems as if forever that the evil Morplus from the planet Tzoris have terrorized the galaxy, leaving death and destruction in their wake. But now, our scientists have developed our newest weapon, the Spectron! You will be deployed with this weapon and must destroy as many Morplus as you can. |
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86 | Crossbow | Atari 2600 | Atari Corporation | R2 | May 1988 | Exidy, Inc. | Action |
Crossbow Atari 2600Summary: In Crossbow, you and several friends are trying to cross many treacherous landscapes in order to retrieve stolen treasures from the castle of the Evil Master. All of the members of your party are unarmed, however you carry a crossbow. Using this, you need to shoot any obstacles or hostile enemies that may get in the way of your friends as they cross the screen. You see the landscape from a first person point of view, and one by one each member of the party will walk from the left to right on the screen. There are many different landscapes that need to be crossed, each with its own variety of dangers. There are deserts with scorpions, ice caverns, jungles with hostile monkeys, a lava spewing volcano, and even the heavily guarded castle. The game starts with two friends in your party, with additional friends joining after clearing certain parts of the game. The game ends when everyone in your party has been killed. |
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87 | Cruise Missile | Atari 2600 | Froggo Games | R2 | Mar 1987 | Froggo | Action |
Cruise Missile Atari 2600Summary: You are a UFO. You must shoot tall and short towers above ground. You can shoot the short ones on any part of them but the tall ones must be shot at the firing spot. To shoot, you move in the direction you want to shoot, the press fire. You have to do this every time you shoot. After you destroy ten towers, a tunnel will open so you can get underground. You will have three chances to get underground. If you choose to remain above ground, the firing rate of the enemies doubles. Underground, the tunnel narrows after a time. If, after you hit ten towers underground, the firing speed doubles. |
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88 | Crypts Of Chaos | Atari 2600 | 20th Century Fox | R4 | Feb 1983 | Fox Video Games, Inc. | Action |
Crypts Of Chaos Atari 2600Summary: The object of this game is to kill monsters in the crypts, get any treasure you can find, and get out on the crypts. How deep in the crypt you start depends on the game selection. Games one, two, three, or four place you at levels five, nine, thirteen, or one, respectively. |
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89 | Crystal Castles | Atari 2600 | Atari, Inc. | R2 | Apr 1984 | Atari | Action |
Crystal Castles Atari 2600Summary: Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants. |
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90 | Custer's Revenge | Atari 2600 | Mystique | R6 | Nov 1982 | Mystique | Action |
Custer's Revenge Atari 2600Series: Swedish Erotica Summary: History was never quite like this. In a "creative interpretation" of the Battle of Little Big Horn, a rowdy and naked General Custer must make his way through a hail of continual arrows to a Native American Princess tied to a pole. If Custer can survive the obstacles in his way, he then gets an opportunity to have "sexual intercourse" for big points. Whether his needs have been sated, or brought down by enemy fire, Custer will return again and again to get what he wants. One of the few "adult oriented" titles for the Atari 2600. |
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91 | Dan Kitchen's Tomcat: The F-14 Fighter Simulator | Atari 2600 | Absolute Entertainment | R3 | Dec 1988 | Absolute Entertainment, Inc. | Action |
Dan Kitchen's Tomcat: The F-14 Fighter Simulator Atari 2600Summary: To be born with wings... |
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92 | Dare Diver | Atari 2600 | Sears, Roebuck and Co. | R4 | Mar 1979 | Atari, Inc. | Action |
Dare Diver Atari 2600Summary: Sky Diver is an action game for two players. The goal is to score the most points by jumping from a plane, opening your parachute, and guiding your sky diver safely to a landing pad. The longer you wait to open your parachute, the more points you earn for a successful landing, but don't wait too long or your chute won't open at all! For each jump, there will be varying wind conditions which blow your sky diver off course. A wind sock at the bottom of the screen will help you determine the wind speed and direction so you can compensate. There are nine jumps total, and the player with the most points at the end wins. |
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93 | Dark Cavern | Atari 2600 | M Network | R2 | Nov 1982 | Mattel Electronics | Action |
Dark Cavern Atari 2600Summary: Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze. |
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94 | Dark Chambers | Atari 2600 | Atari Corporation | R2 | May 1989 | Atari Corporation | Action |
Dark Chambers Atari 2600Summary: Dark Chambers is an arcade action game similar to Gauntlet. You are an explorer in an underground maze; your goal is to survive the 26 different levels and collect as many of the hidden treasures as you can. Hidden somewhere in each of the levels is an exit which will take you on to the next level. Trying to stop you from completing your quest are a wide variety of creatures, including zombies, wraiths, skeletons, wizards, and the grim reaper. Each of the creatures in the game has a different strength; when you shoot a creature, it will transform into the next weaker creature. Eventually a creature will become the weakest one (a zombie) at which point it can be destroyed. In addition to the creatures and treasures, other items that can be found in the maze are keys (to open doors), potions (to restore health), poison (drains health), guns (increases your firing rate), traps, shields, and bombs. The game is played from an overhead point of view, and is for one player or two players simultaneously. |
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95 | Deadly Duck | Atari 2600 | 20th Century Fox | R3 | Sep 1982 | Sirius Software, Inc. | Action |
Deadly Duck Atari 2600Summary: You are Deadly Duck and the object is to shoot your bill bullets at crabs, the bricks they drop and dragonflies. |
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96 | Death Trap | Atari 2600 | Avalon Hill | R6 | Jul 1983 | The Avalon Hill Game Company | Action |
Death Trap Atari 2600Summary: You have been sent to deliver a message. Suddenly, you run into the giant ship IT. IT doesn't want that message to get to the Galactic Emperor. You must destroy all three power generators to escape. One generator is hidden until the other two are destroyed. |
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97 | Defender | Atari 2600 | Atari, Inc. | R1 | Jun 1982 | Williams Electronics Inc. | Action |
Defender Atari 2600Summary: Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. |
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98 | Defender II | Atari 2600 | Atari Corporation | R2 | Feb 1988 | Williams Electronic Games, Inc. | Action |
Defender II Atari 2600Summary: Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. |
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99 | Demolition Herby | Atari 2600 | Telesys | R7 | Jan 1983 | Telesys | Action |
Demolition Herby Atari 2600Summary: Wham! Bam! Watch out, ma'am! |
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100 | Demon Attack | Atari 2600 | Imagic | R1 | Apr 1982 | Imagic | Action, Shooter |
Demon Attack Atari 2600Summary: Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round. |
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101 | Demons to Diamonds | Atari 2600 | Atari, Inc. | R1 | Jul 1982 | Atari | Action, Shooter |
Demons to Diamonds Atari 2600Summary: In Demons to Diamonds, you control a laser zapper which moves horizontally at either the top or the bottom of the screen. Your goal is to earn as many points as possible by shooting objects in the center of the screen. Wandering back and forth in the middle are demons which can be one of two colors. If you shoot a demon that is the same color as your zapper, it will turn into a diamond. Shooting the diamond before it disappears will earn you bonus points. If you shoot a demon of the opposite color, it will instead turn into a skull which will rapidly fire at your zapper. You begin the game with five zappers, and the game ends when all five have been destroyed by skulls. The game can be played by one or two players, and several game variations are included to set the level of difficulty. |
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102 | Desert Falcon | Atari 2600 | Atari Corporation | R2 | Dec 1987 | Atari Corporation | Action |
Desert Falcon Atari 2600Summary: Desert Falcon is an arcade style shooter. Many of the Pharaoh's great treasures are lost throughout the desert, and your goal is to steal as many as you can to earn points. The game features a scrolling, isometric point of view as you control your falcon through the various desert landscapes. The treasures you are after are guarded of course. Many desert creatures including vultures, warriors, flying fish, sphinxes and more will all attempt to stop you from succeeding in your task. Also, at the end of each level you will need to face a large, howling sphinx before you can continue on. Your falcon isn't completely unarmed, and has the ability to fire darts which can be used to destroy the assorted enemies and the sphinx. In the sand, you will occasionally come across some hieroglyphs. Several different superpowers can be gained by landing and hopping over three of these hieroglyphs. Depending on which hieroglyphs are collected, you may become invincible, warp to the end of the level, earn free points, trick enemies into attacking a decoy instead of you, or even get an air bomb which destroys all airborne enemies. |
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103 | Dice Puzzle | Atari 2600 | Panda | R7 | Dec 1983 | Panda Computer Games | Puzzle |
Dice Puzzle Atari 2600Summary: The playfield for Dice Puzzle consists of 16 squares displayed four-by-four. After you plug in the cartridge and fire up your Atari 2600, each die in this grid-like playfield will have one dot. With the flick of the reset button, all the dice change to random numbers and the game begins. Your job is to change all the numbers to six in the shortest amount of time, using the fewest turns possible. |
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104 | Dig Dug | Atari 2600 | Atari, Inc. | R1 | Oct 1983 | Namco Limited | Action, Arcade |
Dig Dug Atari 2600Summary: Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points. |
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105 | Dishaster | Atari 2600 | Zimag | R6 | Feb 1983 | Action | |
Dishaster Atari 2600Summary: You've seen it at circuses but can you keep those plates spinning on top of those skinny sticks? |
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106 | Dodge 'Em | Atari 2600 | Atari, Inc. | R1 | Sep 1980 | Atari | Action |
Dodge 'Em Atari 2600Summary: You control a race car on a four lane track, and your goal is to collect all of the dots in order to earn points and advance to the next level! The race track is broken up into four quadrants; your racecar must remain in the lane it is in except where there is a break in the lanes between quadrants. Trying to stop you is a second car which travels in the opposite direction. This car will always be trying to get into the same lane as you, causing a crash, so you need to make sure you switch to any lane it isn't in! To help out, your racecar has the ability to travel at a fast or slow speed. You begin the game with three racecars, and the game ends when all three cars have crashed. A two player game variation is also available where one player controls a car trying to collect the dots, and the second player controls the crash car trying to stop the first player. |
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107 | Dodger Cars | Atari 2600 | Sears, Roebuck and Co. | R3 | Sep 1980 | Atari | Action |
Dodger Cars Atari 2600Summary: You control a race car on a four lane track, and your goal is to collect all of the dots in order to earn points and advance to the next level! The race track is broken up into four quadrants; your racecar must remain in the lane it is in except where there is a break in the lanes between quadrants. Trying to stop you is a second car which travels in the opposite direction. This car will always be trying to get into the same lane as you, causing a crash, so you need to make sure you switch to any lane it isn't in! To help out, your racecar has the ability to travel at a fast or slow speed. You begin the game with three racecars, and the game ends when all three cars have crashed. A two player game variation is also available where one player controls a car trying to collect the dots, and the second player controls the crash car trying to stop the first player. |
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108 | Dolphin | Atari 2600 | Activision | R2 | May 1983 | Activision, Inc. | Action |
Dolphin Atari 2600Summary: Dolphin is a side scrolling action game. You control a dolphin that is being chased by a giant sea squid. Your goal is to earn points by staying alive as long as possible. As you swim away from the squid, you will encounter schools of sea horses which form a vertical row on the screen with only a small opening to swim through. As you approach each school, the dolphins sonar will help you locate the opening; a low pitched sound will indicate the opening is near the bottom of the screen, and a higher pitched sound indicates the opening is near the top. If you miss the opening, the dolphin will lose speed allowing the squid to catch up to you! From time to time, a seagull may fly overhead; if you jump out of the water and touch the seagull, your dolphin will temporarily be able to chase the squid. Throughout the ocean are waves which are indicated by arrows; an arrow pointing the same direction you are travelling will boost the dolphins speed, whereas an arrow pointing the opposite direction slows you down. The longer you stay alive, the faster and trickier the squid will become! The game ends when all of your dolphins have been caught by the squid. |
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109 | Donkey Kong | Atari 2600 | Coleco | R1 | Jul 1982 | Nintendo Co., Ltd. | Action, Arcade, Platformer |
Donkey Kong Atari 2600Summary: Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. |
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110 | Donkey Kong Junior | Atari 2600 | Coleco | R2 | Sep 1983 | Nintendo Co., Ltd. | Action, Arcade, Platformer |
Donkey Kong Junior Atari 2600Summary: Mario has kidnapped Junior's Papa! |
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111 | Double Dragon | Atari 2600 | Activision | R4 | Oct 1989 | Technos Japan Corp. | Action, Arcade |
Double Dragon Atari 2600Summary: Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. |
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112 | Double Dunk | Atari 2600 | Atari Corporation | R3 | May 1989 | Atari Corporation | Sports |
Double Dunk Atari 2600Summary: Play a fast paced two-on-two game of half court basket ball. Using only half the court means you need to be more careful not to lose the ball, or to miss easy shots when an opponent is close. With multiple game styles and possible plays each game is something different. 3-point shots and fouls can be toggled on or off. Also, you have the option to change the colors of each team's uniforms. |
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113 | Dragon Treasure | Atari 2600 | Zellers | R5 | Nov 1983 | Imagic | Sports |
Dragon Treasure Atari 2600Summary: The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have different patterns of movement and firing, and as the levels progress will become faster and trickier. |
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114 | Dragonfire | Atari 2600 | Imagic | R2 | Dec 1982 | Imagic | Action |
Dragonfire Atari 2600Summary: The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have different patterns of movement and firing, and as the levels progress will become faster and trickier. |
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115 | Dragster | Atari 2600 | Activision | R1 | Aug 1980 | Activision, Inc. | Action |
Dragster Atari 2600Summary: Dragster is a drag racing simulation for one or two players. The object of the game is to be the first car to race across the screen in the two player game, or to race across the screen in the shortest possible time in a one player game. The joystick acts as both the gas peddle and clutch; you have the ability to shift from first through fourth, but be careful not to shift too soon because you can't downshift! You must also be careful not to rev your engine too much, or you'll blow your engine and be out of the race. There are two game variations included; in the simpler game, you just need to drive straight to reach the goal. In the advanced variation, you also have the ability to steer and need to keep your car driving straight between the bleachers and road divider. |
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116 | E.T. The Extra-Terrestrial | Atari 2600 | Atari, Inc. | R1 | Dec 1982 | Atari | Action |
E.T. The Extra-Terrestrial Atari 2600Summary: Object of the game is to help E.T. to find pieces of his phone. Once all pieces are found E.T. calls home and the spaceship arrives to pick him up. |
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117 | Earth Attack | Atari 2600 | Zellers | R5 | Nov 1983 | Williams Electronics Inc. | Action |
Earth Attack Atari 2600Summary: Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. |
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118 | The Earth Dies Screaming | Atari 2600 | 20th Century Fox | R4 | Jun 1983 | Sirius Software, Inc. | Action |
The Earth Dies Screaming Atari 2600Summary: You are a space destroyer defending Earth against the Trillians. The Trillians are using attack bases to launch Kamikaze satellites and Trillian fighters at Earth. When a satellite/fighter gets close, your weapon will automatically track their vertical motion. You must track them horizontally and fire at the right time. You lose energy when a fighter shoots you or when a fighter or satellite explodes on Earth. |
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119 | Eggomania | Atari 2600 | U.S. Games | R3 | Jan 1983 | U.S. Games | Action |
Eggomania Atari 2600Summary: Eggomania is similar to the game Kaboom. At the top of the screen is a bird which is throwing eggs at you! You need to catch them in your hat before they hit the bottom of the screen. If you miss any eggs, they will break and yolk starts collecting at the bottom of the screen. Miss too many, and the game will be over. At the end of each round you will be given an opportunity to earn bonus points; you now get to throw all of the eggs you caught back at the bird! As the levels progress, the games speed will increase. There are two difficulty levels available, in the easier variation you get a larger hat to catch the eggs with. |
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120 | Encounter at L-5 | Atari 2600 | Data Age | R2 | Oct 1982 | Data Age, Inc. | Action |
Encounter at L-5 Atari 2600Summary: Using an anti-matter launcher, you must defend the starbase L5 against a non-stop horde of blue Megalyte warrior ships and their death ships. As the warriors reach the bottom, they fire on your base. It does not hurt the base but would lose you one of your four lives. Sometimes the death ship takes a dive towards your base, firing as it goes. If it reaches your base, it will destroy your generator, losing you a life. |
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121 | Enduro | Atari 2600 | Activision | R1 | May 1983 | Activision, Inc. | Racing |
Enduro Atari 2600Summary: Enduro is an action racing game similar to Pole Position. Your goal is to last as long as you can in an enduro race; each day of the race you are required to pass a certain number of cars. If you succeed, you get to continue on, fail and you are out of the race. The driving conditions will vary as the days pass by; not only will you have to drive at different times of day with different amounts of light, but the seasons can change as well. Snow, ice, and fog will occasionally appear to make driving more treacherous. With each day that passes, the other cars will become faster and more aggressive. At the bottom of the screen is an odometer, so when the race is finally over you can see how far you made it. |
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122 | Entombed | Atari 2600 | U.S. Games | R3 | Mar 1983 | Western Technologies Inc. | Action, Strategy |
Entombed Atari 2600Summary: What started out as a nice little archaeological expedition has suddenly become a nightmarish fight for survival! A team of archaeologists is trapped in an underground maze of dark, winding tunnels. All around them, fearsome zombies are emerging from the crypts. The archaeologists' only hope of survival (apart from some very fast running) is an ancient device known as the 'make-break', which can be used to either create or destroy pieces of wall. |
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123 | Exocet | Atari 2600 | Panda | R7 | Dec 1983 | Panda Computer Games | Action |
Exocet Atari 2600Summary: You are a UFO. You must shoot tall and short towers above ground. You can shoot the short ones on any part of them but the tall ones must be shot at the firing spot. To shoot, you move in the direction you want to shoot, the press fire. You have to do this every time you shoot. After you destroy ten towers, a tunnel will open so you can get underground. You will have three chances to get underground. If you choose to remain above ground, the firing rate of the enemies doubles. Underground, the tunnel narrows after a time. If, after you hit ten towers underground, the firing speed doubles. |
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124 | Fantastic Voyage | Atari 2600 | 20th Century Fox | R2 | Dec 1982 | Sirius Software, Inc. | Action |
Fantastic Voyage Atari 2600Summary: Fantastic Voyage is a vertically scrolling shooter for one player. The premise of the game follows that of the 1966 movie of the same name; you and your submarine have been miniaturized and injected into the blood stream of an ill patient. Your goal is to prevent the patient from dieing by locating deadly blood clots and destroying them. In each level you will guide the submarine through the blood vessels and need to avoid the many obstacles you'll encounter such as bacteria and clotlets. The submarine is equipped with a laser ray which can be used to shoot these obstacles. There are also helpful items as well; some phases have numerous blood cells (don't shoot these, the patient needs them!) and enzymes (shoot these to release their healing properties). When you make it past all of the obstacles and through the narrow passage ways, the blood clot can be found; once destroyed you move on to the next level. If you crash too many times or fail to destroy the clot, the patient dies and the game is over. Several game options are included which control the difficulty and length of each level. |
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125 | Farmer Dan | Atari 2600 | Zellers | R5 | Nov 1983 | Action | |
Farmer Dan Atari 2600Summary: A pesky gopher is after your carrot patch! Your goal is to stop it before all of your carrots are gone. The gopher will be tunneling in the ground at the bottom of the screen; you are at the top and need to fill in the gophers tunnels with your shovel. The gopher is fast, however, and if you don't fill in the tunnels quick enough it will make it to the surface and run off with one of your carrots! If the gopher manages to take all of your carrots, the game will be over. From time to time there will be a duck that flies overhead. As the duck passes by, it will drop a seed; if you catch the seed and plant it, a new carrot will grow to replace one of the ones that was stolen. Several difficulty levels are included, which control the speed and intelligence of the gopher, and whether or not the duck will appear. |
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126 | Fast Eddie | Atari 2600 | 20th Century Fox | R3 | Sep 1982 | Sirius Software, Inc. | Action |
Fast Eddie Atari 2600Summary: As Fast Eddie, you must go from floor to floor, collecting prizes. Up to two prizes will be on the screen at any one time on any floor but the top one. There are a max on ten prizes per screen. On each floor, a Sneaker stands or roams back and forth. You move to another floor or jump to avoid the Sneakers. On the top floor is High-Top, the tallest Sneaker. You have to get at least nine prizes. After you get the ninth, High-Top will be low enough to jump over. You then jump over him to get the key above him. Then it is on the the next screen. You get ten points for the first prize, twenty for the second, and so on up to ninety points for prizes nine and ten. You don't HAVE to get the tenth prize unless you want the extra ninety points. After every screen, you get an extra Eddie; up to a maximum of three in reserve. |
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127 | Fast Food | Atari 2600 | Telesys | R2 | Oct 1982 | Telesys | Action |
Fast Food Atari 2600Summary: Eat! Eat all the calories you can but watch out for the purple pickles. They stay with you and give you debilitating gas. Food starts on the left and moves to the right. You move the mouth to eat the food; the more fattening, the better. After eating several food items, you get the message that you're getting fatter. Then a faster round begins or, in a two-player game, player two plays. The green pickles are fine but avoid the purple pickles. If you eat six purple pickles during the game, you will burp, ending the game. You will then see a closed sign for the snack bar. |
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128 | Fathom | Atari 2600 | Imagic | R3 | Aug 1983 | Imagic | Action |
Fathom Atari 2600Summary: Neptina, Neptune's daughter, has been imprisoned at the bottom of the sea by Titans. Your goal is to rescue her by locating the scattered pieces of a magical trident! You will need to take the form of a dolphin and a bird in order to locate the pieces that are hidden in the ocean and clouds. When flying in the air, there are several screens that have clouds flying by. Touch all of the clouds, and the trident piece appears! Other birds which are flying around will cause you to lose energy if you touch them accidentally. Underwater, trident pieces can be found by touching the sea horses. Octopuses, sharks, and a deadly maze of seaweed will get in your way and cause you to lose energy if caught! When you have located all of the trident pieces, the cage holding Neptina can be unlocked, but if you run out of energy first the game will be over. |
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129 | Final Approach | Atari 2600 | Apollo | R4 | Sep 1982 | Apollo, Inc. | Simulation |
Final Approach Atari 2600Summary: You are an air traffic controller at an international airport. You must guide planes in to landing safely. |
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130 | Fire Fighter | Atari 2600 | Imagic | R2 | Aug 1982 | Imagic | Simulation |
Fire Fighter Atari 2600Summary: A local warehouse has caught fire, and you're the fire fighter who has to come to the rescue! Your goal is to save the worker who is trapped in the warehouse; on the right side of the screen is a firetruck with an adjustable ladder. You can move the ladder to the appropriate floor of the building to climb up and rescue the trapped worker. Depending on which floors have caught fire, the worker will move to the lowest floor he can which isn't burning; you'll need to estimate which floor he'll be on when you position the ladder. Once the worker is safe, you move on to the next (more challenging) level. The fire in the building may spread quickly! If necessary, you can use a fire hose to put out the fire. Of course, you have a limited supply of water so make sure you don't run out! As the levels progress, the building becomes shorter and the fire spreads faster which means you don't have as much time in which to rescue the trapped victims. |
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131 | Fire Fly | Atari 2600 | Mythicon | R3 | Sep 1983 | Mythicon, Inc. | Action |
Fire Fly Atari 2600Summary: After your interplanetary craft accidentally enters a black hole, you find yourself in a different universe. This world is inhabited by strange, mechanical bug-like creatures. You find that this world contains both bad and good bugs; the good bugs have asked for your help, and you agree to defend them. Your first challenge is to rescue the Pixy; this is the last living creature on the planet and is guarded by a killer bee. Should you succeed, you next will need to fight off a variety of enemy creatures including a flaming pumpkin, demons, and coiled serpents. Each time you defeat the creatures on the screen, you can move to the right where a new challenge (and bonus) awaits! After you complete all of the screens of bad bugs, then the game repeats at a tougher difficulty level. |
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132 | Fishing Derby | Atari 2600 | Activision | R1 | Aug 1980 | Activision, Inc. | Action |
Fishing Derby Atari 2600Summary: In Fishing Derby, your goal is to be the first of two players to catch 99 pounds of fish. Each player is on a dock at the top of the screen, and you control the fishing line in the water. By moving the fishing line up or down, you can catch the fish that are swimming by. The deeper down you go, the bigger the fish are. When you catch a fish, you need to real it in! To make the game more difficult, a shark is constantly swimming back and forth. If you have a fish on your line and it touches the shark, the shark will eat it and you then will have to catch another fish. Two difficulty levels are available, and the game can be played by one person against the computer or two players against each other. |
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133 | Flag Capture | Atari 2600 | Atari, Inc. | R2 | Oct 1978 | Atari | Action |
Flag Capture Atari 2600Summary: Flag Capture is an action/strategy game for one or two players. Your goal is to locate a flag hidden somewhere on a 9x7 grid. Using the joystick you can move your explorer around the grid; on any square you can press the button to see if the flag is located in that square, or if not to receive a clue as to the flags location. If the square doesn't contain the flag, one of several items may appear: an arrow indicating what direction the flag is, a number indicating how many squares away the flag is, or a bomb which will cause you to have to start again. In the one player game your goal is to locate as many flags as possible in the 75 second time limit. There are several varieties of two players games: in free-for-all, both players can move around the grid simultaneously and whomever finds the flag first scores a point. In the other two player games, players take turns moving around the grid. Several skill levels are available which control the players moving speed, allow the flag to be stationary or move, or add an invisible wall around the playfield. |
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134 | Flash Gordon | Atari 2600 | 20th Century Fox | R3 | May 1983 | Sirius Software, Inc. | Action |
Flash Gordon Atari 2600Summary: You are Flash Gordon. Many spacemen have entered Spider City but never returned. Your job, Flash, is two fold. Rescue any spacemen you find in the tunnels of Spider City and destroy all the hatching pods. |
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135 | Football | Atari 2600 | Atari, Inc. | R1 | Mar 1979 | Atari | Action |
Football Atari 2600Summary: Football is a football game for two players. The game is played from a top down point of view of the field and features two skill levels and three game variations. Using the joystick you can choose from one of five different offensive or defensive plays. In the first game variation, after selecting a play you then control the players on the field. In the second game, you have the option of controller your players after a play is selected or allowing the computer to control the players. The third game has the computer controlling the players at all times and you only need to select the plays you wish it to execute and indicate when you wish to punt or pass the ball. In all of the game variations the timer begins at 5 minutes, and is active only during plays. Of course, the team with the most points when the timer runs out wins! |
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136 | Frankenstein's Monster | Atari 2600 | Data Age | R4 | Mar 1983 | Data Age, Inc. | Action |
Frankenstein's Monster Atari 2600Summary: In the cold dark night you make your way through the ghoulish castle of Dr. Frankenstein. There you must prevent him from completing his creation. Your only chance is to gather stones from the dungeon and bring them to the tower where you must build a barricade around the monster before he has accumulated enough energy to come alive. |
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137 | Freeway | Atari 2600 | Zellers | R4 | Nov 1983 | Action | |
Freeway Atari 2600Summary: In Freeway, your job is to help the chicken cross the road! Each time you successfully guide the chicken across ten lanes of freeway traffic, you earn a point. Try to score as many points as you can by the end of the 2 minute 16 second time limit! In the two player game, whoever scores the most points by the end wins. Several game variations are included which can adjust the speed and amount of traffic on the freeway. |
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138 | Freeway | Atari 2600 | Activision | R1 | Jul 1981 | Activision, Inc. | Action |
Freeway Atari 2600Summary: In Freeway, your job is to help the chicken cross the road! Each time you successfully guide the chicken across ten lanes of freeway traffic, you earn a point. Try to score as many points as you can by the end of the 2 minute 16 second time limit! In the two player game, whoever scores the most points by the end wins. Several game variations are included which can adjust the speed and amount of traffic on the freeway. |
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139 | Frogger | Atari 2600 | Parker Brothers | R1 | Jul 1982 | Konami Industry Co. Ltd. | Action, Arcade |
Frogger Atari 2600Summary: Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. |
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140 | Frogger II: Threeedeep! | Atari 2600 | Parker Brothers | R5 | Oct 1984 | SEGA Enterprises Ltd. | Action |
Frogger II: Threeedeep! Atari 2600Summary: FROGGER II |
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141 | Frogs and Flies | Atari 2600 | M Network | R1 | Oct 1982 | APh Technological Consulting | Action |
Frogs and Flies Atari 2600Summary: You control one of two frogs sitting on a lily pad in a bog. The object of the game is to eat as many flies as you can in the three minute time limit. Your frog can jump back and forth between the two lily pads in order to catch the flies that go by overhead. When jumping, be careful not to fall in the water or your frog will have to swim back to the lily pad which can waste time. The game can be played during the day, or at night making it more difficult to see the flies. At the end of the time limit, whichever player has eaten more flies wins! One player can compete against a computer controlled frog, or two players against each other. |
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142 | Front Line | Atari 2600 | Coleco | R3 | Mar 1984 | Taito Corporation | Action |
Front Line Atari 2600Summary: Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available. |
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143 | Frontline | Atari 2600 | Zellers | R4 | Nov 1983 | Zellers | Action |
144 | Frostbite | Atari 2600 | Activision | R3 | Oct 1983 | Activision, Inc. | Action |
Frostbite Atari 2600Summary: You're a eskimo who wants to build an igloo that he can leave in during the cold season. To do this, you must jump from iceblock to iceblock, while avoiding wildlife such as birds and crabs. Coming with contact with any of these will cause them to push you off the block and into the deadly water. Once you have built your igloo, you must enter it to proceed to the next level. Remember, you must build it before the temperature drops to 0°. You have four lives. |
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145 | Fun With Numbers | Atari 2600 | Atari, Inc. | R4 | Jan 1980 | Atari | Educational |
Fun With Numbers Atari 2600Summary: A very simple math game for kids. |
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146 | G.I. Joe: Cobra Strike | Atari 2600 | Parker Brothers | R3 | Feb 1983 | Parker Brothers | Educational |
G.I. Joe: Cobra Strike Atari 2600Summary: Cobra Strike is an arcade style action game for one to three players. As G.I. Joe, you need to defend the recruits at a training camp from the evil Cobra, who is attacking the camp in the form of a giant snake. You control a shield and a gun; as the recruits run along the bottom of the screen towards safety, you need to use the shield to block the deadly venom and laser beams coming from the snake. When you get a chance, you can use the gun to shoot the snake. Hit the snake with eight direct hits and it will be destroyed and you can move on to the next level. If the snake manages to kill four of your recruits, the game is over. In the two player version of the game, both players can play cooperatively and try to destroy the snake together, or one player can control the snake and one protect the recruits. In the three player version, two players protect the recruits while the third player controls the snake. |
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147 | Galaxian | Atari 2600 | Atari, Inc. | R1 | Apr 1983 | Namco Limited | Educational |
Galaxian Atari 2600Summary: Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated. |
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148 | A Game of Concentration | Atari 2600 | Atari, Inc. | R3 | Sep 1980 | Atari, Inc. | Strategy |
A Game of Concentration Atari 2600Summary: Hunt & Score is similar to the game Memory. The player is presented with a numbered grid; behind each grid section is a picture. On each turn, the player chooses two grid sections in an attempt to find two matching pictures. Points are earned for finding matching pictures, and the player with the most points at the end wins. Several game options include a 16 or 30 square game grid, the ability to handicap one of the players, and the ability to enable or disable wild cards. |
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149 | Gangster Alley | Atari 2600 | Spectravision | R4 | Jul 1982 | Spectravision | Strategy |
Gangster Alley Atari 2600Summary: S.B.I. (Spectravision Bureau of Investigation) file on Chicago Joe and his gang: |
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150 | Ghost Manor | Atari 2600 | Xonox | R6 | Sep 1983 | Xonox | Action |
Ghost Manor Atari 2600Summary: Your friend is trapped inside Ghost Manor! There are five different screens you need to get past before you can rescue your friend from the top floor of the manor. The game begins in the graveyard outside the manor; here you play tag with a friendly rainbow ghost or skeleton which will supply you with spears you can fire at enemies. In the second screen, you approach the guarded entrance of the manor. Using the spears you collected, you need to shoot all of the enemies blocking the entrance. The third and fourth screens take place inside the manor; each floor has a set of stairs as well as several treasures and crosses which can be collected. There is a moving wall on each of these floors which is deadly to the touch, so be careful! The final screen is the top floor of the manor where your friend is being held captive. Dracula guards this floor, and using the crosses you collected earlier you need to repel him into a prison and free your friend. To make the game more challenging, there is a time limit; you must complete all of this in four minutes or less! You can play the game as either a boy or a girl, and four different skill levels are available. |
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151 | Ghost Manor / Spike's Peak | Atari 2600 | Xonox | R4 | Sep 1983 | Xonox | Action |
Ghost Manor / Spike's Peak Atari 2600 |
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152 | Ghostbusters | Atari 2600 | Activision | R3 | Aug 1985 | Activision, Inc. | Action |
Ghostbusters Atari 2600Summary: Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer. |
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153 | Glib | Atari 2600 | Selchow & Righter | R8 | Sep 1983 | Qualtronic Devices, Inc. | Strategy |
Glib Atari 2600Summary: This is a version of Scrabble for the Atari 2600. |
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154 | Golf | Atari 2600 | Atari, Inc. | R1 | Jul 1980 | Atari | Strategy |
Golf Atari 2600Summary: Golf features a nine hole, par 36 course which can be played by one or two players. The game is played from an overhead view of the course, which is complete with sand traps, water hazards, trees, and rough. The player doesn't have the ability to choose different clubs, so the distance the ball travels is controlled by how big of a backswing is taken. The direction is controlled by the location of the player in relation to the ball. When the player finally reaches the green, the view switches to a closeup of the green for putting. Two different skill levels are available which control the size of the cup and the amount of power lost in the rough or sand. |
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155 | Gopher | Atari 2600 | U.S. Games | R2 | Jan 1983 | U.S. Games | Action |
Gopher Atari 2600Summary: A pesky gopher is after your carrot patch! Your goal is to stop it before all of your carrots are gone. The gopher will be tunneling in the ground at the bottom of the screen; you are at the top and need to fill in the gophers tunnels with your shovel. The gopher is fast, however, and if you don't fill in the tunnels quick enough it will make it to the surface and run off with one of your carrots! If the gopher manages to take all of your carrots, the game will be over. From time to time there will be a duck that flies overhead. As the duck passes by, it will drop a seed; if you catch the seed and plant it, a new carrot will grow to replace one of the ones that was stolen. Several difficulty levels are included, which control the speed and intelligence of the gopher, and whether or not the duck will appear. |
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156 | Gorf | Atari 2600 | CBS Electronics | R2 | Dec 1982 | Bally Midway Manufacturing Co., Inc. | Action |
Gorf Atari 2600Summary: Gorf is a combination of gameplay between Space Invaders, Buck Rogers: Planet of Zoom and something else. |
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157 | Grand Prix | Atari 2600 | Activision | R1 | Mar 1982 | Activision, Inc. | Racing |
Grand Prix Atari 2600Summary: Grand Prix is an action racing game for one player. The game is played with an overhead view of the racetrack which scrolls horizontally. Your goal is to reach the finish line in the shortest possible time on one of the four different tracks included. Of course, there will be obstacles on the tracks which will slow you down if you're not careful. Numerous other cars will often get in your way, oil slicks will cause you to temporarily lose control, and on the more difficulty tracks narrow bridges will cause you to come to a complete stop if you miss the path. |
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158 | Gravitar | Atari 2600 | Atari Corporation | R1 | May 1988 | Atari | Racing |
Gravitar Atari 2600Summary: The evil being called Gravitar is out attempting to destroy the universe! With each galaxy he conquers he leaves behind extreme gravitational forces, a powerful, explosive reactor and deadly bunkers. Your job is to stop Gravitar by taking back the twelve solar systems located in four galaxies that are under his control! In each solar system there is a sun, an alien reactor base, and three to four planets. To free the solar system, you have two choices; either visit all of the planets and destroy all enemy bunkers, or activate the reactor at the core of the alien base and escape before it explodes. On each of the planets and the alien base, there will be strong gravitational forces to deal with; make sure you keep your ship in space, since a crash into the ragged landscape will be fatal! After a galaxy has been freed, you then automatically move on to the next galaxy which will be even more difficult to save. The game includes five different skill levels which vary in difficulty by supplying different amounts of ships to begin the game as well as different strengths of gravity. |
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159 | Gremlins | Atari 2600 | Atari, Inc. | R5 | Aug 1984 | Atari, Inc. | Action |
Gremlins Atari 2600Summary: Gremlins is an action game based on the Steven Spielberg movie of the same name. The game takes place just after midnight when there are Gremlins and Mogwai running around Billy's living room! |
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160 | Guardian | Atari 2600 | Apollo | R7 | Dec 1982 | Apollo, Inc. | Action |
Guardian Atari 2600Summary: Guardian is an arcade action game for one or two players. In an intergalactic war, an enemy ship called Dromeda is attacking your home planets and you need to defend them! The planets are located at either the top or the bottom of the screen, and are defended by a shield. Dromeda is in the middle of the screen, and will be launching explosive devices at the planets. You control a spaceship which is the last hope to save the planets. Unfortunately, your ships lasers are unable to reach Dromeda, so you you must shoot the explosives as they come in. If you miss any explosives, they will destroy part of the shield. If a large enough hole forms, an explosive could get through and destroy an entire planet. The game ends when all of your planets have been destroyed. |
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161 | Gunslinger | Atari 2600 | Sears, Roebuck and Co. | R2 | Oct 1978 | Atari | Action |
Gunslinger Atari 2600Summary: You're a gunslinger in the old west! Outlaw features both one and two player games. In the one player version, your goal is to shoot a moving target as many times as possible in 99 seconds. In the two player version, each player tries to be the first to shoot his opponent ten times. Several game variations are included in both the one and two player versions. In the middle of the screen is one of several possible obstacles to make the game more difficult. A giant cactus, a stagecoach, a moving stagecoach, or a breakable wall all can block the target or provide some shelter for you to hide from your opponents shots. You also have the choice of unlimited fire, or only a six shooter. If you choose the six shooter, then each player must use up all six shots before either player can reload. And lastly, there is the "getaway" option. With getaway, a player may move immediately after firing; without getaway, a player must remain stationary for as long as his bullet is on the screen. |
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162 | Gyruss | Atari 2600 | Parker Brothers | R3 | Jun 1984 | Konami Industry Co. Ltd. | Action, Arcade, Shooter |
Gyruss Atari 2600Summary: The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single canon, and can gain a double canon after shooting a power up satelite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level. |
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163 | H.E.R.O. | Atari 2600 | Activision | R3 | Mar 1984 | Activision, Inc. | Action |
H.E.R.O. Atari 2600Summary: There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch. |
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164 | Halloween | Atari 2600 | Wizard Video Games | R7 | Sep 1983 | VSS, Inc. | Action |
Halloween Atari 2600Summary: Protect the children and fight for your life "the night HE came home!" |
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165 | Hangman | Atari 2600 | Atari, Inc. | R2 | Oct 1978 | Atari | Action |
Hangman Atari 2600Summary: Hangman is an electronic version of the game hangman! Your goal is to figure out a word that the computer has generated by guessing one letter at a time. Guess a correct letter, and it will appear on the screen in the proper location, but if you guess a letter that isn't in the word then you are one step closer to being hung. Guess eleven incorrect letters, and the game is over. A point is earned each time a word is completed. Several difficulty settings are included which affect the number of letters in the words. The game can be played by one or two players, and in the two player version the words can optionally be created by one of the players instead of the computer. |
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166 | Harbor Escape | Atari 2600 | Panda | R7 | Jan 1984 | Action | |
167 | Haunted House | Atari 2600 | Atari, Inc. | R2 | Feb 1982 | Atari | Action, Adventure |
Haunted House Atari 2600Summary: Hidden throughout a haunted mansion are three pieces of a magical urn, and your goal is to enter the mansion and retrieve all three before you lose your nine lives! The game is played from an overhead point of view where you see only your eyeballs as you explore the four floors of the maze-like mansion. To make your mission even more difficult, there are various creatures wandering throughout. Tarantulas, giant vampire bats, and one fast moving ghost will all cause you to lose a life if encountered too closely. As a defense against the creatures, a magical scepter can be found in the mansion which will make you immune to its inhabitants. |
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168 | Home Run | Atari 2600 | Atari, Inc. | R1 | Oct 1978 | Atari | Sports |
Home Run Atari 2600Summary: The game can be played against the computer or with another player. You have the option to have 1, 2 or 3 players in the field. As a pitcher, you use the joystick to throw the ball and to control its speed and curve. After the ball is hit, your control all your men (they all move together since they follow the orders of a single joystick) in the field to catch the ball. As a batter, you can control the position of the baseball bat with the joystick. If you consider that your runners would make it to the next base, you can press the controller button so they stop at their current base. |
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169 | Human Cannonball | Atari 2600 | Atari, Inc. | R1 | Mar 1979 | Atari | Strategy |
Human Cannonball Atari 2600Summary: In Human Cannonball your goal is to fire a man out of a cannon and have him land in a bucket of water. To do this you need to adjust your cannon so the position, angle, and firing speed are just right. You score a point for each successful landing, and the game ends after seven attempts. Several game variations are included which allow you to have the position, angle and speed all set by the player, or have one or more of these in a fixed position, or have one or more of these randomly set by the computer. If you wish to make the game more challenging, you can also set a moving wall in front of the bucket which will make your timing more critical. |
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170 | Hunt & Score | Atari 2600 | Atari, Inc. | R2 | Oct 1978 | Atari | Strategy |
Hunt & Score Atari 2600Summary: Hunt & Score is similar to the game Memory. The player is presented with a numbered grid; behind each grid section is a picture. On each turn, the player chooses two grid sections in an attempt to find two matching pictures. Points are earned for finding matching pictures, and the player with the most points at the end wins. Several game options include a 16 or 30 square game grid, the ability to handicap one of the players, and the ability to enable or disable wild cards. |
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171 | I Want My Mommy | Atari 2600 | Zimag | R6 | Feb 1983 | Action | |
I Want My Mommy Atari 2600Summary: Poor Teddy the bear. He's just had a bad dream and wants a hug from his mommy. Help Teddy climb the mountain to reach his mommy. |
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172 | Ice Hockey | Atari 2600 | Activision | R1 | Dec 1981 | Activision, Inc. | Sports |
Ice Hockey Atari 2600Summary: Ice Hockey is an ice hockey game for one player against the computer or two players. Each team consists of two players, one offensive and one defensive. At any given time one player is active and can be controlled while the other remains inactive; if the puck is near your goal then the defensive player becomes active, otherwise you control the offensive player. Each player has the ability to shoot the puck at a variety of angles, and can even body check their opponent! The game lasts for three minutes, and whoever scores more points by the end of that time wins. The game can be played at normal or high speed, and optionally one of the players can be handicapped to give an inexperienced player more of an advantage. |
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173 | Ikari Warriors | Atari 2600 | Atari Corporation | R5 | Mar 1991 | SNK Corporation | Sports |
Ikari Warriors Atari 2600Summary: A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers. |
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174 | Inca Gold | Atari 2600 | Zellers | R6 | Nov 1983 | Sports | |
175 | Indy 500 | Atari 2600 | Atari, Inc. | R2 | Sep 1977 | Atari | Racing |
Indy 500 Atari 2600Summary: Indy 500 is a racing game played from a top down point of view. In the one player game, your goal is to complete as many laps as you can in 60 seconds. In the two player game, the first player to complete 25 laps wins! Included are several different race tracks, two difficulty levels, and additional game variations called ice race, tag, and crash 'n score. In ice race, the track is icy causing your car to slide often and making it difficulty to steer. In tag, one player is "it" and needs to tag the other player. For each second you race without being tagged, a point is earned. Lastly, in crash 'n score the goal is to crash into targets which appear on the race track. The first player to crash into the target earns a point, and then a new target will appear elsewhere on the track. |
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176 | Infiltrate | Atari 2600 | Apollo | R2 | Sep 1982 | Apollo, Inc. | Action |
Infiltrate Atari 2600Summary: You are a secret agent sent on an important mission to recover enemy documents. There are enemy assassins trying to stop you. You move the joystick to move your character, left or right. Press the button to fire. You fire in the direction you are moving. When you are next to an elevator, you will automatically board it when it gets to your level unless your are pushing towards it, in which case you will walk across it. If you are on the same level with an assassin and there is no elevator between you, you can shoot him. If he shoots at you, you can pull down on the joystick to duck. You cannot shoot while ducked. If the assassin shoots or touches you, you lose a life. |
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177 | International Soccer | Atari 2600 | M Network | R2 | Nov 1982 | APh Technological Consulting | Action |
International Soccer Atari 2600Summary: NASL Soccer is an action soccer game for two players. The game follows typical soccer rules; attempt to score more goals than your opponent in the two 45 minute periods (this is in simulated time). You control one player on your team at a time while the computer takes control of the rest. The game allows you to dribble and pass, and features throw ins, corner kicks, goal kicks, and in the event of a tie the game goes in to overtime! Several skill levels are available which control the speed of the game. |
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178 | James Bond 007 | Atari 2600 | Parker Brothers | R4 | May 1984 | On Time Software | Action |
James Bond 007 Atari 2600Summary: In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's undersea laboratory and destroy it). If you can complete all the missions, you win the game! Good luck, Mr. Bond. |
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179 | Jawbreaker | Atari 2600 | Tigervision | R5 | Aug 1982 | On-Line Systems | Action |
Jawbreaker Atari 2600 |
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180 | Journey Escape | Atari 2600 | Data Age | R2 | Jan 1983 | Data Age, Inc. | Action |
Journey Escape Atari 2600Summary: You're on the road with the rock band Journey! After each concert, your goal is to guide the five band members to the escape vehicle so they can get to the next concert on time. You start with $50,000 from the concert and need to guide one band member at a time; the screen scrolls vertically, and you need to get past the crowds and various obstacles before time runs out. Trying to slow you down are numerous fans, reporters, promoters, and photographers. Running into each of these will cause you to lose some of the money you start with, and also precious time! Stage barriers and fences will also cause you to lose time, but you won't lose any money if you hit one of these. To help you out, roadies and your manager are also in the crowds. They will give you temporary invulnerability allowing you to run straight through any obstacles. The game ends when a band member doesn't make it to the escape vehicle before the timer runs out. As the game advances, there will be bigger and bigger crowds to avoid, and they will be more aggressive about getting in your way! |
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181 | Joust | Atari 2600 | Atari, Inc. | R1 | Oct 1983 | Williams Electronics Inc. | Action, Arcade |
Joust Atari 2600Summary: Joust was a popular arcade game that was created and released by Williams Electronics in 1982. |
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182 | Jr. Pac-Man | Atari 2600 | Atari Corporation | R1 | Oct 1986 | Bally Midway Manufacturing Co., Inc. | Action, Arcade |
Jr. Pac-Man Atari 2600Summary: Jr. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. The maze is now much larger, and no longer fits on a single screen. The maze will scroll around to follow the action. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. When the bonus items bounce around the screen, any dots they touch will become larger and are now worth 50 points each instead of 10. However, one of these larger dots will cause Jr. Pac-Man to slow down greatly when he eats them making it more difficult to remain one step ahead of the ghosts which constantly pursue him! Located throughout the maze are power pellets; when Jr. eats one of these, the ghosts will temporarily turn blue and can now be eaten to earn even more points. |
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183 | Jungle Hunt | Atari 2600 | Atari, Inc. | R1 | Jul 1983 | Taito Corporation | Action, Arcade |
Jungle Hunt Atari 2600Summary: Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! |
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184 | Kaboom! | Atari 2600 | Activision | R1 | Jul 1981 | Activision, Inc. | Action |
Kaboom! Atari 2600Summary: The mad bomber is on the loose! As he races back and forth at the top of the screen, you need to catch the bombs he drops in buckets of water. One point is earned for each bomb caught, but miss one of the bombs, and Kaboom! As the levels progress, the mad bomber will move faster and faster and drop more and more bombs. You start the game with three buckets, and lose one each time a bomb is missed. The game ends when all of your water buckets are gone. |
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185 | Kangaroo | Atari 2600 | Atari, Inc. | R1 | Jul 1983 | Sun Electronics Corp. | Action, Arcade, Platformer |
Kangaroo Atari 2600Summary: Baby Roo has been kidnapped by monkeys, and it's up to Mama Roo to come to the rescue! Your kangaroo starts out at the bottom of the screen. You need to guide the kangaroo up the various ladders and platforms to the top where Baby Roo is being held captive. The monkeys will be trying to stop you by throwing or dropping apples and knocking you off the platforms. Your kangaroo has boxing gloves, however, and can knock out the monkeys with a single punch! Along the way various types of fruit can be collected to earn bonus points. |
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186 | Karate | Atari 2600 | Froggo Games | R2 | Mar 1987 | Froggo Games Corporation | Action, Arcade, Platformer |
Karate Atari 2600Summary: Karate is a fighting game for two players or one player against the computer. Your goal is to earn a black belt by winning a series of fights. By moving the joystick in various directions and pushing the button, you can use a variety of kicks and punches which are each worth varying amounts of points if successful. Each fight lasts for two minutes, and at the end of that time the points earned will be added up to determine who the winner is. There are two difficulty levels available. |
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187 | Keystone Kapers | Atari 2600 | Activision | R1 | May 1983 | Activision, Inc. | Action, Arcade, Platformer |
Keystone Kapers Atari 2600Summary: The notorious thief Harry Hooligan is on the loose! You play the part of Officer Keystone Kelly, sent in to capture Harry. Harry is trapped in a four story mall, and is running as fast as he can to reach the exit at the top. Your job is to catch up to him and send him to prison. You will need to use either the escalators at the end of each floor, or the elevator in the middle to go from floor to floor. The escalators may be further away, but the elevator moves pretty slowly so you will need to decide which route will be faster in getting you closer to your goal. If Harry can make it to the top before you catch him, you will have to retry that level. Harry has no intention of letting you catch him easily, and is hurling everything he can find in an attempt to slow you down. Shopping carts, bouncing balls, biplanes, and more will all be flying past on the screen and will either slow you down or send you back to the beginning if you get hit. As the levels progress, Harry will run faster and faster, and more objects will be tossed your way to duck and jump over. |
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188 | King Kong | Atari 2600 | Tigervision | R5 | Aug 1982 | Action | |
King Kong Atari 2600Summary: King Kong has taken a lady to the top of the Empire State Building. It is up to you to rescue her but it won't be easy. Kong is throwing bombs at you. |
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189 | Kool-Aid Man | Atari 2600 | M Network | R3 | Sep 1983 | Mattel Electronics | Action |
Kool-Aid Man Atari 2600Summary: When the troublemaking Thirsties enact their plan of draining water out of the local swimming pool with their drinking straws, it's up to Kool-Aid Man to stop them! |
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190 | Krull | Atari 2600 | Atari, Inc. | R2 | Sep 1983 | Atari | Action |
Krull Atari 2600Summary: Krull is a multi part action game based on the movie of the same name. A beast and his army have traveled through space until finally landing on the distant planet of Krull and ravaging the entire planet. But there is a prophecy which tells of a king and queen who will someday take back the planet. These future rulers are Princess Lyssa and Prince Colwyn. But before their marrage, Princess Lyssa is captured by the beast! |
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191 | Kung-Fu Master | Atari 2600 | Activision | R3 | Sep 1987 | Irem Corp. | Action |
Kung-Fu Master Atari 2600Summary: A conversion of the arcade game Kung Fu Master, which itself is loosely based on a movie. Mr. X has captured the pickpocket Sylvia, and it's up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy since each floor has many opponents to get past and an end of floor boss. |
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192 | Laser Blast | Atari 2600 | Activision | R1 | Mar 1981 | Activision, Inc. | Action, Shooter |
Laser Blast Atari 2600Summary: In Laser Blast, you control an intergalactic spacecraft, and you need to destroy enemy ground forces. Using your laser blasts, try to destroy the enemy vehicles which appear three at a time. But be careful, they are fully armed with their own lasers and have no intention of letting you take them out easily! The more enemy vehicles you destroy, the more points you earn. If you do get hit by a laser blast, your spacecraft will fall to the ground and crash. When hit you still have one last chance to take out an enemy by maneuvering the spacecraft to crash land on top of it. |
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193 | Laser Gates | Atari 2600 | Imagic | R5 | Oct 1983 | Imagic, VentureVision | Action |
Laser Gates Atari 2600Summary: Laser Gates is a side scrolling shooter. Failsafe detonators inside the cryptic computer have malfunctioned, and your job is to pilot a spaceship to destroy them before they explode. The narrow passage you'll need to fly through is well guarded: deadly force fields appear and disappear, rocket launchers attack, and deadly byte bats will get in your way. Your ship has a limited shield; each time you are hit by one of these enemies, the shield loses energy. When the shields energy is completely gone, the game ends. Also be on the lookout for energy pods which can replenish the shield (these don't appear often, so be sure not to miss one)! To deal with some of the enemies and obstacles your ship is equipped with a laser. Naturally, your mission is timed: you will need to make your way to the next detonator before time expires and it explodes! Points are earned by disabling the detonators, destroying enemies and successfully making it past the force fields. |
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194 | Laser Volley | Atari 2600 | Zellers | R4 | Nov 1983 | Zellers | Action |
Laser Volley Atari 2600Summary: Laser Gates is a side scrolling shooter. Failsafe detonators inside the cryptic computer have malfunctioned, and your job is to pilot a spaceship to destroy them before they explode. The narrow passage you'll need to fly through is well guarded: deadly force fields appear and disappear, rocket launchers attack, and deadly byte bats will get in your way. Your ship has a limited shield; each time you are hit by one of these enemies, the shield loses energy. When the shields energy is completely gone, the game ends. Also be on the lookout for energy pods which can replenish the shield (these don't appear often, so be sure not to miss one)! To deal with some of the enemies and obstacles your ship is equipped with a laser. Naturally, your mission is timed: you will need to make your way to the next detonator before time expires and it explodes! Points are earned by disabling the detonators, destroying enemies and successfully making it past the force fields. |
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195 | Lock 'N' Chase | Atari 2600 | M Network | R2 | Oct 1982 | Data East Corporation | Action |
Lock 'N' Chase Atari 2600Summary: Lock 'n' Chase is an arcade action game similar to Pac-Man. You play a thief who is trapped in a maze like vault. To get out, you need to collect all of the gold dots located in the maze. Your task won't be easy, since there are four police officers in the vault who are constantly trying to catch you! Located throughout the maze are numerous doors. As you run through the maze, you have the ability to temporarily close a door in an attempt to block the police. You can only close two doors at a time, and any closed doors automatically open again after a short amount of time. When all of the gold in the maze has been collected, the exit to the vault will open and you can escape and move on to the next, more difficult vault. Occasionally a bonus item will appear in the maze, such as a cash bag, crown, or briefcase, which can be collected to earn even more points. |
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196 | London Blitz | Atari 2600 | Avalon Hill | R6 | Jun 1983 | Avalon Hill | Strategy |
London Blitz Atari 2600Summary: During WWII German bombers turned daily existence in London into a nightmare. Most bombs exploded on impact but some would sit for hours, days or weeks before detonating. It was up to the Royal Engineers to find and defuse these unexploded bombs (UXB's) before they exploded. As a Lance Corporal in the Royal Engineers, it is your job to defuse these bombs. First, you will check your London map to see where the bombs are. Then it is defusing time. |
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197 | Lost Luggage | Atari 2600 | Apollo | R3 | Jun 1982 | Apollo, Inc. | Strategy |
Lost Luggage Atari 2600Summary: You are at the airport attempting to collect your luggage from the carousel. However, the carousel has gone out of control and is tossing luggage everywhere! You need to catch all of the luggage that is tossed out, or all of your clothes will be scattered around the airport. As the levels progress, more and more luggage will need to be caught, and the games speed increases. There are two difficulty levels available; the easier mode gives you two men to catch luggage with, and the harder mode gives you only one man. Several other game variations are also available: if the terrorist suitcase option is enabled, explosive suitcases will occasionally appear. If you don't catch these, the game immediately ends regardless of how many lives you have left. If the suitcase control option is enabled during a two player game, you are able to control the direction your opponents suitcases travel. |
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198 | M.A.D. | Atari 2600 | U.S. Games | R3 | Jan 1983 | U.S. Games | Action |
M.A.D. Atari 2600Summary: M.A.D. (which stands for Missile Attack and Defense) is an arcade action game somewhat similar to Missile Command. You control a photon cannon at the bottom of the screen, and your goal is to protect six energy stations located to your left and right. Waves of rockets and other ships will fly by on the screen, and occasionally one will drop in an attempt to destroy one of the stations (as a warning on most levels, the enemy will turn white just before it drops). You need to make sure you shoot it before your energy station is destroyed! When all six energy stations are gone, the game is over. A two player variation is also included; one player will control the photon cannon, and the second player controls a cursor and can select when and where an enemy will drop. The players alternate between offense and defense in this version. |
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199 | M*A*S*H | Atari 2600 | 20th Century Fox | R2 | Apr 1983 | Fox Video Games, Inc. | Action |
M*A*S*H Atari 2600Summary: M*A*S*H was one of the many attempts by various software companies to take a successful movie or television show and convert it into a playable game. |
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200 | Marauder | Atari 2600 | Tigervision | R6 | Oct 1982 | On-Line Systems | Action |
Marauder Atari 2600Summary: You've landed on an alien planet and penetrated the enemy base defended by armed attack robots. Your mission is to find your way to the heart of the base and to destroy the power center of the enemy's weapon system. |
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201 | Marine Wars | Atari 2600 | Konami | R5 | Jul 1983 | Konami Industry Co. Ltd. | Action |
Marine Wars Atari 2600Summary: You are a battleship firing shells at attacking battleships and/or attacking bomber planes. The game has four scenes: fighting ships at day, fighting ships by night, fighting planes and ships by day, fighting planes and ships by night. You move left or right and press the button to fire. In the night scenes, you cannot see the ships or planes in the distance unless something explodes. |
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202 | Mario Bros. | Atari 2600 | Atari, Inc. | R2 | Dec 1983 | Nintendo | Action, Arcade, Platformer |
Mario Bros. Atari 2600Summary: Mario the Carpenter and brother, Luigi are at it again! This time they're battling a barrage of crawling pests in a house full of surprises. Help Mario brave the battle alone, or team up with a friend for a two-brother battle. |
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203 | Master Builder | Atari 2600 | Spectravideo | R7 | Jan 1983 | Spectravision | Action |
Master Builder Atari 2600Summary: WANTED: A master builder to create structures per blueprints for Spectraville. To apply, insert cartridge into Atari 2600 and power on machine. |
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204 | Masters of the Universe: The Power of He-Man | Atari 2600 | M Network | R4 | Dec 1983 | Mattel Electronics | Action |
Masters of the Universe: The Power of He-Man Atari 2600Summary: In Masters of the Universe: The Power of He-Man, control He-Man as he battles Skeletor in two different types of arcade action scenes. |
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205 | Math | Atari 2600 | Sears, Roebuck and Co. | R3 | Sep 1977 | Atari Inc. | Action |
Math Atari 2600Summary: Basic Math is a math game for children. |
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206 | Math Gran Prix | Atari 2600 | Atari, Inc. | R3 | Jul 1982 | Atari | Educational |
Math Gran Prix Atari 2600Summary: Get ready for a math race. Your fuel, correctly answer math questions. Your car, a carefully tuned racing car that can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag. |
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207 | Maze | Atari 2600 | Sears, Roebuck and Co. | R2 | Oct 1978 | Atari | Action |
Maze Atari 2600Summary: In Maze Craze, your goal is to be the first of two players to make it out of a maze! Each player controls a cop that starts on the left, and the first player to make it out the exit on the right wins. The game also includes of variety of options. The maze can be completely visible, completely invisible, or have just a few parts invisible. With invisible mazes you can optionally have the computer provide a sneak peak at the complete maze periodically. To make your task more challenging, one to five robbers may also be placed in the maze. If you are caught by one of the robbers, you will momentarily be stunned giving your opponent an advantage. You can also give your cop the ability to set up a blockade to confuse your opponent. This will look like a regular wall, however you can walk straight through it. The games speed can also be adjusted, from calculatingly slow to extremely fast. |
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208 | Maze Craze: A Game of Cops 'n Robbers | Atari 2600 | Atari, Inc. | R1 | Sep 1980 | Atari | Action |
Maze Craze: A Game of Cops 'n Robbers Atari 2600Summary: In Maze Craze, your goal is to be the first of two players to make it out of a maze! Each player controls a cop that starts on the left, and the first player to make it out the exit on the right wins. The game also includes of variety of options. The maze can be completely visible, completely invisible, or have just a few parts invisible. With invisible mazes you can optionally have the computer provide a sneak peak at the complete maze periodically. To make your task more challenging, one to five robbers may also be placed in the maze. If you are caught by one of the robbers, you will momentarily be stunned giving your opponent an advantage. You can also give your cop the ability to set up a blockade to confuse your opponent. This will look like a regular wall, however you can walk straight through it. The games speed can also be adjusted, from calculatingly slow to extremely fast. |
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209 | Maze Mania: A Game of Cops 'n Robbers | Atari 2600 | Sears, Roebuck and Co. | R3 | Sep 1980 | Atari | Action |
Maze Mania: A Game of Cops 'n Robbers Atari 2600Summary: In Maze Craze, your goal is to be the first of two players to make it out of a maze! Each player controls a cop that starts on the left, and the first player to make it out the exit on the right wins. The game also includes of variety of options. The maze can be completely visible, completely invisible, or have just a few parts invisible. With invisible mazes you can optionally have the computer provide a sneak peak at the complete maze periodically. To make your task more challenging, one to five robbers may also be placed in the maze. If you are caught by one of the robbers, you will momentarily be stunned giving your opponent an advantage. You can also give your cop the ability to set up a blockade to confuse your opponent. This will look like a regular wall, however you can walk straight through it. The games speed can also be adjusted, from calculatingly slow to extremely fast. |
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210 | Mega Force | Atari 2600 | 20th Century Fox | R2 | Nov 1982 | Fox Video Games, Inc. | Action |
Mega Force Atari 2600Summary: You are a member of MegaForce and have been sent to the city of Sardoun. Sardoun is under attack and you must defend it. You are armed with the Moto-Fighter, a sort of armed motorcycle with flight ability. When you are on the ground, your missiles fire down and forward, at an angle. When you are in the air, your missiles fire straight ahead. The object is to destroy enemy fighters, destroy or avoid ground-launched rockets, destroy fuel depots and destroy the enemy headquarters. Any enemy fighters that get past you will head to Sardoun and bomb a building. You will see a red flash at the top of the screen with the words "Defend" when Sardoun is in trouble. |
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211 | Megamania | Atari 2600 | Activision | R1 | Sep 1982 | Activision, Inc. | Action, Shooter |
Megamania Atari 2600Summary: Megamania is an arcade action game with gameplay similar to Space Invaders. You control a spaceship at the bottom of the screen and need to defend yourself from numerous waves of attackers. But in Megamania, the attackers much more bizarre than invading aliens. There are hamburgers, diamonds, steam irons, bow ties, space dice, and more! You need to earn points by destroying as many of these strange attackers as you can before your energy supply becomes depleted. |
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212 | Memory Match | Atari 2600 | Sears, Roebuck and Co. | R3 | Oct 1978 | Atari | Strategy |
Memory Match Atari 2600Summary: Hunt & Score is similar to the game Memory. The player is presented with a numbered grid; behind each grid section is a picture. On each turn, the player chooses two grid sections in an attempt to find two matching pictures. Points are earned for finding matching pictures, and the player with the most points at the end wins. Several game options include a 16 or 30 square game grid, the ability to handicap one of the players, and the ability to enable or disable wild cards. |
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213 | Midnight Magic | Atari 2600 | Atari Corporation | R2 | Nov 1986 | Broderbund Software, Inc. | Strategy |
Midnight Magic Atari 2600Summary: David's Midnight Magic is a simple pinball game designed for 1-4 players. The game was modeled on the popular Black Knight pinball table released by Williams. Unlike Black Knight, however, David's Midnight Magic contains a mixture of bright colors. Featuring dual flipper controls, upper and lower playing fields, tilt mechanism, multiple ball play, electromagnetic deflectors, and many special effects, the game represents the first generation of home computer pinball simulations available with relatively realistic pinball features. |
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214 | Millipede | Atari 2600 | Atari, Inc. | R2 | Mar 1984 | Atari | Strategy |
Millipede Atari 2600Summary: Millipedes, cousins of the Centipede, are all over the garden. This will ruin anything trying to grow there unless they are stopped. But there are other insects as well; spiders, bees, dragonflies and earwigs. Nature is dangerous. Luckily, there's a bug zapper that can shoot arrows at these insects and destroy them. |
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215 | Miner 2049er | Atari 2600 | Tigervision | R4 | May 1983 | Action | |
Miner 2049er Atari 2600Summary: You play the part of Bounty Bob, and it is your mission to explore every inch of an abandoned mine. As you walk over floor sections in the mine, the floor will change color. When all of the floor sections have been changed in color, you can move on to the next, more challenging level. To reach all of the floor sections, you will need to figure out how to get there. |
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216 | Miner 2049er Volume II | Atari 2600 | Tigervision | R7 | Dec 1983 | Big Five Software | Action |
Miner 2049er Volume II Atari 2600Series: Miner 2049er Summary: Bounty Bob has tracked Yukon Yohan into Nuclear Ned's uranium mine. Bob must 'claim' each section of each part of the mine...but cannot take too long in each area, or the radiation will kill him. |
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217 | Mines of Minos | Atari 2600 | CommaVid | R6 | Oct 1982 | CommaVid, Inc. | Action |
Mines of Minos Atari 2600Summary: You are the last mining robot on the Minos mine. Monsters have destroyed all your comrades. |
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218 | Miniature Golf | Atari 2600 | Atari, Inc. | R3 | Mar 1979 | Atari | Sports |
Miniature Golf Atari 2600Summary: This is a computer game simulation of a Miniature Golf course. It attempts to refine your sense of timing and your perceptiveness in judging distance. As in a traditional miniature golf course, a variety of obstacles are placed in your path to the "cup." Depending on the game that is selected, the course can be played solo, or a two player competition can be initiated. |
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219 | Missile Command | Atari 2600 | Atari, Inc. | R1 | May 1981 | Atari | Sports |
Missile Command Atari 2600Summary: Aliens from the planet of Krytol are attacking your cities!! As the commander of a missile base, it is your responsibility to defend them. A variety of enemy weapons and planes will be incoming trying to destroy the six cities at the bottom of the screen. You need to fire missiles to destroy the incoming weapons. If anything gets through, one of your cities could be destroyed. When all of the cities are gone, the game is over. On each level you have a limited amount of ammo, so make sure most (if not all) of your shots are accurate or you could run out of ammo and leave your cities at risk! As the levels progress, there are more and more enemy weapons to destroy which come in at an increasingly faster rate. |
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220 | Mogul Maniac | Atari 2600 | Amiga | R4 | Aug 1983 | Amiga Corporation | Sports |
Mogul Maniac Atari 2600Summary: Mogul Maniac is a 1st-person perspective (although you can see your ski's) skiing game where the objective is to get through the open and and closed gates as quickly as possible. |
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221 | Montezuma's Revenge Featuring Panama Joe | Atari 2600 | Parker Brothers | R4 | Oct 1984 | Action | |
Montezuma's Revenge Featuring Panama Joe Atari 2600Summary: You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. |
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222 | Moon Patrol | Atari 2600 | Atari, Inc. | R1 | Oct 1983 | Irem Corp. | Action, Arcade |
Moon Patrol Atari 2600Summary: The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded. |
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223 | Moonsweeper | Atari 2600 | Imagic | R3 | Jul 1983 | Imagic | Action |
Moonsweeper Atari 2600Summary: In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can descend to the surface. As you sweep along the surface, you will see stranded miners which need to be rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you survive and rescue six miners (the maximum your ship can carry), then you may take off from the surface by using the accelerator rings. There are several different types of moons found in this quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon torpedoes and shields (though you will lose points while using the shield). |
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224 | MotoRodeo | Atari 2600 | Atari Corporation | R5 | Mar 1991 | Axlon | Racing |
MotoRodeo Atari 2600Summary: This is a monster truck race that features true split screen action on an Atari 2600. |
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225 | Mountain King | Atari 2600 | CBS Electronics | R3 | Dec 1983 | VSS, Inc. | Action |
Mountain King Atari 2600Summary: Deep within a multi platformed diamond mine is a valuable crown. Your goal is to locate and retrieve the crown, then make it to the top of the mine alive! There are several steps that need to be completed before you can retrieve the crown. First you need to collect enough diamonds to earn 1,000 points. After you have enough points, you need to locate the flame spirit which is hidden somewhere within the mine. Since the mine is rather dark, you carry a flashlight with you which can be used to locate objects (such as treasure chests full of diamonds and the flame spirit.) Once you have the flame spirit, you need to find the entrance to the temple the crown is in. Offer the flame spirit to the skull spirit guarding the entrance, and you can get in and take the crown. Once you have the crown, you need to make it to the top of the mine before time runs out. To make this task more challenging, numerous cave bats fly around which can steal the crown. If this happens, you need to begin again! At the very bottom of the mine is a deadly spider; if you're not careful while exploring this region of the mine, you could become caught in it's web and be eaten. Each level has a time limit, and the more levels you complete the shorter the time limit becomes! |
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226 | Mouse Trap | Atari 2600 | Coleco | R2 | Oct 1982 | Exidy, Inc. | Action |
Mouse Trap Atari 2600Summary: Mouse Trap is an arcade action game similar to Pac-Man. You control a mouse in a maze; your goal is to eat all of the bits of cheese in order to score points and move on to the next maze. Wandering throughout the maze are several cats who are trying to catch you! Your mouse has the ability to temporarily turn into a dog and be able to chase the cats. To do so, however, he will need to eat the dog bones which are located throughout the maze. The maze also contains numerous doors. The mouse can move these doors to reconfigure the maze in an attempt to outsmart the cats. |
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227 | Mr. Do! | Atari 2600 | Coleco | R4 | Sep 1983 | Universal Co., Ltd. | Action, Arcade |
Mr. Do! Atari 2600Summary: You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power ball, though, so he will need to wait for it to return to him before it can be used again. From time to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use the power ball to destroy an alpha monster you earn that letter; when you've earned the complete word EXTRA you receive an extra life. When you successfully collect all of the cherries, you will move on to the next, more difficult level. |
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228 | Mr. Do!'s Castle | Atari 2600 | Parker Brothers | R7 | Oct 1984 | Universal Co., Ltd. | Action |
Mr. Do!'s Castle Atari 2600Series: Mr. Do! Gameplay: Arcade Summary: Mr. Do!'s Castle is an action platform game which has you in a castle consisting of several floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer which can be used to knock out the blocks in the floor. Wandering throughout the castle are deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as possible and to progress through the increasingly difficult castles. |
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229 | Ms. Pac-Man | Atari 2600 | Atari, Inc. | R1 | Feb 1983 | General Computer Corporation, Midway | Action, Arcade |
Ms. Pac-Man Atari 2600Summary: In 1982, Midway and Namco created a sequel to the incredibly popular Pac-Man in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. |
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230 | Name this Game | Atari 2600 | U.S. Games | R3 | Jan 1983 | U.S. Games | Action |
Name this Game Atari 2600Summary: You have just discovered some buried treasure at the bottom of the sea, and now you have to protect it! You control a diver at the bottom of the screen, and there is a giant octopus and killer shark you need to deal with. Each time an octopus tentacle touches the bottom of the screen, or the shark catches you some of your treasure will be lost. To deal with these creatures, your diver has a harpoon. You need to make sure that you shoot the shark before it can make it's way to the bottom of the screen and catch you (the shark will appear again at the top of the screen each time it is shot.) The octopus' tentacles will be reaching downward; each time a tentacle is shot it will retreat back to the top so you need to keep shooting the tentacles before one can reach the bottom. Of course, your diver has a limited air supply. Your companion is in a boat on the surface, and will occasionally drop an air line down. You need to catch this to replenish your air before it runs out (if you run out of air, some treasure will be lost). The game ends when you have lost all of your treasure. |
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231 | Night Driver | Atari 2600 | Atari, Inc. | R1 | Jul 1980 | Atari | Action |
Night Driver Atari 2600Summary: Night Driver is an action racing game which takes place at night! Your goal is to score as many points as possible by racing through one of four different tracks. Points are scored by passing checkpoints located throughout the track. If your car crashes into the side of the road, oncoming cars, or any other obstacles, you will lose all of your speed and a lot of time! The game ends when the 90 second time limit is up. The four tracks you can choose from are beginner, pro, expert, and random (this track is different every time and can not be memorized like the other three). Several game options are included which allows you to select whether or not other cars will honk before entering the screen, and choose between a 90 second or infinite amount of time for a game. |
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232 | No Escape! | Atari 2600 | Imagic | R3 | Apr 1983 | Imagic | Action |
No Escape! Atari 2600Summary: Jason has taken the Golden Fleece from the gods! They are naturally upset and have imprisoned Jason in the Temple of Aphrodite with deadly Furies running overhead. You control Jason and your goal is to eliminate all of the Furies to move on to the next level. The Furies can be destroyed if they are hit with a magical brick from the roof of the temple. You are armed with an unlimited supply of stones, throwing a stone at the roof will cause a brick to fall (be careful, you'll lose a life if you hit yourself with a falling brick instead of the Furies). When a Fury is hit by a brick it is destroyed, but if you accidentally hit a Fury with a stone then it will multiply! The Furies will also be firing at you, and if you'll lose a life if hit. The game ends when you have no more lives left in reserve. Several difficulty levels are available. |
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233 | Obelix | Atari 2600 | Atari, Inc. | R7 | Mar 1985 | Atari, Inc. | Action |
Obelix Atari 2600Summary: A classic Asterix & Obelix game where you simultaneously play as (both) Asterix and Obelix maintaining their favorite Gaulish sport of thumping the living daylights out of Roman soldiers. |
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234 | Ocean City Defender | Atari 2600 | Zellers | R4 | Nov 1983 | Action | |
235 | Off The Wall | Atari 2600 | Atari Corporation | R4 | Dec 1989 | Action | |
Off The Wall Atari 2600Summary: Some say that the legend of grand master Kung Fu Lu is centuries old. It begins soon after the Great Wall of China was erected. Near the new wall stood on old, ugly wall in which spirits lived. The People wanted to tear the evil wall down, but were afraid. |
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236 | Oink! | Atari 2600 | Activision | R3 | Apr 1983 | Activision, Inc. | Action |
Oink! Atari 2600Summary: Oink! is based on the fairy tale of the three little pigs. The big bad wolf is trying to blow down each of the pigs houses. You control each pig one at a time. The wolf is at the bottom of the screen and will blow a hole in the house one section at a time. Each time a hole is formed, the pig must patch it up quickly so the wolf can't get in. New materials are located at the top of the screen, and you need to grab them and place them in the holes as they are formed. The longer you last, the tougher the wolf will become! You start the game controlling the pig whose house is made of straw; when he is caught, you move on to the pig in the house made of sticks. Finally you will control the pig in the house made of bricks. When all three pigs have been caught by the wolf, the game is over. |
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237 | Omega Race | Atari 2600 | CBS Electronics | R3 | Dec 1983 | Bally Midway Manufacturing Co., Inc. | Action, Arcade, Shooter |
Omega Race Atari 2600Summary: This is a remake of a Bally-Midway arcade game. You control a spaceship and shoot down the enemy "Droid" ships that attack you. Your ship must survive Droid-dropped mines too--but you can shoot them too. The last ship of the Droid flights goes into a spiraling pattern. |
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238 | Oscar's Trash Race | Atari 2600 | Atari, Inc. | R3 | Mar 1984 | Children's Computer Workshop, Inc., Atari | Kids & Family |
Oscar's Trash Race Atari 2600Summary: It is the Grouch Day Picnic and three little grouches (Herman, Grungetta and Sloppy) want to win the Trash Race. |
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239 | Othello | Atari 2600 | Atari, Inc. | R4 | Mar 1981 | Atari | Strategy |
Othello Atari 2600Summary: Othello is a conversion of the board game. Each player tries to fill the game board with as many discs of his color as possible. On each turn the player places a disc on the board by selecting a location where the opponents discs will become trapped between two of his discs. The trapped discs are flipped over to the players color. The game ends when the board is filled or time runs out, and the player with the greatest number of his color discs on the board wins. Two players can play against each other, or one player against the computer. |
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240 | Out of Control | Atari 2600 | Avalon Hill | R9 | Mar 1984 | The Avalon Hill Game Company | Action |
Out of Control Atari 2600Summary: This is an obstacle race in a space ship. The ship controls in a rather Asteroids-like way, in that you push left or right to rotate and press fire to thrust. Once you stop thrusting, the ship does not immediately stop, although it will slow down on its own. To stop sooner, you have to face away from the direction you are traveling and thrust. |
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241 | Outer Space | Atari 2600 | Sears, Roebuck and Co. | R3 | Sep 1977 | Atari | Action |
Outer Space Atari 2600Summary: Star Ship contains three different arcade action games which can be played by one or two players. |
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242 | Outlaw | Atari 2600 | Atari, Inc. | R1 | Oct 1978 | Atari | Action |
Outlaw Atari 2600Summary: You're a gunslinger in the old west! Outlaw features both one and two player games. In the one player version, your goal is to shoot a moving target as many times as possible in 99 seconds. In the two player version, each player tries to be the first to shoot his opponent ten times. Several game variations are included in both the one and two player versions. In the middle of the screen is one of several possible obstacles to make the game more difficult. A giant cactus, a stagecoach, a moving stagecoach, or a breakable wall all can block the target or provide some shelter for you to hide from your opponents shots. You also have the choice of unlimited fire, or only a six shooter. If you choose the six shooter, then each player must use up all six shots before either player can reload. And lastly, there is the "getaway" option. With getaway, a player may move immediately after firing; without getaway, a player must remain stationary for as long as his bullet is on the screen. |
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243 | Pac-Man | Atari 2600 | Atari, Inc. | R1 | Mar 1982 | Namco Limited | Action, Arcade |
Pac-Man Atari 2600Summary: One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. |
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244 | Pele's Soccer | Atari 2600 | Atari, Inc. | R1 | Jul 1981 | Atari | Sports |
Pele's Soccer Atari 2600Summary: In this soccer game, each team has one forward, two backs and a goalie. The forward and backs always run in formation. You only control the goalie when he has the ball, otherwise he is computer controlled. The game is played in 2 halves with the object to score as many goals as you can in the time allowed. The allowed time varies by game setting. (see Game Variations below) |
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245 | Pengo | Atari 2600 | Atari, Inc. | R5 | May 1984 | Coreland, SEGA Enterprises Ltd. | Action, Arcade |
Pengo Atari 2600Summary: In this translation of the classic arcade-game "Pengo", you must defeat the enemy by pushing ice blocks together to crush them. You also can capture one if they are shocked and dizzy. There is also a time limit to make it a bit more difficult (you must do it in one minute). |
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246 | Pete Rose Baseball | Atari 2600 | Absolute Entertainment | R3 | Dec 1988 | Absolute Entertainment, Inc. | Sports |
Pete Rose Baseball Atari 2600Summary: This baseball game licenses former Cincinnati Reds player Pete Rose. It allows the player to play every position on the field. Different batting and pitching styles are available. |
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247 | Phoenix | Atari 2600 | Atari, Inc. | R1 | Feb 1983 | Amstar Electronics | Action, Arcade, Shooter |
Phoenix Atari 2600Summary: Phoenix is an arcade action game with gameplay similar to Space Invaders. You are the commander of the Phoenix, and your mission is to reach an alien spaceship which has been draining your planets resources. The ship is guarded by four levels of bird like creatures. After clearing all four stages, the fifth level will be against a large, heavily shielded mothership. If the mothership is destroyed, the game will then repeat, but with increased speed and difficulty. To defeat the numerous enemies, the Phoenix is equipped with a laser cannon and a force field. |
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248 | Picnic | Atari 2600 | U.S. Games | R4 | Jan 1983 | U.S. Games | Action |
Picnic Atari 2600Summary: You are out enjoying a picnic, when suddenly a swarm of flies arrive! You control a fly swatter at the bottom of the screen; your goal in this game is to protect your hamburgers (located on the left and right bottom of the screen) from the attacking flies. When a fly is close enough, it will stick out its tongue to eat the food. If you can swat the fly right when it has its tongue out, it will be knocked out and fall into your fly trap. When all of the flies have been knocked into the trap, you will then need to face a large super fly before the level is complete (be careful, it can eat your food fast!) After knocking out the super fly, you move on to the next round. The game ends when all of your hamburgers have been completely eaten. |
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249 | Piece o' Cake | Atari 2600 | U.S. Games | R5 | Mar 1983 | U.S. Games | Action |
Piece o' Cake Atari 2600Summary: In Piece o' Cake you are a chef, and your goal is to successfully build cakes! At the bottom of the screen is a conveyor belt, and a platter will appear at the left side moving towards the right. You are at the top of the screen, and need to take cake layers from the oven and drop them onto the platter. The cake layers are different sizes, and you must drop them such that each layer is the same size or smaller than the one beneath it. After you have created a cake, you need to top it off with a cherry. If you are unable to successfully create a cake with the layers in the proper order and a topped with a cherry before the platter reaches the right side of the screen, it will fall off the conveyor and you lose a life. The different size cake layers come out of the oven randomly, so if you get a size you don't want it can be dropped off at the right side of the screen until a layer you do want appears. Although you can build cakes of different sizes, bonus points are earned for building a perfect cake consisting of one large layer, one medium layer, one small layer, and a cherry. As the game progresses, the conveyor will pick up speed to make cake building tougher. |
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250 | Pigs in Space Starring Miss Piggy | Atari 2600 | Atari, Inc. | R4 | Nov 1983 | Atari, Inc. | Kids & Family |
Pigs in Space Starring Miss Piggy Atari 2600Summary: Now it's time for...PIIIIIIGS IN SPAAAAACE!!! |
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251 | Pinball | Atari 2600 | Zellers | R4 | Nov 1983 | Atari | Kids & Family |
252 | Pitfall II: Lost Caverns | Atari 2600 | Activision | R2 | Mar 1984 | Activision | Action, Adventure |
Pitfall II: Lost Caverns Atari 2600Summary: You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint. |
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253 | Pitfall! | Atari 2600 | Activision | R1 | Aug 1982 | Activision, Inc. | Action, Adventure |
Pitfall! Atari 2600Summary: Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long! |
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254 | Planet Patrol | Atari 2600 | Spectravision | R2 | Jul 1982 | Spectravision | Action |
Planet Patrol Atari 2600Summary: You are on patrol to find and destroy enemy fuel depots. |
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255 | Plaque Attack | Atari 2600 | Activision | R3 | May 1983 | Activision, Inc. | Action, Shooter |
Plaque Attack Atari 2600Summary: In Plaque Attack, your goal is to protect a mouthful of teeth from a variety of incoming foods! You control a tube of fluoride toothpaste, and you need to shoot the attacking foods before they can decay the teeth located at the top and bottom of the screen. Hamburgers, hot dogs, gum drops, strawberries, donuts, ice cream cones and more will all appear from the sides of the screen and make their way towards the teeth. If a food item reaches a tooth and is allowed to remain there for too long, the tooth will decay and disappear. The game ends when all of the teeth have decayed and disappeared. |
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256 | Poker Plus | Atari 2600 | Sears, Roebuck and Co. | R3 | Mar 1979 | Atari | Strategy |
Poker Plus Atari 2600Summary: This is three card games. |
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257 | Polaris | Atari 2600 | Tigervision | R5 | Apr 1983 | Taito Corporation | Action |
Polaris Atari 2600Summary: You're the commander of a Polaris class nuclear submarine. Your mission is to defend your country from enemy attack. |
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258 | Pole Position | Atari 2600 | Atari, Inc. | R1 | Aug 1983 | Namco Limited | Arcade, Racing |
259 | Pong Sports | Atari 2600 | Sears, Roebuck and Co. | R2 | Sep 1977 | Atari | Arcade, Racing |
Pong Sports Atari 2600Summary: Video Olympics is an action game containing numerous variations of the game Pong. Two players (or one player against the computer) control paddles on the screen and attempt to prevent a bouncing ball from getting past them. In the most basic game variations, each player has a single paddle and there are no obstacles on the screen. The other game variations add paddles and obstacles, and some are loosely inspired by various sports and change the playfield around, but the goal remains the same: hit the ball past your opponents paddle into the goal to earn points. A few of these variations are: |
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260 | Pooyan | Atari 2600 | Konami | R5 | Jul 1983 | Konami Industry Co. Ltd. | Action, Arcade |
Pooyan Atari 2600Summary: In this remake of the arcade game Pooyan from the early '80s, you play the role of a pig, protecting its piglets from wolves. |
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261 | Popeye | Atari 2600 | Parker Brothers | R1 | Sep 1983 | Action, Arcade | |
Popeye Atari 2600Summary: Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen! |
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262 | Porky's | Atari 2600 | 20th Century Fox | R3 | Jul 1983 | Dunhill Electronic Media Corp., Lazer Microsystems Inc. | Adventure |
Porky's Atari 2600Summary: You play as Edward "Pee Wee" Morris, who, despite his shortcomings, strives to get revenge on Porky, the owner of the bar that dissed Pee Wee and his friends. |
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263 | Pressure Cooker | Atari 2600 | Activision | R3 | Oct 1983 | Activision, Inc. | Action |
Pressure Cooker Atari 2600Summary: In Pressure Cooker, you are a cook whose job is to fullfill hamburger orders at "The Grille". Along the bottom of the screen you will see the orders for various types of hamburgers come in. Tomotoes, onions, lettuce, and cheese may all be requested and you need to collect the proper ingredients, put them on a hamburger, and drop it in the wrapping machine. The hamburgers will be coming down the left side of the screen on a conveyer belt as all other ingredients come flying out of the dispensers on the right. Make sure you catch all the ingredients and don't let any hamburgers fall off the end of the conveyer belt, otherwise you'll lose performance points! If your performance score drops to zero, you will be fired and the game ends. Of course, the ingredients will rarely come out in the desired order, so you also have the ability to toss an ingredient back without losing performance points if necessary. As you successfully create the ordered hamburgers and drop them in the proper warpping machine, the game difficulty will increase by upping the speed of the conveyer belt and increasing the complexity of the orders. |
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264 | Private Eye | Atari 2600 | Activision | R4 | Mar 1984 | Activision, Inc. | Adventure |
Private Eye Atari 2600Summary: You are the great French private eye Pierre Touche. Your job is to capture the criminal Henri Le Fiend and send him to jail. To do this, you will first need to find evidence against him and return the stolen property. During the game, you control Touche as he drive his car around the town looking for clues and the loot. As you drive around, various obstacles will be trying to stop you: questionable characters may appear and throw flower pots or daggers at you, pot holes may be found in the road, or assorted creatures may run in your path. From time to time, you will see questionable characters hiding in a window; if you jump up and catch them, you may find they are hiding an item you're looking for! If not, you will still get points for nabbing a questionable character and can move on to searching a new location. When you located an item, you need to find the proper building to return or verify the item after which you can move on to finding the next item. The game includes five different cases, each with a unique set of goals and of varying difficulty. Some of the goals you may need to complete are: find the stolen necklace and return it to the gem store, find the gun and verify it at the gun store, find the vase and return it to the museum, or find Le Fiend and book him at police headquarters. Each of the cases has a time limit; if you are unable to complete all of the tasks required by the case before time runs out, the game is over. Each case also takes place in a different part of the city, and the more difficult cases cover more city blocks so there will be a greater area to search! In addition to the various cases, several difficulty settings are included which control the speed of your car and how high you can jump. |
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265 | Q*bert | Atari 2600 | Parker Brothers | R1 | Jul 1983 | D. Gottlieb & Co. | Action, Arcade |
Q*bert Atari 2600Summary: Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top. |
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266 | Q*bert's Qubes | Atari 2600 | Parker Brothers | R8 | Dec 1984 | Mylstar Electronics, Inc. | Action, Arcade |
Q*bert's Qubes Atari 2600Summary: Q*Bert's Qubes is the sequel to the game Q*Bert and features similar gameplay, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the playfield of blocks; Q*Bert changes the colors by jumping to a block which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole playfield, but rather need to form straight line(s) of the target colors, and when you do you can move on to the next round. Of course, to make this task more challenging are a variety of creatures (including a giant rat!) that chase you around the playfield. Each creature is a different color, and if it lands on a block where the top face is the same color then the creature falls off of the playfield, but if Q*Bert gets caught by a creature then a life is lost! As the game progresses, more creatures chase Q*Bert and additional colors are added to the playfield making it tougher to find the target color. There are no longer any discs on the sides of the playfield to carry you to safety, so make sure you don't jump off the edge! To help out, a green ball may appear from time to time; if you catch this, all the enemies become frozen temporarily. |
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267 | Quadrun | Atari 2600 | Atari, Inc. | R9 | Jul 1983 | Atari, Inc. | Action |
Quadrun Atari 2600Summary: Quadrun is an arcade style action game for one player. The planet of Quad has been invaded, and all of the "Runts" are imprisoned; your goal is to rescue them! The screen is broken up into four sectors (one on each edge of the screen), with the prison in the center. Your character is equipped with three phaser balls; on the screen you will see the captors running up and down vertically, and you need to hit them with a phaser ball. When hit, the captor will be destroyed and one of the Runts will be able to escape. The Runts will run back and forth horizontally, and you need to catch them before they run into the deadly wall at the edge of the screen. To make the game more challenging, you are only equipped with three phaser balls! This means after firing a phaser ball, you will need to quickly run around to the other side of the screen and catch it before it disappears. You will also lose a phaser ball if one of the captors collides with your character. Lose all three phaser balls, and the game is over. Also, there is a critter counter at the top of the screen; if you fail to destroy one of the captors or if one of the escaped Runts runs into a wall, the critter counter will decrease. If the critter counter runs out, the game ends. |
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268 | Quest for Quintana Roo | Atari 2600 | Sunrise Software Inc. | R6 | Jun 1984 | Action | |
269 | Quick Step | Atari 2600 | Imagic | R3 | Sep 1983 | Imagic | Action |
Quick Step Atari 2600Summary: In Quick Step a kangaroo and squirrel are competing against each other to earn points by jumping on trampolines. The screen is made up of an array of trampolines which scroll downward. As trampolines appear at the top of the screen, they will be grey in color; as soon as it turns pink, the trampoline is now in play. Each time a critter jumps on a trampoline, the color will change to that critters color (green for the kangaroo, or blue for the squirrel). If you jump on a pink trampoline, 3 points are earned; when a trampoline falls off the bottom of the screen that is your color, 6 points are earned (so although no points are earned by jumping on your opponents color, you want to try to get as many trampolines as possible your color in order to earn points when they reach the bottom). If you fall off of the bottom of the screen, a life is lost; the game ends when one player has no more lives left and whomever has more points wins. A few bonuses can also be found; if you see a white trampoline, that is a magic hat; collect it and then jump onto the same space as your opponent to temporarily stun him. Each player also begins the game with 6 tricky traps; pressing the button lays a trap causing the trampoline to disappear so no one can land there. Each level in the game gets progressively faster; at the end of a level, there will be a single column of fast moving trampolines to jump up, so be careful! |
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270 | Race | Atari 2600 | Sears, Roebuck and Co. | R2 | Sep 1977 | Atari | Racing |
Race Atari 2600Summary: Indy 500 is a racing game played from a top down point of view. In the one player game, your goal is to complete as many laps as you can in 60 seconds. In the two player game, the first player to complete 25 laps wins! Included are several different race tracks, two difficulty levels, and additional game variations called ice race, tag, and crash 'n score. In ice race, the track is icy causing your car to slide often and making it difficulty to steer. In tag, one player is "it" and needs to tag the other player. For each second you race without being tagged, a point is earned. Lastly, in crash 'n score the goal is to crash into targets which appear on the race track. The first player to crash into the target earns a point, and then a new target will appear elsewhere on the track. |
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271 | Racquetball | Atari 2600 | Apollo | R2 | Jun 1982 | Apollo, Inc. | Sports |
Racquetball Atari 2600Summary: You have been challenged, or maybe you challenged, someone to a game of racquetball. |
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272 | Radar | Atari 2600 | Zellers | R5 | Nov 1983 | Action | |
273 | Radar Lock | Atari 2600 | Atari Corporation | R4 | Dec 1989 | Atari Corporation | Action |
Radar Lock Atari 2600Summary: Radar Lock is an arcade style action game. The player is the pilot of a delta-wing fighter and their objective is to destroy the enemy fleet. There are five missions of increasing difficulty, each with a unique variety of enemies to destroy. |
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274 | Raft Rider | Atari 2600 | U.S. Games | R5 | Mar 1983 | U.S. Games | Action |
Raft Rider Atari 2600Summary: In Raft Rider you are floating down a river on a raft made out of logs. Your goal is to guide the raft as far down the river as possible while avoiding the many obstacles. You will come across dangerous rocks, trees, beavers (which chop down trees making more obstacles!), and even a moose, all of which can sink your raft. For each segment of river you travel 125 points are earned, and additional bonus points may be earned by collecting gold nuggets which you will encounter in the river from time to time. You begin the game with three rafts (bonus rafts can be earned), and the game ends when all of the rafts have been sunk. Several difficulty levels are available which control the speed of the current, as well as the speed of the beaver and moose. |
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275 | Raiders of the Lost Ark | Atari 2600 | Atari, Inc. | R1 | Nov 1982 | Atari | Adventure |
Raiders of the Lost Ark Atari 2600Summary: Raiders of the Lost Ark is an adventure game which is loosely based on the movie of the same name. In the game you control Indiana Jones on his quest to find the Lost Ark of the Covenant. The ark is hidden somewhere in the valley of poison. Your mission begins in the Egyptian city of Cairo; next you must find your way to the Temple of the Ancients where there is a secret map room. In the map room you will find a hieroglyphic indicating an object you must have to unlock the secrets of the map room; when unlocked, you will be able to find where in the Mesa Field the entrance to the Well of Souls is located. If you can find your way safely across the Mesa tops into the Well of Souls, you will locate the ark and win the game! The game uses two joysticks for control; one joystick moves Indy around the screen and uses a selected object, the second joystick allows you to select and/or drop objects from your inventory. On the many different locations of your journey you will come across different objects (some hidden) which can be collected to help you out. You may find weapons (like a whip or gun) for defense, or objects (such as a key or money) which can be used to unlock new areas or receive help. You begin the game with three lives, and the game ends when all lives are lost. There are plenty of enemies to hinder your progress, and of course numerous snakes! |
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276 | Ram It | Atari 2600 | Telesys | R5 | Jan 1983 | Telesys | Action |
Ram It Atari 2600Summary: EEEEEK! Green is going wild! Red on your right! Blue at your back! Yipes, yellow! Quick! Jam it, slam it. Ram It! Put your Ramroid into action and rifle away. |
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277 | Rampage | Atari 2600 | Activision | R4 | May 1989 | Bally Midway Manufacturing Co., Inc. | Action |
Rampage Atari 2600Summary: George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in. |
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278 | Reactor | Atari 2600 | Parker Brothers | R2 | Feb 1983 | D. Gottlieb & Co. | Action |
Reactor Atari 2600Summary: Reactor is a conversion of the arcade game. You control a space ship inside a nuclear reactor which you are trying to stop from melting down! The reactor core at the center of the screen is surrounded by a deadly kill wall. Roaming throughout the available space are positrons, neutrinos, and photons, all of which will be trying to knock your ship into the wall. To survive you will need to knock all of these attacking particles into the kill wall to destroy them. As each level progresses, the reactor core will slowly grow in size, making less and less room to maneuver in. Eventually the reactor core will melt down; to prevent this, you need to destroy all of the particles before time runs out! To help out, you start the game with a limited number of decoys. When a decoy is placed on the screen, all of the particles will be attracted to it instead of your ship. If you place the decoy close enough to the kill wall, this will make it easier to destroy the particles. Also inside the reactor are two sets of control rods (located on the left and right sides of the screen); If you destroy an entire set of rods by knocking the particles into them, the reactor core will shrink down in size, giving you more time for your battle. If you destroy both sets of rods, you earn an extra decoy. |
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279 | RealSports Baseball | Atari 2600 | Atari, Inc. | R1 | Oct 1982 | Atari | Sports |
RealSports Baseball Atari 2600Summary: Baseball is an action game which can be played by two players or one player against the computer. The game allows you to bunt the ball or try for a homerun, steal bases, and throw several types of pitches from a fast ball to a curve ball. Several game variations are included which allow you to select whether the home or visiting team is at bat first, and whether or not a player can swing only at pitches that are a strike, or they can swing at any pitch. |
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280 | RealSports Boxing | Atari 2600 | Atari Corporation | R2 | Dec 1987 | Atari Corporation | Sports |
RealSports Boxing Atari 2600Summary: This features one or two player action, with a wide range of moves. There are 4 distinct players - unusual for this era, two of them are visibly black. Each player has a distinct weakness, and as such a particular shot is most effective to finish them off. A power bar indicates how well each player is doing. The ring is properly 3D, with movement horizontally and vertically. |
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281 | RealSports Football | Atari 2600 | Atari, Inc. | R1 | Dec 1982 | Atari | Sports |
RealSports Football Atari 2600Summary: Football is an action football game for two players or one player against the computer. The game is played from a top down point of view of the field which scrolls to follow the action. There is a variety of offensive and defensive plays that can be called, along with several skill levels for each player. Each game will last for one fifteen minute quarter, whichever team has the most points at the end wins! |
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282 | RealSports Soccer | Atari 2600 | Atari, Inc. | R1 | Apr 1983 | Atari, Inc. | Sports |
RealSports Soccer Atari 2600Summary: The game is played from an angled overhead point of view of the field which scrolls to follow the action. If your team has the ball, you control whichever player is currently dribbling the ball, otherwise you can control any one player at a time while the computer controls the rest of your team. Various time lengths can be selected for each game, you can kick the ball low, medium or high, and there are throw-ins, corner kicks, goal kicks. When playing against the computer several different skill levels are available. |
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283 | RealSports Tennis | Atari 2600 | Atari, Inc. | R1 | Apr 1983 | Atari | Sports |
RealSports Tennis Atari 2600Summary: Realsports Tennis is a tennis game for two players or one player against the computer. The game follows standard tennis rules, and allows you to hit forehand or backhand shots to all areas of the court as well as serves and lobs. You can play a game of singles or doubles, and multiple skill levels are included. |
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284 | RealSports Volleyball | Atari 2600 | Atari, Inc. | R1 | Oct 1982 | Atari | Sports |
RealSports Volleyball Atari 2600Summary: Volleyball is an action game which can be played by one or two players. The game follows traditional volleyball rules; the first team to score 15 points wins! You control both players on the team, which have the ability to serve, set, spike, and block. There are several game variations included; two game difficulties and two player speeds. In the easier version of the game, the ball will automatically be sent back over the net when hit. In the advanced version, the game also allows you to set the ball between teammates. In either version of the game with either one or two players, the speed at which the players run can be set to either fast or slow for an extra challenge or to handicap one team. |
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285 | Revenge of the Beefsteak Tomatoes | Atari 2600 | 20th Century Fox | R3 | Feb 1983 | Fox Video Games, Inc. | Sports |
Revenge of the Beefsteak Tomatoes Atari 2600Summary: You must build three walls above the tomato plants at the bottom. You must also dodge tomato bombs shot by the tomato plants, shoot tomato vines that grow on any part of the wall, shoot cherry tomatoes (or just dodge their shots) and shoot or dodge beefsteak tomatoes. To capture a brick, you shoot it once. Then to place it, you shoot vertically at the wall once. You cannot place bricks horizontally. |
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286 | Riddle of the Sphinx | Atari 2600 | Imagic | R2 | Sep 1982 | Imagic | Sports |
Riddle of the Sphinx Atari 2600Summary: As the Pharoh's Son, it is up to the player to lift the curse of Anubis, God of the Dead, by reaching the Temple of Ra, and solving the riddle of the Sphinx. |
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287 | River Raid | Atari 2600 | Activision | R1 | Dec 1982 | Activision, Inc. | Action, Shooter |
River Raid Atari 2600Summary: River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying. |
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288 | River Raid II | Atari 2600 | Activision | R4 | Nov 1988 | Imagineering Inc. | Action, Shooter |
River Raid II Atari 2600Summary: You're the pilot of an F-14 assault jet, assigned to the dangerous mission of taking out an enemy bridge at the top of a heavily guarded river. In River Raid II, the gameplay is similar to the original River Raid, but with a few additions. For each mission you start out on an aircraft carrier. After a successful takeoff, you need to get past enemy forces located over the ocean which guard the entrance to the river. Make sure to collect plenty of fuel from the refueling jets, since once you reach the river fuel will become scarce! Next you will have to make your way up the treacherous river channel until you finally reach, and hopefully destroy, the bridge. But the level isn't over yet, for now you have to return to the aircraft carrier and land safely. After completing all of this, you move on to the next, more challenging level. In addition to the expanded levels, another change in River Raid II is the ability to control the altitude of your plane. You can fly high above everything, or fly low into the channel to take out enemy tanks and barges. |
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289 | Road Runner | Atari 2600 | Atari Corporation | R3 | Dec 1989 | Atari Games Corporation | Action, Arcade |
Road Runner Atari 2600Summary: This game is based on an arcade game that was released by Atari. |
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290 | Robin Hood | Atari 2600 | Xonox | R7 | Mar 1984 | Xonox | Action |
Robin Hood Atari 2600Summary: Robin Hood is an action game where you need to rescue Maid Marian who is being held by the Sheriff of Nottingham in a castle (and while you're at it, steal some gold to give to the poor)! Gameplay takes place on several different screens which have different objectives. First you will need to make your way through Sherwood Forest; numerous henchman are hiding here, so use your arrows to shoot them. Surviving the forest, the next section takes place outside of the castle; naturally, numerous henchman guard the castle gate. While dodging incoming arrows, you need to shoot enough of the henchman to cause the gate to open. Once it opens, you can enter the castle for the final scene. Inside the castle you will be able to find Maid Marian behind one of the many doors, and gold behind another. The rest of the doors have henchman hiding behind them, but if you can find the Maid Marian or the gold then you win this round and the game repeats at a tougher skill level. |
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291 | Robin Hood / Sir Lancelot | Atari 2600 | Xonox | R7 | Mar 1984 | Xonox | Action |
Robin Hood / Sir Lancelot Atari 2600Series: Xonox Double Ender Summary: This is a compilation containing two Xonox games on a single cartridge. The games are: |
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292 | Robot Tank | Atari 2600 | Activision | R2 | Jun 1983 | Activision, Inc. | Action |
Robot Tank Atari 2600Summary: There are numerous enemy tanks crossing the countryside, destroying everything in their path! Your job is to command a robot tank to stop them. Robot Tank is a first person perspective arcade style action game. There are twelve squadrons of tanks to destroy, each containing twelve tanks. Each time you destroy a complete squadron, you earn an extra reserve tank before moving on to the next, more difficult squadron. The game takes place twenty four hours a day; gameplay will alternate from early morning to mid afternoon to late at night. In addition to the constantly changing time of day, the weather can also change unexpectedly. Snow, rain, and fog will appear occasionally making it tougher to spot your targets. Luckily your tank is equipped with radar to help locate the enemy when visibility is poor. As your tank takes damage you will lose some capabilites, such as speed, the radar, or your canons. If your tank takes too much damage, it will be destroyed; the game ends when all of your reserve tanks are gone. |
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293 | Roc 'N Rope | Atari 2600 | Coleco | R4 | Jun 1984 | Konami, Inc. | Action |
Roc 'N Rope Atari 2600Summary: Your player is a mountain climber who must avoid cavemen, dinosaurs and pterodactyls as he climbs up the cliff-sides. Your goal in each level is to climb up and reach a mystical bird with great plumage, while staying one step above the bonus timer which determines how long you may stay on each level. The mountain climber has only one ability; to shoot rope at 45 degree angles which he may then climb up to other platforms. His other action is a stun beam which will allow him to walk past enemies who get too close; but will only work horizontally from him. As for power-ups, on each level is (usually 2) a flashing diamond power-up which will make him invincible and allow him to defeat monsters. Also as a power-up are glowing treasures of some kind which are worth extra points. |
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294 | Room of Doom | Atari 2600 | CommaVid | R4 | Oct 1982 | CommaVid, Inc. | Action |
Room of Doom Atari 2600Summary: You are trapped in a room with a monster. As if that wasn't bad enough, there are gunmen outside the room shooting at you when the portals open. To advance, you must shoot the gunman when the portals are open. You can shoot the monster but it will only be stunned and if you stay in the same room too long, the monster becomes immune to your weapon. |
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295 | Rubik's Cube | Atari 2600 | Atari, Inc. | R7 | Mar 1984 | Atari, Inc. | Puzzle |
Rubik's Cube Atari 2600Summary: In this game, you control Marvin the Cube Master. You move him around a six-sided cube with nine squares to a side. The object is to get all nine sides to be one color each in the least amount of time or fewest moves, depending on the game variation you select. |
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296 | Scuba Diver | Atari 2600 | Zellers | R6 | Dec 1983 | Action | |
Scuba Diver Atari 2600Summary: Take on the role of a fearless pearl diver, as you plunge into the unknown ocean depths! You'll be swimming with sharks, squid, jellyfish and all manner of strange and deadly creatures. When you find a clam, wait for its shell to open, then swoop down and grab your prize! Descend further, to find larger clams with bigger pearls. And if you go deeper still, you may find cave systems with ancient treasures to be taken. That is, if your oxygen holds out and you can get past the waving tentacles of the octopuses which guard these forbidden places! |
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297 | Scuba Diver | Atari 2600 | Panda | R7 | Dec 1983 | Action | |
298 | Sea Hawk | Atari 2600 | Panda | R7 | Dec 1983 | Action | |
Sea Hawk Atari 2600Summary: A fast-paced shooting game that has you in control of a fighter jet named the Sea Hawk, blasting away at enemy helicopters and ships. Two weapons are at your command: Missiles and bombs. If an enemy missile hits your plane, your pilot will eject and use his parachute. Guide him to a friendly ship and a life won't be lost. There are no levels to complete or bosses to beat, and gameplay can continue for as long as you can last. |
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299 | Sea Hawk | Atari 2600 | Zellers | R6 | Dec 1983 | Action | |
Sea Hawk Atari 2600Summary: A fast-paced shooting game that has you in control of a fighter jet named the Sea Hawk, blasting away at enemy helicopters and ships. Two weapons are at your command: Missiles and bombs. If an enemy missile hits your plane, your pilot will eject and use his parachute. Guide him to a friendly ship and a life won't be lost. There are no levels to complete or bosses to beat, and gameplay can continue for as long as you can last. |
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300 | Sea Hawk | Atari 2600 | Froggo Games | R2 | Mar 1987 | Froggo Games Corporation | Action |
Sea Hawk Atari 2600Summary: A fast-paced shooting game that has you in control of a fighter jet named the Sea Hawk, blasting away at enemy helicopters and ships. Two weapons are at your command: Missiles and bombs. If an enemy missile hits your plane, your pilot will eject and use his parachute. Guide him to a friendly ship and a life won't be lost. There are no levels to complete or bosses to beat, and gameplay can continue for as long as you can last. |
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301 | Sea Hunt | Atari 2600 | Froggo Games | R2 | Mar 1987 | Froggo | Strategy |
Sea Hunt Atari 2600Summary: Sea Hunt is a computerized version of the classic board game, "Battleship", for PC-DOS or MS-DOS. |
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302 | Seaquest | Atari 2600 | Activision | R2 | Feb 1983 | Activision, Inc. | Action |
Seaquest Atari 2600Summary: Your divers are out in the ocean collecting treasure; now that they have found what they're looking for, you need to pilot a submarine and return them safely to the surface! You can carry up to six divers at a time, and when you safely return the six divers to the surface, you move on to the next, faster level. Your sub has a limited supply of oxygen; if your oxygen meter gets too low, you will need to surface to replenish the oxygen supply. If you surface with less than six divers, you lose one of the divers. If you surface with no divers at all, then your sub will explode. To make your task more challenging, numerous giant sharks and enemy submarines travel throughout the waters and can destroy your sub on contact. To help out with these enemies, you have an unlimited supply of torpedoes which can be fired to destroy both the sharks and subs. As the levels progress, the game gets faster and more enemies appear at a time. |
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303 | Secret Quest | Atari 2600 | Atari Corporation | R3 | Dec 1989 | Axlon | Adventure, Role-Playing (RPG) |
Secret Quest Atari 2600Summary: It started with one station, then three, then eight. If something isn't done, the aliens will overrun Earth. It is up to you to destroy the stations by setting their self destructs. You move from room to room, fighting any enemies you encounter. When you beat an enemy, you get an energy pod or oxygen bottle. Fighting aliens depletes you energy and/or oxygen so kill quickly. You also use oxygen at the rate of one bottle per minute while exploring. |
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304 | Sentinel | Atari 2600 | Atari Corporation | R3 | Mar 1991 | Atari Corporation | Action |
Sentinel Atari 2600Summary: Sentinel is a side scrolling action game. Several worlds have fallen victim of an alien attack, and you need to free them. To do this, a glowing orb called the Sentinel has been sent which can absorb the alien energy. As the Sentinel floats above the various, scrolling landscapes, you need to protect it from attacks by using the light gun to destroy enemies and enemy fire. If you don't destroy an enemy, it will deplete the Sentinels energy supply which will eventually destroy it. There are four levels of increasing difficulty, each with a large boss at the end. To help out on your mission, several bonuses may be encountered from time to time; increased firepower and energy can be acquired when you shoot the bonus capsules that appear. Three levels of difficulty are available. |
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305 | Shark Attack! | Atari 2600 | Apollo | R3 | Aug 1982 | Apollo, Inc. | Action |
Shark Attack! Atari 2600Summary: Shark Attack is a nice freeware game in which you play a shark. |
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306 | Shootin' Gallery | Atari 2600 | Imagic | R4 | Mar 1983 | Imagic | Action |
Shootin' Gallery Atari 2600Summary: Shootin' Gallery is a target shooting game similar to Sega's Carnival. You control a gun at the bottom of the screen while various types of targets move left and right above. Given a limited amount of ammo, you need to earn as many points as possible by shooting the targets (which include trains, snails, frogs, kangaroos, monkeys, and more). Naturally more points are awarded for targets that are further away or tougher to hit. At the top of the screen is a cuckoo clock which counts down; when time runs out, a cuckoo will eat some of your remaining ammo! To avoid this, the clock can be shot which resets the timer. Every 20,000 points bonus ammo is awarded. When all of your ammo is gone, the game is over and the score calculated. |
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307 | Shuttle Orbiter | Atari 2600 | Avalon Hill | R7 | Mar 1984 | Avalon Hill | Action, Simulation |
Shuttle Orbiter Atari 2600Summary: You must get ten parts from an orbiting factory to an incomplete space station. Unfortunately, a comet passed near Earth and left a space debris field that you will need to avoid. |
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308 | Sir Lancelot | Atari 2600 | Xonox | R7 | Mar 1984 | Xonox | Action |
Sir Lancelot Atari 2600Gameplay: Arcade Summary: A damsel in distress is being held in a castle by a fire breathing dragon! As Sir Lancelot, you need to ride your winged horse Pegasus to the rescue. Each level in this action game consists of two screens. First you are outside the castle which is guarded by numerous flying creatures. You need to fly around the screen and destroy all of the creatures by hitting them with your lance (careful, if they hit you instead you'll lose a life). After all of the creatures are gone, you enter the second screen which is inside the castle. Here there is a large pit of lava and a flying dragon. To destroy the dragon you need to hit it's stomach with your lance. If you are hit by one of the dragon's fireballs you'll be temporarily stunned and unable to fly. If you end up falling into the lava, you'll lose a life. If you can defeat the dragon, the game repeats at a higher difficulty level. The game ends when you lose all of your lives. |
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309 | Skate Boardin' | Atari 2600 | Absolute Entertainment | R3 | Jan 1988 | Absolute Entertainment, Inc. | Sports |
Skate Boardin' Atari 2600Summary: In this game, you have five minutes to get from your front steps to the steps of the school. You have to get through this maze and conquer 30 tubes and ramps AND get to the school. |
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310 | Skeet Shoot | Atari 2600 | Apollo | R3 | Dec 1981 | Apollo, Inc. | Action |
Skeet Shoot Atari 2600Summary: In Skeet Shoot, your goal is to earn as many points as you can by shooting clay pigeons. When you press the joystick button, your player will appear on the screen in one of several locations, and a clay pigeon will fire from the center. You need to shoot the clay pigeon before it disappears off the screen to earn a point. The game can be played by one or two players, and numerous game variations are included which control the level of difficulty, speed, and whether a player appears in a fixed or random location on the screen. |
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311 | Skiing | Atari 2600 | Activision | R1 | Dec 1980 | Activision, Inc. | Sports |
Skiing Atari 2600Summary: In Skiing, your goal is to ski to the bottom of the mountain in the shortest time possible. The mountain is treacherous with plenty of trees and moguls in the way! There are two different modes of gameplay. In slalom mode, there are a series of gates you need to ski through; missing any will result in a penalty to your time. In downhill mode you just need to ski to the bottom as fast as possible. Each mode includes five different skill levels which affect the length of the course (and the number of gates in slalom mode.) |
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312 | Sky Diver | Atari 2600 | Atari, Inc. | R1 | Mar 1979 | Atari | Sports |
Sky Diver Atari 2600Summary: Sky Diver is an action game for two players. The goal is to score the most points by jumping from a plane, opening your parachute, and guiding your sky diver safely to a landing pad. The longer you wait to open your parachute, the more points you earn for a successful landing, but don't wait too long or your chute won't open at all! For each jump, there will be varying wind conditions which blow your sky diver off course. A wind sock at the bottom of the screen will help you determine the wind speed and direction so you can compensate. There are nine jumps total, and the player with the most points at the end wins. |
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313 | Sky Jinks | Atari 2600 | Activision | R2 | Nov 1982 | Activision, Inc. | Racing |
Sky Jinks Atari 2600Summary: Fly slalom around pylons (right of the red ones, left of the blue ones). Avoid skipping a pylon, hitting the pylons, trees or hot-air balloons. Try to get the best time you can. If you fly to the wrong side of a pylon, you will get a three second penalty for each missed pylon. The total number of pylons remaining is at the top of the screen above the time. If you hit a tree, pylon or balloon your plane will crash to the ground. You will not die but this will hurt your time as your plane has to take off again. Hitting a pylon will not hurt your pylon count. You will still get credit for the pylon but will lose time as your plane was slowed. You can press the fire button to throttle up or release to throttle down. Move the joystick left or right to turn. You bank into turns so you need to time turns as it is not instant. Up and down on the joystick do nothing. |
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314 | Sky Skipper | Atari 2600 | Parker Brothers | R2 | Apr 1983 | Nintendo Co., Ltd. | Action |
Sky Skipper Atari 2600Summary: You pilot a plane and must rescue animals from cages where they were placed by gorillas. To do this, you fly over a gorilla and drop a bomb, knocking the gorilla off its feet. Once this is done, the animals will be out of their cages and you just touch each one to rescue it. The animal cages will only be open for a limited time, then the gorilla will get back on its feet. You must then knock it down again. You mustn't take too long rescuing the animals or you will run out of fuel. If you run out of fuel, run into a gorilla or the course walls or, strangely, a cloud, you lose a plane. You begin the game with four planes. |
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315 | Slot Machine | Atari 2600 | Atari, Inc. | R4 | Mar 1979 | Atari | Simulation |
Slot Machine Atari 2600Summary: Slot Machine is an electronic slot machine simulation for one or two players. You start with twenty five coins, and can bet up to five coins on each turn. The game ends when one of the players goes broke. There are two different slot machines, and several game variations are available which affect the level of difficulty. |
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316 | Slot Racers | Atari 2600 | Atari, Inc. | R1 | Oct 1978 | Atari | Action |
Slot Racers Atari 2600Summary: The goal of this two-players console game is to move your vehicle in a maze so you can shoot missiles at your opponent without getting shot at. |
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317 | Slots | Atari 2600 | Sears, Roebuck and Co. | R4 | Mar 1979 | Atari | Simulation |
Slots Atari 2600Summary: Slot Machine is an electronic slot machine simulation for one or two players. You start with twenty five coins, and can bet up to five coins on each turn. The game ends when one of the players goes broke. There are two different slot machines, and several game variations are available which affect the level of difficulty. |
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318 | Smurf: Rescue in Gargamel's Castle | Atari 2600 | Coleco | R2 | Apr 1983 | Coleco | Action |
Smurf: Rescue in Gargamel's Castle Atari 2600Summary: Smurfette has been kidnapped and is being held atop a platform in Gargamel's castle. Controlling your smurf across the screen, you must jump over obstacles, away from spiders and eventually up to smurfette to rescue her. Completing of this task restarts the game with faster moving obstacles and it also takes longer (more scenes) to get to Gargamel's castle. |
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319 | Smurfs Save the Day | Atari 2600 | Coleco | R7 | Nov 1983 | Coleco | Educational |
Smurfs Save the Day Atari 2600Summary: In this children's learning game, you learn music, sorting and color mixing. |
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320 | Sneak 'n Peek | Atari 2600 | U.S. Games | R3 | Aug 1982 | U.S. Games | Simulation |
Sneak 'n Peek Atari 2600Summary: Sneak 'n Peek is a computerized version of the game hide and seek. The game is played by two players (or one player against the computer); one player will close his eyes while the other player hides somewhere. After the second player is hidden, the first player needs to locate him in the shortest time possible. After the second player has been located, the roles will then be reversed. The game takes place in an old house with three rooms available as well as the front yard to hide in; each of these four locations contains five different places to hide. The game can be played with fixed or variable hiding locations; in the fixed game, the hiding locations will always be found in the same place, and the variable game will move the hiding places around each time a room is entered. Two difficulty levels are available; in the tougher setting, the entrance to the hiding places is narrower making it tougher to find. |
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321 | Snoopy and the Red Baron | Atari 2600 | Atari, Inc. | R4 | Nov 1983 | Atari | Action |
Snoopy and the Red Baron Atari 2600Summary: Snoopy takes to the skies on his Sopwith Camel doghouse to bring down the Red Baron. A Defender-esque shooter geared more towards the young gamer, it is up to Snoopy to blow his foe out of the sky while catching the various treats (bones, hamburgers, root beer) that the Red Baron drops to gain bonus points. Shoot down the Red Baron enough times, and be rewarded a medal. Fail, and the Red Baron lives to fight another day. |
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322 | Soccer | Atari 2600 | Sears, Roebuck and Co. | R4 | Sep 1980 | Atari, Inc. | Sports |
Soccer Atari 2600Summary: In this soccer game, each team has one forward, two backs and a goalie. The forward and backs always run in formation. You only control the goalie when he has the ball, otherwise he is computer controlled. |
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323 | Solar Fox | Atari 2600 | CBS Electronics | R2 | Jul 1983 | Bally Midway Manufacturing Co., Inc. | Action |
Solar Fox Atari 2600Summary: In Solar Fox, your mission is to guide a space ship though a solar cell matrix and collect as many of the solar cells as you can. When all of the cells in a matrix have been collected, you move on to the next round. Each matrix is guarded by two sentinels trying to stop you. The sentinels wander around the perimeter of the matrix, and will shoot fireballs at your spaceship which can destroy it. You are unarmed, so your only defense against the fireballs is to avoid them. To help you out a bit, your ship is capable of flying at two different speeds. Each round begins with a 'skip-a-rack' timer; if you collect all solar cells before this timer runs out, you will earn bonus points and skip ahead a level. The game ends when you have lost all of your space ships. |
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324 | Solar Storm | Atari 2600 | Imagic | R4 | Jun 1983 | Imagic | Action |
Solar Storm Atari 2600Summary: Solar Storm is an arcade style action game where you control a spaceship to defend your home planet. Deadly Deltoid ships will be flying in trying to destroy your planet; in addition to this danger, a far off sun has exploded sending debris towards you. Your job is to shoot everything that is heading your way before it reaches your planet (the bottom of the screen). Each time an enemy ship or some debris makes it past you, your planets shield absorbs the energy and heats up; if it overheats, it will be destroyed and the game ends. If your laser ship crashes into any incoming danger, you lose a life (the game also ends if all lives are lost). Every 500 points there is a bonus screen where you have a chance to earn more lives. The longer you last, the faster the game will become. |
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325 | Solaris | Atari 2600 | Atari Corporation | R1 | Nov 1986 | Atari Corporation | Action |
Solaris Atari 2600Summary: The Zylons are back, and are attempting another takeover of the galaxy! Your goal is to destroy all of the Zylon fighters you encounter, rescue cadets that are trapped on Zylon planets, and to find the planet Solaris to protect it from the Zylons. Your spaceship is equipped with a galactic map which can be used to warp to different sectors of the galaxy. The map shows the location of Zylon squadrons, Zylon planets, federation starbases, wormholes, clusters of stars, and Solaris when you find it. By warping to the correct sector, you can battle the numerous types of Zylon fighters to keep them from attacking federation bases and planets. Your spaceship has a limited amount of fuel; when you see the fuel gage get too low, you will need to warp to a federation starbase to refuel (make sure you leave enough fuel to warp). When flying over a Zylon controlled planet, you will see your cadets on the surface. If you rescue all of the cadets as you fly past, you will receive bonus points and an extra spaceship. The Zylon's have many different types of fighters which you will encounter, as well as some narrow corridors with blockades which you will need to clear in order to reach new locations in the galaxy. |
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326 | Sorcerer | Atari 2600 | Mythicon | R3 | Sep 1983 | Mythicon, Inc. | Action |
Sorcerer Atari 2600Summary: Sorcerer is an arcade action game which takes place long ago when wizards and sorcerers ruled the earth. The evil wizards have decided to attempt to conquer the earth, and have sent numerous waves of creatures to stop all of the good sorcerers. Your goal is to destroy the various creatures! On the beginning screen of the game, there is a flying platform: you need to jump and catch this platform which will allow you to fly anywhere on the screen. Next you will need to fight screen after screen of dangerous creatures by firing an energy charge at them. After you have successfully destroyed the creatures on the current screen, a treasure will be left behind which can be collected for bonus points and then you can move on to the next screen. From time to time, you may also encounter a cloud with deadly lightning bolts that you must avoid! The longer you survive, the faster the enemies become. Two levels of difficulty as well as a practice mode are available. |
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327 | Sorcerer's Apprentice | Atari 2600 | Atari, Inc. | R4 | Dec 1983 | Atari | Action |
Sorcerer's Apprentice Atari 2600Summary: Based off the animated Disney classic "Fantasia", Sorcerer's Apprentice puts players in charge of Mickey Mouse as he collects and shoots stars and meteors on the mountaintops to keep the walking brooms from filling the Sorcerer's cavern below. |
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328 | Space Adventure | Atari 2600 | Zellers | R6 | Nov 1983 | Action | |
329 | Space Attack | Atari 2600 | M Network | R2 | Jul 1982 | Mattel Electronics | Action |
Space Attack Atari 2600Summary: Space Battle is a one player game that pits you against the computer. |
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330 | Space Canyon | Atari 2600 | Panda | R7 | Jan 1984 | Action | |
Space Canyon Atari 2600Summary: You are the commander of an intergalactic starship on a mission to explore new, strange planets. After landing on a new world and beginning to explore the numerous caverns, you discover the planet is inhabited by the deadly Electrosauri. These creatures can generate lethal electric charges, and are now after you! Using your laser gun, you need to defend yourself from the onslaught of Electrosauri. The deadly creatures can come from above, the left, or the right so be sure to keep an eye on all corners of the screen! There are numerous game variations included which dictate the number of attacking creatures that can appear at a time, their firing characteristics, and the overall difficulty level. |
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331 | Space Cavern | Atari 2600 | Apollo | R2 | Jun 1982 | Apollo, Inc. | Action |
Space Cavern Atari 2600Summary: You are the commander of an intergalactic starship on a mission to explore new, strange planets. After landing on a new world and beginning to explore the numerous caverns, you discover the planet is inhabited by the deadly Electrosauri. These creatures can generate lethal electric charges, and are now after you! Using your laser gun, you need to defend yourself from the onslaught of Electrosauri. The deadly creatures can come from above, the left, or the right so be sure to keep an eye on all corners of the screen! There are numerous game variations included which dictate the number of attacking creatures that can appear at a time, their firing characteristics, and the overall difficulty level. |
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332 | Space Combat | Atari 2600 | Sears, Roebuck and Co. | R3 | Oct 1978 | Atari | Action |
Space Combat Atari 2600Summary: In this classic vector game, two ships are controlled by two players, flying around a sun, fighting gravity and trying to blow each other to bits. Options include variable gravity, a black hole, an extra orbiting moon, toroidal space, and playing across a modem connection. |
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333 | Space Invaders | Atari 2600 | Atari, Inc. | R1 | Mar 1980 | Taito Corporation | Action, Arcade, Shooter |
Space Invaders Atari 2600Summary: Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land. The aliens march back and forth, and each time the end of the screen is reached they will drop one row closer to the bottom. Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game is over. From time to time a flying saucer will pass by along the top of the screen; shoot this to earn extra points. Just above your laser canon are three shields; these can be used to hide from the alien's bombs, but will also block your own shots. You begin the game with a limited number of laser canons, and if all of them are bombed the game ends. |
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334 | Space Jockey | Atari 2600 | U.S. Games | R2 | Mar 1982 | U.S. Games | Action, Arcade, Shooter |
Space Jockey Atari 2600Summary: Space Jockey is a side scrolling shooter for one player. Your goal is to earn as many points as possible by having your attack saucer shoot down the varied enemies which fly by. Tanks, jet planes, prop planes, helicopters, weather balloons, and even some trees and houses will all pass by on the screen and try to destroy your saucer. You need to make sure you avoid colliding with the various enemies and their fire or one of your three saucers will be lost. Extra saucers are awarded for each 1000 points earned. Several game variations are included which control the game difficulty, the movement abilities of the enemies, and the movement abilities of your saucer. |
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335 | Space Shuttle: A Journey Into Space | Atari 2600 | Activision | R2 | Nov 1983 | Activision, Inc. | Simulation |
Space Shuttle: A Journey Into Space Atari 2600Summary: Space Shuttle is a simulation game where you are the pilot of space shuttle Discovery. Your goal is to launch the Discovery, establish an orbit around the Earth, open the cargo bay doors and recover a satellite to perform repairs, and finally land the Discovery successfully, all while using as little fuel as possible. Each time the complete mission is accomplished, it will then repeat at a higher difficulty level (in the higher difficulty levels the satellite has a more erratic flight path). The game is played from a first person perspective in the space shuttle cockpit where you can control everything from the shuttles engines to cargo bay doors. When the game is over you will be given a ranking which is based on the number of successful dockings and the amount of fuel that was used. In addition to the full flight mode, two easier game variations (autosimulator and simulator mode) are included. The autosimulator mode is the easiest; the computer will control the flight (you can take over at any point you wish) and the controls are simplified. The simulation mode is closer to the full game, however you have an unlimited amount of fuel so there is no time pressure, and the computer will help compensate for inaccurate maneuvering. |
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336 | Space Tunnel | Atari 2600 | Puzzy | R9 | Dec 1982 | Action | |
337 | Space War | Atari 2600 | Atari, Inc. | R2 | Oct 1978 | Atari | Action, Simulation |
Space War Atari 2600Summary: In this classic vector game, two ships are controlled by two players, flying around a sun, fighting gravity and trying to blow each other to bits. Options include variable gravity, a black hole, an extra orbiting moon, toroidal space, and playing across a modem connection. |
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338 | Spacechase | Atari 2600 | Apollo | R2 | Jan 1982 | Apollo, Inc. | Action |
Spacechase Atari 2600Summary: You are on a moon-based scouting mission in a Mark 16 Starcruiser. Suddenly, enemy alien ships teleport in and start firing neutron missiles, which can destroy you upon impact. You must destroy enemy ships until reinforcements arrive from Earth. The enemy also have laser-directed heat-seeking proton missiles which are fired sparingly. Be aware that as the battle progresses, the aliens will become more desperate and will use the laser-directed heat-seeking proton missiles more often. You can move in any of the eight directions in the bottom third of the screen. Press the button to fire. |
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339 | SpaceMaster X-7 | Atari 2600 | 20th Century Fox | R4 | Jun 1983 | Sirius Software, Inc. | Action, Strategy |
SpaceMaster X-7 Atari 2600Summary: You are an assault ship that was designed to destroy Hyperion military bases. You must shoot the bases enough so that the energy meter at the bottom goes from the "+" to the "-". Once the meter gets to "-" the base will explode. Obviously, the base is not a sitting duck. There is a force field that expands and contracts, base defenders and , in higher rounds, shields. The force field has a gap in it that you can shoot through or you can maneuver inside the field and shoot the base up close. Be careful, though, because you can get caught within the field. If you touch a shield, the force field, the base or are touched by a defender, you lose a life. The defenders are fireballs, heat seekers, bouncers, wanderers, and homers. |
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340 | Speedway II | Atari 2600 | Sears, Roebuck and Co. | R3 | Sep 1977 | Atari | Racing |
Speedway II Atari 2600Summary: Street Racer is an action racing game for one to four players played from an overhead view. The screen is split into two lanes; in one or two player games, each player has a lane. In three and four player games, players must share the lanes. Each game has a two minute and sixteen second time limit, and your goal is to earn as many points as possible by the end of this time. In addition to the basic racing version, several other game variations are included as well. The games available are: |
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341 | Spelling | Atari 2600 | Sears, Roebuck and Co. | R4 | Oct 1978 | Atari, Inc. | Strategy |
Spelling Atari 2600Summary: Hangman is an electronic version of the game hangman! Your goal is to figure out a word that the computer has generated by guessing one letter at a time. Guess a correct letter, and it will appear on the screen in the proper location, but if you guess a letter that isn't in the word then you are one step closer to being hung. Guess eleven incorrect letters, and the game is over. A point is earned each time a word is completed. Several difficulty settings are included which affect the number of letters in the words. The game can be played by one or two players, and in the two player version the words can optionally be created by one of the players instead of the computer. |
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342 | Spider Fighter | Atari 2600 | Activision | R2 | Jan 1983 | Activision, Inc. | Action |
Spider Fighter Atari 2600Summary: Spider Fighter is an arcade style action game somewhat similar to Space Invaders. You control a bug blaster at the bottom of the screen, and need to defend the three pieces of fruit at the top right of the screen. Various types of attacking spiders scurry around rapidly, trying to destroy your blaster and steal the fruit. If all of your fruit is stolen or you lose all of your bug blasters, the game is over. When all the spiders on a round are destroyed, you move on to the next, faster round. If you still have all three pieces of fruit when a round is completed, you receive an extra bug blaster. |
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343 | Spider Maze | Atari 2600 | K-Tel Vision | R9 | Oct 1982 | Action | |
344 | Spider-Man | Atari 2600 | Parker Brothers | R2 | Dec 1982 | Parker Brothers | Action |
Spider-Man Atari 2600Summary: The Green Goblin has set a super bomb at the top of a high voltage tower located on the top of a skyscaper! As Spider-Man, you need to scale the building and defuse the bomb. Use your web to climb the building, but be careful of Green Goblin's villians which appear in the windows trying to stop you. If your web line goes too close to a villian, it will be cut and Spider-Man will fall. If you're careful, you can swing back and forth to capture the villians for bonus points. When you reach the top of the building, it's time to climb up the high voltage tower which is booby trapped with bombs. The bombs can be defused or avoided to get to the top, but just make sure you aren't too close to one that explodes! Once you arrive at the top of the tower, Green Goblin himself will be protecting the super bomb he has planted there. If you can sneak past Green Goblin and defuse the super bomb, the level is complete and you then move on to the next, more challenging level. |
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345 | Spiderdroid | Atari 2600 | Froggo Games | R3 | Mar 1987 | Froggo Games Corporation | Action |
Spiderdroid Atari 2600Summary: It's the future, when droids do battle. You send your Spiderdroid in to capture a building by covering the structure with its unbreakable Droidweb. Your Spiderdroid lays down a web strand as it crawls along each girder. Once you have strung a web strand completely around an opening, the Spiderdroid flings a web over that opening. Your objective is to travel all the building's girders so the entire structure is caught in your Droidweb. |
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346 | Spike's Peak | Atari 2600 | Xonox | R7 | Sep 1983 | Xonox | Action |
Spike's Peak Atari 2600Summary: Spike's Peak is an action game where you need to climb to the top of a mountain! Gameplay takes place on five different screens. The first screen shows you approaching the mountain; you begin here each time you start a game or lose a life. All you need to do is walk up the path to begin the stage you've reached so far. Flags by the path indicate how many lives you have left. The next screen is a zig zag path through meadows at the base of the mountain. Beware of the deadly bears and eagles here! Along the path are several caves which you can hide in when a bear or eagle appears (you can also jump over bears). The caves are cold, however, and you have a limited amount of time to hide before freezing to death. Make it to the top of the path, and you begin the next screen. Here you climb up a rocky ledge. Boulders and falling pieces of rock constantly appear and can knock you back down the screen. Next is the icy cap of the mountain. Climb up to the top without being knocked down by avalanches or getting caught by the abominable snowman. The last screen takes place at the mountain summit where you need to climb to the top and plant a flag before freezing! Complete all of these screens and you win the game. There are four different difficulty levels available. |
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347 | Spitfire Attack | Atari 2600 | Milton Bradley | R4 | Sep 1983 | Milton Bradley Co. | Action |
Spitfire Attack Atari 2600Summary: In this game, you are an American fighter pilot. Your mission is to shoot down enemy planes, shoot enemy ammo dumps (they look like little black houses) and enemy anti-aircraft guns (they kinda look like sundials). If you fly down too long, you will get a low altitude warning. If you don't correct, you will crash. You can also be shot down by anti-aircraft guns and enemy planes. Push left and right to go those directions but push up to go down and down to go up. Push the fire button to fire machine guns. |
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348 | Springer | Atari 2600 | Tigervision | R7 | Oct 1983 | Orca Corporation | Action |
Springer Atari 2600Summary: You are Springer the rabbit. You must jump from cloud to cloud, collecting everything you can, to reach the sun. |
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349 | Sprintmaster | Atari 2600 | Atari Corporation | R2 | Dec 1988 | Atari Corporation | Racing |
Sprintmaster Atari 2600Summary: Sprintmaster is an action racing game similar to Super Sprint. The game is played with an overhead view of the racetrack, and the first of two players to race around the track for the required number of laps wins! Occasionally a bonus will appear in the roadway; collect these to increase the traction capabilities of your car or gain a temporary speed boost. Other obstacles, such as oil slicks, may also appear in the roadway which will cause you to lose control and speed. There is a total of nine different tracks with varying levels of difficulty to race on, and you can choose either blacktop, dirt, or ice for terrain. |
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350 | Spy Hunter | Atari 2600 | SEGA of America | R4 | Nov 1984 | Bally Midway Manufacturing Co., Inc. | Racing |
Spy Hunter Atari 2600Summary: A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter. |
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351 | Squeeze Box | Atari 2600 | U.S. Games | R3 | Jan 1983 | U.S. Games | Racing |
Squeeze Box Atari 2600Summary: In Squeeze Box your goal is to escape from prison! To escape, you will need to blast your way through the wall on either the left or right side of the screen. Once a hole large enough to walk through is formed, you can use it to escape to the next screen. To make the game more difficult, the walls are constantly growing, and if you touch a wall you will lose a life! A second game variation is included where one wall is stationary, and the second wall grows. Your goal is to shoot all of the moving multi-colored wall blocks to turn them white. A row of blocks turns white when they all of have been destroyed; the row will then begin growing again, but you will now longer be able to shoot the blocks! When all of the rows have been changed to white, you will move on to the next level. The third (and final) game variation included is similar to the second one, except that the wall behind you will also move inwards; Your goal is still to shoot your way through the left wall before the right wall catches up to you. Each variation has two difficulty levels, the tougher difficulty has twice as many blocks as the easier. |
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352 | Sssnake | Atari 2600 | Data Age | R3 | Oct 1982 | Data Age, Inc. | Action |
Sssnake Atari 2600Summary: You were hunting in the Amazon when you become the hunted of prehistoric creatures. You found a fortress with a large gun. Now you must avoid the snakes that enter and exit and shoot the creatures through the holes in the fortress bricks. |
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353 | Stampede | Atari 2600 | Activision | R1 | Dec 1981 | Activision, Inc. | Action |
Stampede Atari 2600Summary: It's a stampede!! Your job is to round up as many of the calves as you can. The screen scrolls to the right as you chase the calves; if more than three calves get past you, the game is over. The calves all run at different speeds, and when you rope one you earn points based on how fast it was running. As the game progresses, more and more calves will be on the screen at one time, and other obstacles will begin appearing to trip your horse and slow you down. |
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354 | Star Fox | Atari 2600 | Mythicon | R3 | Sep 1983 | Mythicon, Inc. | Action |
Star Fox Atari 2600Summary: Star Fox is a horizontally scrolling action game. You control a starship on a foreign planet with the mission of collecting valuable crystals. The crystals will be located on the planets surface or somewhere in the atmosphere. When you locate a crystal, you need to fly down into the planets atmosphere to retrieve it (be careful, your ship has limited maneuverability while in the atmosphere). Of course, your mission won't be easy; guarding the planet are numerous enemy fighters. To protect yourself from enemy attacks your ship is equipped with lasers. The game ends when all of your ships have been destroyed. Good luck! |
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355 | Star Raiders | Atari 2600 | Atari, Inc. | R1 | Sep 1982 | Atari | Action |
Star Raiders Atari 2600Summary: As the pilot of an interstellar starship, your mission is to destroy all of the Krylon fighters which are closing in on your starbases! There are three different types of fighters roaming throughout the galaxy; cruisers, fighters, and basestars. With the help of your galactic map, you can find the sectors of the galaxy where these fighters are located and then warp there to destroy them. When all of the fighters in a sector are destroyed, you can warp to a new location for the next battle. Be sure to keep an eye on your starships energy; warping to new locations, being hit by enemy fire, or colliding with an asteroid will drain your energy. If you completely run out of energy, your starship will be destroyed, however you can warp back to a starbase to refuel at any time. Returning to a starbase will also repair other types of damage your starship can receive, such as faulty engines, loss of your shield, and faulty photon torpedoes. When all of the Krylon that are visible on your galactic map have been destroyed, you win this round and can advance in rank (or even be demoted if you performed poorly on a mission). The games difficulty will gradually increase as you rise in rank from ships cook up to captain. |
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356 | Star Ship | Atari 2600 | Atari, Inc. | R3 | Sep 1977 | Atari | Action |
Star Ship Atari 2600Summary: Star Ship contains three different arcade action games which can be played by one or two players. |
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357 | Star Strike | Atari 2600 | M Network | R4 | Jun 1983 | Mattel Electronics | Action |
358 | Star Trek: Strategic Operations Simulator | Atari 2600 | SEGA of America | R3 | Oct 1983 | SEGA Enterprises Ltd. | Action |
Star Trek: Strategic Operations Simulator Atari 2600Summary: Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view |
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359 | Star Voyager | Atari 2600 | Imagic | R1 | Apr 1982 | Imagic | Action |
Star Voyager Atari 2600Summary: Star Voyager is an action game similar to Star Raiders. You control the space ship Star Voyager from a first person perspective; your objective is to make your way through seven star portals to save the Capital Starport, destroying enemy ships along the way. On each level there will be multiple enemies to destroy; typically they appear first in the distance, then close in slowly while firing torpedoes at you. Using the Star Voyagers weapons (either lasers or photon torpedoes) you need to destroy the enemies before they destroy you. Once a star portal appears, you need to navigate your way through to reach the next level (don't crash into the portal walls, you'll be destroyed!). In addition to the main viewport, the bottom of the screen also contains a status bar which shows the number of enemies destroyed, your energy level, and a scanner to help locate enemies. |
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360 | Star Wars: Jedi Arena | Atari 2600 | Parker Brothers | R2 | Feb 1983 | Parker Brothers | Action |
Star Wars: Jedi Arena Atari 2600Summary: In Jedi Arena, you have to face an opponent in the arena to see who is the true Jedi master. Wandering throughout the arena is a seeker which is capable of firing laser bolts. To be victorious you need to destroy your opponents shield by having the seeker fire laser bolts at it. You are armed only with a light saber which is used to control the direction of the laser bolts you fire, as well as block incoming fire from your opponent. The first player to break through the other players shield wins a point, and the first player to 3 points wins the match! Several game options are included which control the speed of the seeker, or even make the seeker invisible. |
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361 | Star Wars: Return of the Jedi: Death Star Battle | Atari 2600 | Parker Brothers | R3 | Oct 1983 | Parker Brothers | Action |
Star Wars: Return of the Jedi: Death Star Battle Atari 2600Summary: "Death Star Battle" is loosely based on the events of "Star Wars, Part 6: Return of the Jedi". Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following blow up of the station you must avoid collision with Death Star debris. |
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362 | Star Wars: The Arcade Game | Atari 2600 | Parker Brothers | R4 | Jun 1984 | Parker Brothers | Action, Arcade |
Star Wars: The Arcade Game Atari 2600Summary: Star Wars is a conversion of Atari Games' first-person shoot 'em up based around the original Star Wars film. |
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363 | Star Wars: The Empire Strikes Back | Atari 2600 | Parker Brothers | R1 | Jun 1982 | Parker Brothers | Action |
Star Wars: The Empire Strikes Back Atari 2600Summary: Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and may the force be with you! |
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364 | Stargate | Atari 2600 | Atari, Inc. | R2 | Aug 1984 | Williams Electronic Games, Inc. | Action |
Stargate Atari 2600Summary: Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. |
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365 | Stargunner | Atari 2600 | Telesys | R7 | Jan 1983 | Action | |
Stargunner Atari 2600Summary: Players take the role of a stargunner for the Yarthae Empire. The Empire is being invaded by the Sphyzygi. The stargunner must destroy their invading ships but beware of the bombs dropped by the Sphyzygi droid, Bobo. |
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366 | Starmaster | Atari 2600 | Activision | R1 | Jun 1982 | Activision, Inc. | Action |
Starmaster Atari 2600Summary: A cockpit view space shooter very similar to Star Raiders but not requiring a keypad. In your starship, you must warp to sectors of space containing enemy starships. Here you will engage and destroy them before they can surround and destroy your starbases. In a starbase sector, use your joystick to guide your reticle to the starbase when it is near you for repair and/or refueling. In a fight, you can take damage. If you see a L, it meas your lasers are out of commission. This mean you cannot fire (this is not good in a fight!). If you see a W, it means your warp drive is damaged. You will use twice as much fuel when warping. If you see an S, it means your shields are out. If you are hit again with no shields, you will be destroyed. If you see an R, it means your radar is damaged. You will not be able to see the enemies on the starmap until you get the radar fixed. All your starbases will still show with damaged radar except any that have been destroyed. When warping, if the screen at the bottom is green, you are headed to an empty sector. If it is red, you are headed to a sector with enemies in it. If it is blue, you are headed to a sector with a starbase in it. The game ends when either all the enemies are destroyed or you are destroyed. Your final score is determined by your base score plus 100 points per enemy destroyed minus 500 points per starbase destroyed minus 100 points per each time you docked at a starbase minus 1 point per stardate. |
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367 | Steeplechase | Atari 2600 | Sears, Roebuck and Co. | R4 | Mar 1981 | Atari, Inc. | Sports |
Steeplechase Atari 2600Summary: This is a hurdles horse race. The horse's names, from bottom to top, are: Lucky Devil, Absent Mind, Just Missed and Little Dictator. You play as one of the jockeys and must reach the right side of the screen first. The horse runs and hurdles come at you from the right. To jump these hurdles, you turn the paddle to set the height of the jump, as indicated by the marker on the right. You press the button to jump. The better you jump, the faster your horse goes. After 3 minutes, if no one has gotten all the way to the right, the race ends and whoever was in the lead wins. |
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368 | Stellar Track | Atari 2600 | Sears, Roebuck and Co. | R4 | Mar 1981 | Atari | Strategy |
Stellar Track Atari 2600Summary: This is an Atari 2600 version of a Star Trek game found on many college mainframes. |
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369 | Strategy X | Atari 2600 | Konami | R5 | Jul 1983 | Konami Industry Co. Ltd. | Strategy |
Strategy X Atari 2600Summary: This is the Atari 2600 version of the Konami Industry Co. Ltd. arcade game. |
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370 | Strawberry Shortcake Musical Match-Ups | Atari 2600 | Parker Brothers | R2 | Apr 1983 | Parker Brothers | Strategy |
Strawberry Shortcake Musical Match-Ups Atari 2600Summary: Strawberry Shortcake Musical Match-Ups is a puzzle game where you try to straighten out mixed up Strawberryland characters within a given time limit. When the game begins, a mixed up character will appear on the screen and you need to change the head, body, and legs until they are all from a single character. If a complete character is correctly formed, the character will perform a dance and you will hear their musical theme; if an incomplete character is formed, the musical theme heard will be partially from each of the characters you did create. Several levels of difficulty are included which dictate the time limit and which character needs to be created. In the easier levels, the character you must create will be indicated by text at the bottom of the screen. In the more difficult levels, you must create a character based on the theme song that plays. |
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371 | Street Racer | Atari 2600 | Atari, Inc. | R2 | Sep 1977 | Atari | Racing |
Street Racer Atari 2600Summary: Street Racer is an action racing game for one to four players played from an overhead view. The screen is split into two lanes; in one or two player games, each player has a lane. In three and four player games, players must share the lanes. Each game has a two minute and sixteen second time limit, and your goal is to earn as many points as possible by the end of this time. In addition to the basic racing version, several other game variations are included as well. The games available are: |
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372 | Stuntman | Atari 2600 | Panda | R7 | Dec 1983 | Panda Computer Games | Action |
373 | Sub Scan | Atari 2600 | SEGA of America | R4 | Mar 1983 | Sega/Gremlin | Strategy |
Sub Scan Atari 2600Summary: In this game, you are the destroyer and must drop depth charges onto passing submarines. You time your drops so as they sink, they will hit the sub. |
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374 | Submarine Commander | Atari 2600 | Sears, Roebuck and Co. | R6 | Sep 1982 | Atari | Strategy |
Submarine Commander Atari 2600Summary: You're the commander of a submarine in enemy waters. Use your skills, radar, and luck to take down the enemy ships. With 8 difficulty settings there is a lot of the game to master as you must start to keep an eye on your fuel, torpedoes, radar, and enemy while avoiding depth charges as the difficulty rises. You can fire up to two torpedoes at a time. While enemy shows go by your periscope sink as many as you can. The periscope can turn 360 degrees and look off into the horizon or close to your sub. Some ships move slower than others, and one of the ships moves so fast that the only way to hit it is by tracking it by radar instead of visually. |
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375 | Subterranea | Atari 2600 | Imagic | R6 | Dec 1983 | Imagic | Action |
Subterranea Atari 2600Gameplay: Arcade Summary: Subterranea is a side scrolling shooter. Your goal is to locate treasure crystals within the Hexuplex Caves. Controlling your cave ranger, you need to blast the various types of aerobots which are guarding the cave. When all of the bots on a cave level have been destroyed, a passageway opens allowing you to travel deeper into the caverns. When you reach the last level of the cavern, you can collect the treasure crystal and be transported to the next (more challenging) set of caves and try for another crystal. In addition to the deadly aerobots, be sure not to crash into cave walls; these will drain your energy rapidly, especially if you hit one of the skulls. When all of your reserve cave rangers have crashed, the game is over. As you progress through the caves, they become narrower and the enemies move faster. Standard and advanced skill levels are available. |
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376 | Summer Games | Atari 2600 | Epyx | R2 | Oct 1987 | Epyx, Inc. | Sports |
Summer Games Atari 2600Summary: Summer Games allows up to eight players to compete in a series of summer themed Olympic events. The gameplay is similar to the other entries in Epyx "games" series. Each player can choose a country to represent, and then takes turns competing in various events to see who will win the gold medal! The game allows you to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event. The events available vary slightly depending on the platform, and may include:Pole vault |
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377 | Super Baseball | Atari 2600 | Atari Corporation | R1 | Dec 1988 | Atari Corporation | Sports |
Super Baseball Atari 2600Summary: This game is an altered version of the Atari 2600 version of RealSports Baseball. The game controls are identical. The alterations are that the graphics and colors were changed. Also, the options were reduced to one or two player and whether, in one player, the human player is up first at bat or not. |
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378 | Super Breakout | Atari 2600 | Atari, Inc. | R1 | Jan 1982 | Atari | Sports |
Super Breakout Atari 2600Summary: Super Breakout features similar gameplay to the original, but with several new game variations. Your goal is to earn as many points as possible by destroying the bricks at the top of the playfield. To do this, you need to use the paddle at the bottom of the screen to keep a bouncing ball within the playfield. There are four different game variations included. The first is 'Breakout', and plays the same as the original game. |
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379 | Super Challenge Baseball | Atari 2600 | M Network | R1 | Jul 1982 | APh Technological Consulting | Sports |
Super Challenge Baseball Atari 2600Summary: Major League Baseball is an action baseball game for two players. The game follows most professional baseball rules and allows you to control all of the players on the team. You can throw a variety of pitches (from curve balls to fast balls), steal bases, tag players out, bunt, try for a home run, and in the event of a tie the game goes into extra innings! Several difficulty levels are available which control the game speed and whether or not stealing bases is allowed. |
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380 | Super Challenge Football | Atari 2600 | M Network | R1 | Jul 1982 | APh Technological Consulting | Sports |
Super Challenge Football Atari 2600Summary: NFL Football contains almost all the elements of a real football game. The game consists of four quarters, fifteen minutes each. There are four difficulty levels; high school, college, semi-pro, and pro. There are nine different plays to call, including running plays, field goals, passing plays, and punting. The only thing that's not realistic about NFL Football is the teams only have five players on offense and on defense. |
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381 | Super Cobra | Atari 2600 | Parker Brothers | R3 | Sep 1983 | Konami Industry Co. Ltd. | Action, Arcade, Shooter |
Super Cobra Atari 2600Summary: Super Cobra is a side scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate. |
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382 | Super Football | Atari 2600 | Atari Corporation | R1 | Dec 1988 | Atari Corporation | Sports |
Super Football Atari 2600Summary: The is an American football game with an isometric view. Player one always starts as offense and are in the red jerseys. The computer (or player two) starts as defense and are in blue jerseys.You have the choice to pass or run. On the offense, you control the quarterback until he passes the ball. You then control the receiver. The quarterback cannot pass after he crosses the line of scrimmage. On defense, you control the corner. |
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383 | Superman | Atari 2600 | Atari, Inc. | R1 | Sep 1979 | Atari | Adventure |
Superman Atari 2600Summary: The Man of Steel takes flight in his first video game adventure. When Lex Luthor destroys the Metropolis bridge, Clark Kent must run to the nearest phone booth to become Superman and save the day. Along the way, Superman must be wary of thugs, a helicopter that can either help or hinder him, three Kryptonite satellites, and even Lex Luthor himself. If Superman meets with one of Luthor's Kryptonite traps, he becomes unable to fly... unless he can find Lois Lane for help. Repair the bridge, put the crooks in jail, then get back to the Daily Planet in time for the next adventure! |
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384 | Surround | Atari 2600 | Atari, Inc. | R1 | Sep 1977 | Atari | Adventure |
Surround Atari 2600Summary: Surround is an arcade action game for two players. Each player controls a constantly moving wall; your goal is to trap your opponent forcing him to crash into a wall. Each time your opponent crashes, you earn a point. The first player to reach ten points wins. In addition to this mode, a video graffiti mode is also included which lets you draw on the screen. Several game variations are included which optionally allow diagonal movement, allow you to wrap around the screen, and control the game speed. |
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385 | Survival Run | Atari 2600 | Milton Bradley | R4 | Sep 1983 | Milton Bradley Co. | Action |
Survival Run Atari 2600Summary: In this game you have entered some underground caverns on another planet. As you try to navigate your way through, you must destroy enemy space ships and force fields. You move the target reticle by moving the joystick and fire weapons by pressing the red button. You can see the ships coming in the distance but if they get too close they will fire on you, causing you to lose energy. If you see a force field, you will see a square to the right. Shoot the square to disable the field. If your ship hits the field, you lose energy. You gain energy when you destroy a ship or disable a force field. Use the map on the top of your screen to determine which path to take, left or right. If you choose the wrong path or run out of energy, the game is over. |
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386 | Swordquest: EarthWorld | Atari 2600 | Atari, Inc. | R1 | Oct 1982 | Atari | Action, Adventure |
Swordquest: EarthWorld Atari 2600Summary: SwordQuest: EarthWorld was an adventure game produced for the Atari 2600. The game play boils down to walking from room to room, finding and dropping items, beating the action stages in order to find more items, and seeing the odd set of numbers flash at you if you get the right combination of items in the right rooms. |
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387 | Swordquest: FireWorld | Atari 2600 | Atari, Inc. | R2 | Feb 1983 | Atari | Action, Adventure |
Swordquest: FireWorld Atari 2600Summary: SwordQuest: FireWorld, the second game in the SwordQuest series, was insanely identical to the first game, EarthWorld. In this installment you will find yourself walking from room to room, finding and dropping items, beating the action stages in order to find more items, seeing the odd set of numbers flash at you if you get the right combination of items in the right rooms. |
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388 | Swordquest: WaterWorld | Atari 2600 | Atari, Inc. | R7 | Oct 1983 | Atari, Inc. | Action, Adventure |
Swordquest: WaterWorld Atari 2600Series: SwordQuest Gameplay: Fantasy Summary: Much like the games SwordQuest: EarthWorld |
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389 | Tac-Scan | Atari 2600 | SEGA of America | R3 | Mar 1983 | SEGA Enterprises Ltd. | Action, Adventure |
Tac-Scan Atari 2600Summary: Enemy airships are approaching your command base! You need to fly your five plane squadron into battle to defend it. Tac-Scan is a conversion of the arcade game. You control a squadron of five ships at the bottom of the screen, your goal is to earn as many points as possible by destroying the various enemies which will be attacking. If one of the ships in your squadron is hit by enemy fire, it will be destroyed. The game ends when all five ships have been destroyed. As you progress through the game, you will occasionally have the chance to replenish missing ships. Everytime you complete a round by shooting ten enemies, an extra ship will float by on the screen. You can add this ship to your squadron by catching it in an empty space in the formation. Every time you complete four rounds, the game will advance to the next level with increased difficulty! |
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390 | Tank Brigade | Atari 2600 | Panda | R7 | Jan 1984 | Action, Adventure | |
391 | Tank-Plus | Atari 2600 | Sears, Roebuck and Co. | R2 | Aug 1977 | Atari | Action |
392 | Tanks But No Tanks | Atari 2600 | Zimag | R6 | Feb 1983 | Action | |
Tanks But No Tanks Atari 2600Summary: You must defend the last free outpost. If it is destroyed, the free world is doomed. |
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393 | Tapeworm | Atari 2600 | Spectravision | R3 | Sep 1982 | Spectravision | Action |
Tapeworm Atari 2600Summary: You are Slinky the tapeworm. You must move about the bean patch, eating beans. Each time you eat a bean, you grow longer and the bean count goes down by one. |
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394 | Tapper | Atari 2600 | SEGA of America | R5 | Nov 1984 | Action | |
Tapper Atari 2600Summary: Tapper is an action game where you're a beer tapper (barman) and have to serve beer to demanding customers. There are four customers, each has its own lane lengthier than the previous one, whom you have to keep at bay. If they reach the end of the lane without receiving their beer, you're a goner; if you miss one and accidentally spill beer needlessly you lose a life and should one of them throw you back the mug and you fail to catch it, you lose a life as well. |
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395 | Target Fun | Atari 2600 | Sears, Roebuck and Co. | R1 | Sep 1977 | Atari | Action |
Target Fun Atari 2600Summary: Air-Sea Battle is basically a target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics. |
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396 | Task Force | Atari 2600 | Froggo Games | R2 | Mar 1987 | Action | |
Task Force Atari 2600Summary: Crime has risen to unprecedented levels. Criminal organizations have banded together - all under the leadership of Hector Vasquez, the mastermind behind it all. |
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397 | Tax Avoiders | Atari 2600 | American Videogame | R4 | Dec 1986 | Action | |
Tax Avoiders Atari 2600Summary: You are John Q and you want to be rich. |
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398 | Taz | Atari 2600 | Atari, Inc. | R3 | Apr 1984 | Atari | Action |
Taz Atari 2600Summary: Taz (the Tasmanian Devil) is going on a feeding frenzy!! Hamburgers, root beers, ice cream cones, tomatoes, apple cores, and other foods will all fly by on the screen, and Taz needs to eat as many of these as he can to earn points. But mixed in with the tasty foods are sticks of dynamite! If Taz accidentally eats the dynamite, he will explode and lose a life. As Taz eats food, the levels will become faster and faster and feature more dynamite mixed in with the food. |
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399 | Tennis | Atari 2600 | Activision | R1 | Mar 1981 | Activision, Inc. | Action |
Tennis Atari 2600Summary: Tennis is a singles tennis game which can be played by one player against the computer or two players against each other. The game follows standard tennis rules, and allows you to hit a variety of forehand and backhand shots to any location on the court. There are two skill levels included; a slower practice game, and the more challenging full speed game. |
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400 | The Texas Chainsaw Massacre | Atari 2600 | Wizard Video Games | R6 | Sep 1983 | VSS, Inc. | Action |
The Texas Chainsaw Massacre Atari 2600Summary: In this game, you are Leatherface. Some tourists have trespassed onto your land. They have been mostly eliminated but a few remain. |
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401 | Threshold | Atari 2600 | Tigervision | R4 | Aug 1982 | On-Line Systems | Action |
Threshold Atari 2600Summary: Threshold is a simple Shoot'em up game. You are in control of a spaceship at the bottom of the screen and have to shoot several formations of enemies on the top of the screen. |
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402 | Thunderground | Atari 2600 | SEGA of America | R4 | Sep 1983 | SEGA Enterprises, Inc. | Action |
Thunderground Atari 2600Summary: There are six Core nuclear bases on the planet's surface. You must burrow underground to each of these bases and destroy them. But be warned, they are guarded by patrolling Core Ranger tanks that if they get you in their line of fire, will destroy you. |
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403 | Time Pilot | Atari 2600 | Coleco | R4 | Oct 1983 | Action, Arcade, Shooter | |
Time Pilot Atari 2600Summary: Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to be destroyed. After fulfilling your quota, a final boss of the level will appear; when destroyed, you will move on to the next level. The game begins in the year 1910, and each time a level is completed you advance in time. In 1910 you only have to face relatively unarmed biplanes, but as the levels advance so does the technology. Each new level brings with it tougher, more heavily armed aircraft including jets, helicopters, and even flying saucers! From time to time, you will encounter a parachute; if you run into this, you will earn bonus points. |
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404 | Time Warp | Atari 2600 | Zellers | R5 | Nov 1983 | Action, Shooter | |
405 | Title Match Pro Wrestling | Atari 2600 | Absolute Entertainment | R3 | Oct 1987 | Absolute Entertainment, Inc. | Action, Shooter |
Title Match Pro Wrestling Atari 2600Summary: Title Match is a wrestling game which can be played by one or two players. There are four different wrestlers you can choose from, and two modes of gameplay (one on one, or tag team). Each wrestler can kick, punch, and perform several moves such as the airplane spin, body slam, power lift, and more. Using the available moves you need to deplete your opponents energy and pin him for three counts (though be careful, as some of the more powerful moves also use up a bit of your own energy). If your opponents energy is low enough and you successfully pin him that will count as a fall, and the best out of three falls will win the match! |
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406 | Tomarc the Barbarian | Atari 2600 | Xonox | R7 | Mar 1984 | Xonox | Action |
Tomarc the Barbarian Atari 2600Gameplay: Arcade Summary: In Tomarc the Barbarian Senta is being held captive in a magical cage, and Tomarc needs to rescue her! In this action game you will control both Tomarc and Senta simultaneously. Tomarc is lost in a series of caves somewhere searching for his magic sword, and then must locate Senta to set her free. Deadly rats and other dangers must be avoided as you run and jump around the caves. Meanwhile, Senta must defend herself from giant bats and other creatures while trapped in the cage; although she can't move, she is capable of firing magic at enemies to destroy them. You are able to switch screens between the two characters to select which character to control. Listening to the sound effects can help you determine when the other character is in trouble and you should switch screens. |
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407 | Tooth Protectors | Atari 2600 | DSD/Camelot | R8 | Aug 1983 | DSD/Camelot | Action |
Tooth Protectors Atari 2600Summary: In this game, you are T. P., the Tooth Protector, and are trying to protect some teeth from tooth decay by the Snack Attacks. Snack Attack moves across the top of the screen dropping snack food crumbs towards the teeth. You move at the bottom of the screen, just above the teeth. You must deflect the crumbs back up, hopefully hitting Snack Attack or a falling crumb for points. |
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408 | Towering Inferno | Atari 2600 | U.S. Games | R2 | Oct 1982 | U.S. Games | Action |
Towering Inferno Atari 2600Summary: A downtown skyscraper has caught fire, numerous people are trapped, and you need to come to the rescue! Your goal is to rescue as many survivors as possible from the many floors of the building. On each floor, your fire fighter begins at the bottom of the screen and needs to reach the top where the survivors have taken cover. Blocking your path are numerous (and dangerous) fires. Your fire fighter is equipped with a hose and an unlimited water supply to help you put out the fires. You need to be quick, however, for if you take too long the survivors will die! When you rescue as many survivors as you can and make it back out of the room, the floor is complete and a helicopter will transport you to the next floor. Although it isn't necessary to put out all of the fires on a floor, you will earn bonus points if you do. The higher you get in the building, the tougher the game becomes. Gameplay is for one or two players, and several game variations and difficulty levels are available. |
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409 | Track & Field | Atari 2600 | Atari Corporation | R5 | Jul 1986 | Konami Industry Co. Ltd. | Sports |
Track & Field Atari 2600Series: Track & Field Summary: Track & Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. Events include the 100 meter dash, the hammer throw, the javelin throw, the long jump, the high jump and the 110 meter hurdles. |
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410 | Trick Shot | Atari 2600 | Imagic | R2 | Apr 1982 | Imagic | Sports |
Trick Shot Atari 2600Summary: Trick Shot is a pool game for one or two players. You can choose to play pool (first player to 25 points wins), billiards (first player to 50 points wins), trickshot (attempt to earn points by sinking all of the balls on the table in a single shot), or trickshot practice game variations. During the game you use the joystick to control a cursor which aims the cue ball. By holding down the button you control the amount of power in a shot (the longer you hold down the button, the more power the cue ball is hit with). You may also apply some English by moving the joystick while hitting the cue ball. At the end of the game a trophy will appear on screen to indicate who the winner is! |
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411 | TRON: Deadly Discs | Atari 2600 | M Network | R2 | Jan 1983 | Mattel Electronics | Action |
TRON: Deadly Discs Atari 2600Summary: Based on the movie from Walt Disney, you play a man trapped in a computer world who must keep moving to avoid being hurt. |
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412 | Tunnel Runner | Atari 2600 | CBS Electronics | R4 | Dec 1983 | CBS Electronics | Action |
Tunnel Runner Atari 2600Summary: Tunnel Runner" is an advanced 3D Maze Game, essentially what a 1st person version of Pac-Man game would be like. Because âTunnel Runnerâ was designed with a built-in expanded memory chip (RAM Plus!), it's 12KB of memory gives it the ability to present the maze in three dimensions. Therefore, the playfield is a colorful, three-dimensional maze, so you never see yourself... just the walls on either side of you that form the corridors you travel along. As you move along the passage-ways, additional tunnels appear on either side, which you can turn into by pressing left and right. |
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413 | Turmoil | Atari 2600 | Zellers | R5 | Nov 1983 | Action | |
414 | Turmoil | Atari 2600 | 20th Century Fox | R2 | Nov 1982 | Sirius Software, Inc. | Action |
Turmoil Atari 2600Summary: Turmoil is a fast-paced shooter. You pilot a ship that is trapped within a chamber of seven tunnels. Your ship can only move up and down along a vertical corridor connecting the tunnels. You are not alone, however. A variety of enemies travel along these tunnels, focused on destroying you. Therefore, the ultimate objective of âTurmoilâ is to zoom up and down the center alley and blast aliens as they streak by. Keep shooting and keep moving, and you will survive to live another day! As you move quickly up and down, you must also fire your own weapons into to the left or right side. Part of the intensity of this game is driven by the fact that you can't stay in one place for too long. If you do, an indestructible enemy will come flying at you, forcing to move onward once more. |
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415 | Tutankham | Atari 2600 | Parker Brothers | R2 | Jun 1983 | Konami Industry Co. Ltd. | Action, Arcade |
Tutankham Atari 2600Summary: Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left or right, but not up or down. In each of the mazes you are also give one "flash" which can be used to destroy all creatures currently on the screen. |
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416 | Up 'n Down | Atari 2600 | SEGA of America | R7 | Nov 1984 | SEGA Enterprises Ltd. | Action, Arcade |
Up 'n Down Atari 2600Summary: This is a home port of a 1983 Sega arcade game that was distributed by Bally Midway. |
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417 | Vanguard | Atari 2600 | Atari, Inc. | R1 | Dec 1982 | SNK Corporation | Action, Arcade |
Vanguard Atari 2600Summary: Vanguard is an arcade style shooter for one or two players. Your goal is to pilot your spaceship to the City of Mystery which is located at the end of a heavily guarded tunnel, and once there destroy the creature Gond. The tunnel is broken up into several different zones, called the mountain zone, rainbow zone, stick zone, stripe zone, bleak zone, and City of Mystery. Each zone features different types of enemy spaceships to deal with, and can scroll either horizontally or vertically. In the mountain zone or stripe zone, you may also come across an energy pod marked with an 'E'. If you fly through this, your ship temporarily becomes invincible to the deadly cave walls and numerous enemies which are trying to stop you. When not invincible, your space ship is equipped with lasers to help destroy enemies. You can fire in four different directions, however your speed is decreased when firing. You also need to keep an eye on your fuel gauge; your fuel will deplete at a rapid rate, and your ship will crash if it runs out. Fuel is gained each time you destroy an enemy, so make sure you destroy as many as you can! When you finally make it through all the various zones of the tunnel and defeat Gond, the game will repeat at a more difficult skill level. |
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418 | Venture | Atari 2600 | Coleco | R2 | Sep 1982 | Exidy, Inc. | Action, Arcade |
Venture Atari 2600Summary: Venture is a conversion of the popular arcade game. You control Winky, the heroic adventurer. Your goal is to collect as many treasures as you can which are scattered throughout numerous dungeons. In each dungeon, there are several chambers which each contain a treasure. Armed only with your crossbow, you need to get past the varied creatures which guard the chamber, snag the treasure, and make it out again. When you collect the treasure from each of the chambers in a dungeon, you can then move on to the next, more difficult dungeon. |
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419 | Video Checkers | Atari 2600 | Atari, Inc. | R1 | Sep 1980 | Atari | Action, Arcade |
Video Checkers Atari 2600Summary: In this classic game of checkers you can play with your friend or many different levels of computer AI. Mastering all of them will take skill and strategy, as well as a bit of luck. Video Checkers follows the standard checkers rules with the following rules: if there is a jump available, you must take it and if you get to king's row and are promoted, you cannot move again that turn but must wait for your next turn. |
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420 | Video Chess | Atari 2600 | Atari, Inc. | R2 | Nov 1979 | Atari | Strategy |
Video Chess Atari 2600Summary: This is an early home chess game. The standard U. S. chess rules are used in this game. To move a piece, place the X on the board onto the piece to be moved then press the red button. Next, move the X to where you want the piece to go and press the button again. If the move is illegal, the 2600 will give a warning sound and not make the move. To castle your king, the king and rook must not have been moved. You move your king two squares in the direction of the rook to castle with. The 2600 will then automatically move your rook around your king, completing the move. You cannot castle out of check and you cannot castle to the king's side if any squares between the king and rook are threatened. Another maneuver is called en passant. This move is used to counteract the enemy pawn's initial double move on a adjacent square. To carry out the en passant, you must advance your pawn to the fifth rank. Your opponent then has the option of moving his or her pawn one square (where it would be under attack) or two squares. If you opponent elects to move two squares, the en passant move allows you to take that pawn by diagonally moving your pawn to the square that was skipped over. |
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421 | Video Jogger | Atari 2600 | Exus Corporation | R8 | Jul 1983 | Exus Corporation | Strategy |
Video Jogger Atari 2600Summary: New Family Fun & Fitness: Video Jogger and Video Reflex contained cartridges for Video Jogger and Video Reflex as well as the Foot Craz controller. |
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422 | Video Olympics | Atari 2600 | Atari, Inc. | R1 | Sep 1977 | Atari | Sports |
Video Olympics Atari 2600Summary: Video Olympics is an action game containing numerous variations of the game Pong. Two players (or one player against the computer) control paddles on the screen and attempt to prevent a bouncing ball from getting past them. In the most basic game variations, each player has a single paddle and there are no obstacles on the screen. The other game variations add paddles and obstacles, and some are loosely inspired by various sports and change the playfield around, but the goal remains the same: hit the ball past your opponents paddle into the goal to earn points. A few of these variations are: |
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423 | Video Pinball | Atari 2600 | Atari, Inc. | R1 | Apr 1981 | Atari | Pinball |
Video Pinball Atari 2600Summary: Video Pinball is a pinball simulation for one or two players. You begin the game with three balls and need to score as many points as possible by hitting the various bumpers, spinners, and rollovers on the pinball table. An extra ball can be earned by hitting the Atari logo rollover four times in a row! There are two difficulty levels and four game variations included. |
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424 | Wabbit | Atari 2600 | Apollo | R4 | Oct 1982 | Apollo, Inc. | Action |
Wabbit Atari 2600Summary: In Wabbit you control farmer Billie Sue who needs to protect her carrot crops! The field is being overrun by rabbits, and you need to chase them away. On each side of the screen are five rabbit holes; the rabbits will come running out of the holes and try to steal the carrots. You need to throw rotten eggs at the rabbits to scare them away. Every time the rabbits get away with a carrot, a point is added to their score. Every time you hit a rabbit with an egg, you will receive points. For every 100 points you earn, the rabbits will lose 25 points. The game ends when the rabbits have reached 100 points. Several game variations are included which allow one, two, or three rabbits to appear at a time. |
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425 | Wall Ball | Atari 2600 | Avalon Hill | R5 | Jun 1983 | Avalon Hill | Action |
Wall Ball Atari 2600Summary: This is a racquetball-like game that is best described as a 3D variation of Breakout. |
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426 | Warlords | Atari 2600 | Atari, Inc. | R2 | Jul 1981 | Atari | Action |
Warlords Atari 2600Summary: In Warlords, you need to defend yourself from three human and/or computer players. Each of the four players are in one of the corners of the screen guarded by a castle. You control a small shield which can be moved around the edge of the castle. To survive you need to use the shield to block a ball which bounces around the screen. If the ball hits your castle, it will take out some of the bricks. If a hole forms in the castle wall and the ball makes it though and hits your warlord, then you are out of the game. The last player left alive wins the battle, and the first player to win five battles wins the game! Several game options are included which allow you to either catch or ricochet the ball when the shield touches it, and control the speed of the game. |
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427 | Warplock | Atari 2600 | Data Age | R3 | Oct 1982 | Data Age, Inc. | Action |
Warplock Atari 2600Summary: You're warping along fine when suddenly you are caught and unable to maneuver. Suddenly, space pirates approach attempting to disable you so they can board. The only thing you have left is your tachyon launcher that moves back and forth and fires a tachyon beam. Hold off the space pirates for as long as you can. |
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428 | Winter Games | Atari 2600 | Epyx | R2 | Oct 1987 | Action Graphics | Action |
429 | Wizard of Wor | Atari 2600 | CBS Electronics | R2 | Dec 1982 | Bally Midway Manufacturing Co., Inc. | Action |
Wizard of Wor Atari 2600Summary: Wizard of Wor is an arcade shooter played from a top down point of view. You control a warrior who is trapped in a dungeon; your goal is to earn as many points as possible by shooting the numerous enemy creatures which wander about the maze like corridors. The creatures wander about at various speeds, may shoot darts at you, and some even have the ability to disappear temporarily. At the bottom of the screen you have a radar which can be used to locate creatures that are invisible. When you complete a maze, a Worluk will sometimes appear. This creature moves rapidly and will only be on the screen momentarily. If you destroy it before it escapes, the next dungeon will become a double score dungeon and all creatures will be worth twice as many points. Occasionally the Wizard of Wor himself may appear! He moves quick and can teleport around the maze. Destroy him and you'll earn a large amount of points. The game can be played by one player or two players simultaneously. |
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430 | Word Zapper | Atari 2600 | U.S. Games | R2 | Aug 1982 | U.S. Games | Action |
Word Zapper Atari 2600Summary: In Word Zapper your goal is to zap three words in 99 seconds. First, the current word will appear at the bottom of the screen. You then have to recreate this word by controlling your spaceship and zapping letters in the correct order which will be scrolling by at the top of the screen. To make this task more challenging, various asteroids will fly by horizontally; some asteroids will cause you to lose time, others destroy your ship ending the game. To help protect yourself, your spaceship is also equipped with lasers which can be used to destroy the asteroids. If you shoot five asteroids in a row, you earn a "freebie" which can be used in place of any letter. You will also need to use the "freebie" to move on to the next word after all the necessary letters have been zapped. The game ends when you successfully zap three words, the time limit runs out, or your spaceship is destroyed by asteroids. Numerous game variations are available. These control the speed and density of the asteroids, the speed of the scrolling alphabet, and allow you to choose between zapping words or random letters. |
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431 | Worm War I | Atari 2600 | 20th Century Fox | R3 | Sep 1982 | Sirius Software, Inc. | Action |
Worm War I Atari 2600Summary: NEWS FLASH: GIANT WORMS ATTACK THE CITY OF TERIYAKI! |
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432 | Xenophobe | Atari 2600 | Atari Corporation | R5 | Mar 1991 | Bally Midway Manufacturing Co., Inc. | Action, Arcade |
Xenophobe Atari 2600Summary: Xenos. The very name strikes fear into every colonist's heart. A distress call is received from space stations orbiting your homeworld, then silence. A single ship escapes, piloted by a battered man who tells the tale of pods that hatch into acid-spitting Xenos. A small band of engineers has been dispatched to combat the Xeno threat before it takes over all the space stations and, eventually, your homeworld. |
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433 | Yars' Revenge | Atari 2600 | Atari, Inc. | R1 | May 1982 | Atari | Action, Shooter |
Yars' Revenge Atari 2600Summary: In Yars' Revenge, your goal is to destroy the Qotile laser-base which is located on the right side of the screen behind a shield. You control the fly-like Yar, which can destroy the shield piece by piece by either shooting it or running into it. Once the shield is down, you will need to use the Zorlon cannon to destroy the Qotile. The Zorlon cannon is located on the left side of the screen, and when fired can destroy the Qotile with a direct hit. The Qotile isn't completely unarmed against your attacks, however. Wandering around the screen is a destroyer missile, which will constantly be homing in on your Yar. This missile can not be destroyed, however you can temporarily hide from it in a shield which runs vertically in the center of the screen. The Yar will be unable to fire when hiding in the shield so you can't stay there indefinitely! The Qotiles second weapon is a swirl which it will randomly fire at you and should be dodged. When you finally destroy the Qotile you can move on to the next, faster round of gameplay. Several game variations are included which control the difficulty and speed of the game. |
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434 | Zaxxon | Atari 2600 | Coleco | R2 | Apr 1983 | SEGA Enterprises Ltd. | Action, Shooter |
Zaxxon Atari 2600Summary: The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. |