| # |
Title |
Platform |
Publisher |
Rarity |
Release |
Developer |
Genre |
| 855 |
233-in-1 Multicart |
Magnavox Odyssey² |
Packrat Video Games |
R0 |
Dec 2014 |
John Dondzila |
Multicart |
233-in-1 Multicart Magnavox Odyssey²
Rating: R0
Date Added: Dec 20, 2015
Summary:
|
| 856 |
Alien Invaders-Plus! |
Magnavox Odyssey² |
Magnavox |
R1 |
Aug 1980 |
|
Action, Shooter |
Alien Invaders-Plus! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: This is a Space Invaders clone with a twist. Eight robots with laser cannons and protected by a shield wall are advancing in the player's sector, and with his laser cannon he has to destroy them. The shield wall is indestructible, but the robots and the cannons aren't. They'll go from side to side of the screen in an alternate movement shooting down. Three high density molecular laser shields are placed in defense of the laser cannon. Each one of them houses an extra cannon.
Instead of a passing flying saucer as seen in Space Invaders, the player has to face the Merciless Monstroth, which shoots against him. The player controls a robot defender inside the laser cannon. If the laser cannon is destroyed, the robot will be left unprotected. The robot can enter in a new laser cannon housed in one of the shields. Once the new laser cannon is active, the shield is gone. Once the three shields are gone, the Merciless Monstroth will come down to hunt the player's cannon and robot.
The player wins a battle when destroying all enemy robots and cannons on the screen. A battle is lost when the player's robot is destroyed. The first side to win ten battles wins the war.
|
| 857 |
Alpine Skiing! |
Magnavox Odyssey² |
Magnavox |
R2 |
Aug 1979 |
|
Sports |
Alpine Skiing! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: One or two players can choose among three kinds of skiing competitions to play: Slalom, Giant Slalom and Down Hill. In the Slalom event, players must ski through 55 gates. The winner is the fastest player to conclude two runs down the courses. If a player misses a gate, the timing stops and the counter registers the numbers of violations. The winner then is the player with the lesser number of violations.
The Giant Slalom event follows the same rules to the slalom, but is longer than the slalom, with gates farther apart.
In the Down Hill event, the winner is the player to achieve the end of the marked course in the shortest amount of time. If the player goes off-course, the violations are counted instead, and the winner is the player with the lesser number of violations.In any event, crashing into the gates will make the players lose time. Each player's course is displayed at one half of the screen and separately, even though their progresses are shown simultaneously. Players can go off-course and invade each other's courses, though.
The players select the events by pulling down the stick when the desired event's name is displayed in the screen. The skiers are controlled with the stick. By holding the stick down, the skier runs down in a straight line. By pushing up, the skier stops. Right and left will change the skier direction and pressing the action button will accelerate the skier in 30% of its speed.
|
| 858 |
Armored Encounter! / Sub Chase! |
Magnavox Odyssey² |
Magnavox |
R1 |
Sep 1978 |
Magnavox |
Action |
Armored Encounter! / Sub Chase! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: Two titles are available in this cart: Armored Encounter! is a clone of Atari's Combat. Two players control tanks and try to shoot each other the most in a time limit of three minutes. Each tank has 20 rounds of ammunition. The last three rounds will change color, warning the player the ammunition is low. This game offers 12 variations, selected by the alphanumeric keys:
(Pressing A): Plays over open country using cannon. (Pressing B): Plays over hilly terrain (simple bars) with cannon. (Pressing C): Plays over mountainous terrain (complex barriers) with cannon. (Pressing D): Open country with guided missiles. (Pressing E): Simple barriers with guided missiles. (Pressing F): Complex barriers with guided missiles. (Pressing G): Plays over open country with minefields (represented by X's on the screen - if a tank hits one of them, a point is scored to the adversary) and cannon. (Pressing H): Simple barriers with minefields and cannon. (Pressing I): Complex barriers with minefields and cannon. (Pressing J): Open country - minefields - guided missiles. (Pressing K): Simple barriers - minefields - guided missiles. (Pressing L): Complex barriers - minefields - guided missiles.
Sub Chase! features a Hawk hunter-killer jet against a Shark missile-launching submarine. One player controls the jet, which scrolls left, and the other controls the submarine, which scrolls right. While neutral ships sail on the water surface, the players have to shoot each other the most in a time limit of three minutes. Each hit on the enemy scores one point to the player and each hit on the neutral vessels subtracts one point. There are three game variations, selected by the numeric keys:
(Pressing 1): Guided missiles with rear launch pattern. (Pressing 2): Unguided missiles with rear launch pattern. (Pressing 3): Guided missiles with forward launch pattern.
|
| 859 |
Atlantis |
Magnavox Odyssey² |
Imagic |
R5 |
May 1983 |
Imagic |
Action |
Atlantis Magnavox Odyssey²
Rating: R5
Date Added: Sep 11, 2013
Gameplay: Single-player video game
Summary: Atlantis is a fixed shooter video game produced by Imagic in July 1982, for the Atari 2600 video game console. The game was subsequently ported to the Atari 8-bit family of home computers, the Commodore VIC-20 home computer, the Intellivision, and the Magnavox Odyssey².
Atlantis is a variation on the shooting game genre popular in the early 1980s. The player controls the last defenses of the City of Atlantis against the Gorgon invaders. The city has seven bases, which are vulnerable to attack. Three of these have firepower capabilities to destroy the Gorgon ships before they manage to drop bombs on one of the settlements. The gun bases have fixed cannons; the center base fires straight up, while the far left and far right bases fire diagonally upwards across the screen. The enemy ships pass back and forth from left to right four times before they enter bombing range, giving an ample opportunity to blow them away. Lost bases can be regained by destroying enough Gorgon ships. However, regardless of the player's efforts to avert the tragedy, Atlantis is doomed. The only way the game can end is when all bases are destroyed.
|
| 860 |
Attack of the Timelord! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R3 |
Dec 1982 |
|
Action |
Attack of the Timelord! Magnavox Odyssey²
Rating: R3
Date Added: Apr 25, 2017
Summary: The player has just attracted the attention of Spyrus the Deathless, the Timelord of Chaos, and his only defense is his Time Machine's laser cannon. The Timelord will now send his fleet of Time Ships to destroy the player.
In this space shooter the player controls the Time Machine horizontally with the directional stick and shoots its laser with the action button. The Timelord's Time Ships have four kinds of weapons to assault the player, and they will be introduced in the game's first four levels.
In the first level, the Time Ships will shoot missiles, which travel in straight lines toward the bottom of the screen. In the second level, the fleet will also use antimatter mines, which will follow the player's Time Machine movements. In the third level, the fleet will also use annihilators, weapons that will go straight to the bottom of the screen, and then try to hit the player from the sides. In the fourth level, the Timelord will also send Nucleonic Time killers, robot-piloted destroyers which can anticipate human actions.
The game has 256 stages of progressively increasing difficulty, with faster and better armed enemies. Each level is beaten after all Time Ships are destroyed.
The player scores 2 points for each missile destroyed, 4 points for each antimatter mine, 5 points for each Time Ship, 8 points for each annihilator and 16 points for each Time killer destroyed.
The Timelord appears at the start of each level, but his transmission can be jammed by starting the game pressing 0 (zero). This way he'll not reappear each time the player destroys a fleet of his Time Ships.
|
| 861 |
Baseball! |
Magnavox Odyssey² |
Magnavox |
R2 |
Sep 1978 |
Magnavox |
Sports |
Baseball! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: Baseball! follows basically the official rules of the real game. The three numbers on the scoreboard at the lower left side of the screen indicate Balls, Strikes and Outs, in that order. Players on defense can control the outfielders with the joystick. During the pitch, the joystick will control the ball's curve.
Once the batter hits the ball, the defense has to try to catch it. A ball caught on the fly is an automatic out. If it isn't caught, the outfielders have to catch it and send them to the fielders using the action and the directional stick to the desired direction.
A ball not caught on the fly will send the batter automatically to the first base. He can run to extra bases using the directional stick. A ball hit out of the park (the white line at the top of screen) is a home run and the batter will run all four bases automatically.
Three outs make teams exchange positions. The game length is nine innings, with additional innings in case of ties.
|
| 862 |
Blockout! / Breakdown! |
Magnavox Odyssey² |
Magnavox |
R1 |
Aug 1980 |
|
Action |
Blockout! / Breakdown! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: Two variations of Breakout are available in this title. In Blockout, the object is to blast through the blocks in the shortest amount of time. There are four colored lines of blocks, and each line has an electronic demon. The electronic demons can replace removed blocks when charged. They'll be charged by touching either sides of the screen. After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time.
In two players mode, the second player controls the electronic demons as they try to prevent the first player to blast through the barricade. The player has 90 seconds to try achieving it.
In Breakdown, the object is to destroy the most blocks the player can within 60 seconds. Unlike in Blockout, the ball (called Blockbuster) will not ricochet when hitting blocks, only when hitting the screen edges, destroying all the blocks it crosses on its way.
In two players mode the second player again controls the electronic demos, which now move twice faster than in Blockout. A counter at the top of the screen marks how many blocks are left. In both variations, the number of Blockbusters (balls) is unlimited.
|
| 863 |
Bowling! / Basketball! |
Magnavox Odyssey² |
Magnavox |
R1 |
Sep 1978 |
Magnavox |
Sports |
Bowling! / Basketball! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: One of the four 1973 add-on games for the Odyssey, Basketball is a rather realistic portrayal of the sport.
In order to simulate gravity affecting the ball, the playing field has been turned sideways - the floor is on the left side of the screen. The player currently in control of the ball can dribble by moving his spot vertically and moving the ball along with the English knob. The other player, not requiring the English knob, has his hands free to also move horizontally, giving him an advantage in trying to steal the ball from the opponent. Stealing the ball reverses the roles. The aim of the game is for the player in control of the ball to maneuver it around both player spots and let it light up the opponent's basket.
|
| 864 |
Casino Slot Machine! |
Magnavox Odyssey² |
Magnavox |
R3 |
Aug 1980 |
|
Simulation |
Casino Slot Machine! Magnavox Odyssey²
Rating: R3
Date Added: Jul 28, 2009
Summary: As the name implies, this game simulates a casino slot machine. One to four players can place their bets in any of the three horizontal rows or the two diagonal rows. Bets placed can be of $0.10, $0.25 or $1.00.
The winning combinations are the following: Cherry + Anything + Anything = 3 coins Cherry + Cherry + Anything = 8 coins Orange + Orange + Bar = 10 coins Orange + Orange + Orange = 10 coins Plum + Plum + Bar = 14 coins Plum + Plum + Plum = 14 coins Bell + Bell + Bar = 18 coins Bell + Bell + Bell = 18 coins Melon + Melon + Bar = 100 coins Melon + Melon + Melon = 100 coins Seven + Seven + Seven = 200 coins Bar + Bar + Bar = 100 coins
|
| 865 |
Computer Golf! |
Magnavox Odyssey² |
Magnavox |
R2 |
Jul 1979 |
Magnavox |
Sports |
Computer Golf! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: One to four players can take turns playing this golf game. Player control the golfer around the field with the directional stick and hit the ball using the action button. The longer the action button is held, the higher the backswing and the farther the ball goes. If the club comes full circle, the backswing will be released automatically and the ball will travel a random distance. The backswing of the club will always be clockwise, and the downswing will always be counter-clockwise. The ball's direction will depend on the golfer's relative position. There's no penalty for swinging the club away from the ball.
The trees in the field will stop the course of the ball, making the golfer angry. If the ball reaches the "rough" (the black area outside the field), the golfer cannot walk on it and will need to hit the ball back into the field.Once the ball is on the green, the camera will zoom in. Golfers will alternate turns only when the precedent golfer goes through the entire hole. The winner is the golfer with the lowest score for the nine holes.
|
| 866 |
Computer Intro! |
Magnavox Odyssey² |
Magnavox |
R3 |
Aug 1979 |
Magnavox |
Educational |
Computer Intro! Magnavox Odyssey²
Rating: R3
Date Added: Apr 25, 2017
Summary: Computer Intro!, as the name implies, is a cartridge intended to educate players in the basics of computer programming. It came with a 104 page manual entitled "A Beginner's Guide to Computer Technology" featuring a brief history of computers and an introduction to programming techniques. The manual also includes samples of several programs which can be typed in, such as addition programs, one digit multiplication, one digit division, "Go to Subroutine" and "Return" programs, one digit addition Flash Card Game (which is different from the pre built one), three ways to enter and output a letter, a game where one player enters a six-letter word and another player guesses it and a message program.
The cartridge comes with three built-in games:Flash Card (Press 2) is a simple addition game. An addition problem will be displayed and the player has to enter the solution. If the answer is wrong, a "No" will appear on screen. If it is right, it will be placed in its right position.
Computer Telepathy (Press 3) is a number guessing game. The player has to guess a number between 00 and 99. If the guess entered is higher than the number, an H will appear beside it. If the number entered is lower, an L will appear. If the number is right, an X will appear.
Between the Sheets (Press 4) is another guessing game. The computer displays three numbers, like 3 7 00. The first two numbers are the sheets and the last two digits are the player's score. If the player thinks the secret number is between 3 and 7, he types "Yes", if he thinks it isn't between 3 and 7, he types "No". Right answers add 1 point to the score and the number is displayed, wrong answers will be announced by a beep.There is also a demonstration program called Creepy Crawler (Press 1), which consists of a randomized display of flashing blocks.
|
| 867 |
Conquest of the World |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R5 |
Nov 1981 |
|
Strategy |
Conquest of the World Magnavox Odyssey²
Rating: R5
Date Added: Mar 15, 2016
Gameplay: Board / Party Game
Summary: Players choose to play as one of 43 countries and make it their homeland. Each country's military and diplomacy power is reflected by its real life counterpart during the early 1980's. Each country's relationship with one another is also reflected by how it is in real life.
Gameplay involves the use of a gameboard. Gameplay done on the game board contains information which is then entered into the Odyssey 2 for it to handle. Inside the game itself, players do battle by land, air, and sea. Battles involve players controlling either a jet (air force), tank (army), or a submarine (navy) and then battling the other players jet, tank, or submarine. These vehicles are dependent on supplies which are displayed as energy units. Every shot fired and movement made drains the players energy units. The battle ends when all the energy units run out. These combat results are then recorded on the gameboard, which then spurs further entries into the Odyssey 2.
Every battle won and alliance made will increase a country's power. The country with the most power at the end of the game wins.
Besides the gameboard map itself, the game also comes with a 100 power base unit indicators, a Homeland Marker, and six sets of Conquest/Alliance markers.
|
| 868 |
Cosmic Conflict! |
Magnavox Odyssey² |
Magnavox |
R1 |
Oct 1979 |
|
Action |
Cosmic Conflict! Magnavox Odyssey²
Rating: R1
Date Added: Apr 15, 2010
Summary: The player is a legendary hero of the Earth Federation, and in command of a Centurion star fighter, must defend the galaxy from the Imperial ships attack.
From a first person perspective, the player must destroy fifteen enemy ships. A counter at the lower left corner of the screen shows how many ships are left. On the lower right, a counter marking, at the start of the mission, 1000 megajoules of remaining ship power. The ship needs one megajoule per second to sustain flight, ten megajoules per laser shot released and fifty megajoules per shot taken, to activate the deflector shields.
Three kinds of ships will assault the player's ship: invasion transports, battle frigates and star fighters. The enemy fleet consists in five star fighters and ten ships randomly distributed among the remaining two kinds. Only star fighters represent real threat, and a general alert will sound and flash at the screen when one of those enter the player's range of sight.
The mission ends when all enemy ships are destroyed, or when all the ship's fuel is used.
|
| 869 |
Demon Attack |
Magnavox Odyssey² |
Imagic |
R5 |
Mar 1983 |
Imagic |
Action |
Demon Attack Magnavox Odyssey²
Rating: R5
Date Added: Dec 8, 2014
Summary: Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
|
| 870 |
Dynasty! |
Magnavox Odyssey² |
Magnavox |
R1 |
Aug 1979 |
|
Strategy |
Dynasty! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: Dynasty! is an Othello clone. The playfield is an 8 x 8 matrix of dots and the objective is to occupy as much of it as possible. The game begins with two pieces of each color at the center of the matrix and players take turns placing new pieces in it. The pieces must be placed near to an enemy piece, trapping it between another piece of the same color already placed. Trapped pieces will turn over to the conquereror's color.
A variation is also present, called "Directional Dynasty": players cannot trap pieces in more than one direction with the same move. When a piece is placed in such condition, the player has to choose which direction will be used to capture the enemie's pieces.
A timer can be set, from unlimited time to 99 minutes of gameplay. The game ends when there are no more possible moves or when the time runs up.
|
| 871 |
Electronic Table Soccer! |
Magnavox Odyssey² |
Magnavox |
R3 |
Aug 1980 |
|
Sports |
Electronic Table Soccer! Magnavox Odyssey²
Rating: R3
Date Added: Jul 28, 2009
Summary: As the name implies, this is a foosball game. One or two players control three rows of players: the goalkeeper, three middle fielders and two attackers. To control the goalkeeper, the player to the left has to use the up-left and down-left directions in the joystick. To control the middle fielders, the player uses the up and down directions. To control the attackers, the player uses the up-right and down-right directions. The opposite applies to the right player.
The ball stops each time it touches a moving foosman and rebounds if it touches a still one. The score is marked with "/" (for one point) and "X" (for two points) symbols. The game ends when one of the players reaches ten points (XXXXX).
|
| 872 |
Football! |
Magnavox Odyssey² |
Magnavox |
R1 |
Sep 1978 |
Magnavox |
Sports |
Football! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: Football! has five players to each side playing a three minutes game. A number on the top of the field displays the number of downs and serves as a yardage marker. A touchdown scores 7 points while a field goal scores 3 points.
The offense has 6 different running/passing option plays available. Additionally, there's a field goal-play option (play #7) and a punt-play option (play #8). The defense has a selection of plays to neutralize the offense's action. The plays are selected using the directional stick to the right position, as follows (where "C" represents the central position):
8 1 2 \ | / 7 - C - 3 / | \ 6 5 4
After selecting their respective plays, the offense player hikes the ball to the quarterback with the action button. The quarterback has a running or passing option in all plays except for #7 and #8. The direction of pass is controlled by the directional stick. Defensive players will follow the ball automatically.
The game has two options of speed levels: Collegiate level (selected by pressing "1") and Pro level (selected by pressing "2").
|
| 873 |
Freedom Fighters! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R1 |
Apr 1982 |
|
Action |
Freedom Fighters! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: As a pilot of the Earth Federation, the player has to rescue prisoners in orbiting confinement crystals, while avoiding the Empire's Pulsar warships attacks.
The starship is controlled using both joysticks. The left hand joystick controls the conventional space drive system. While in this drive system, the ship will move only to the limits of that specific screen. The right hand joystick controls the hyperspace drive system. When using this drive system, the ship will travel at a much higher speed, and it will side-scroll to the direction given. Flying toward the top or bottom of the screen will still make the ship travel to the position it is positioned toward. The action button in both joysticks controls the ship's laser cannon.
The Empire's Pulsar warships attack releasing drone mines. Any contact with either the warships or the drone mines will disintegrate the player's ship.
There are two possible variations to this game. In the attack mode, the laser cannon is active and the player score points as he destroys the enemy ships (5 points) or mines (1) and as he rescues the prisoners (20). In the evasion mode, the laser cannon is inactive, and the longer the player evades the Pulsar warships, the higher the score. Extra points (20) are given for each prisoner rescued.
The game can be played by one or two players. In two players mode, player two acts as a copilot, controlling the ship's hyperspace drive and cannon.
|
| 874 |
The Great Wall Street Fortune Hunt |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R5 |
Apr 1982 |
|
Simulation |
The Great Wall Street Fortune Hunt Magnavox Odyssey²
Rating: R5
Date Added: Jan 7, 2015
Summary: The Great Wall Street Fortune Hunt is another game in the Master Strategy Series, a series of part console, part board games on the Odyssey².
This is a stock exchange simulator. One or two players (or groups, if more than 2 people are playing) take the role of investors (or investment syndicates) trying to anticipate investment fluctuations to take advantage of buying and selling opportunities which occurs during the game.
The main screen is divided in three sections. The upper section displays the investment choices and prices per share scrolling from right to left. The middle section displays news flashes related to the market and the lower section displays each player's investment portfolio and capital. A grey bar chart to the right displays the overall market performance during each quarter of a year.
Each investor starts with $100,000 and can enter a maximum of seven investments into the computer. The investments are bought using the keyboard by entering the letters representing it (IBM, for instance) and the number of shares wanted. The shares can be sold in lots of 100. All investments entered must be sold at the end of each year (four quarters, each quarter taking about 5 minutes of real time). The computer will signal the end of each quarter. The winner is the investor accumulating the greatest net worth after 5 years.
The game can be played in four levels of progressively increased complexity: Straight Investment Transactions Straight Investment Transactions & Treasury Bills Straight Investment Transactions & Treasury Bills & Buying on Margin Straight Investment Transactions & Treasury Bills & Buying on Margin & Stock Options The gameboard is used to keep track of information dealt with off-screen. It is divided in 4 sections: investment positions, T-Bill market, time frame indicator and prime rate indicator.
Each investor receives a set of numbered share/margin tokens to be placed in the share section of the gameboard for every straight transaction done. There are 30 different investments available and each investment has a different sensitivity to changing national and international conditions in three areas as shown in the gameboard: Gross National Product, Prime Interest Rate and Political Instability. The news flashes presented in the screen will affect the investments according to there three indicators.
The time frame indicator is used to keep track of which quarter the game is currently on.
The T-Bill market and Prime Interest Rate parts of the gameboard are only used in level 2 games or higher. The Prime Interest Rate is the interest banks quote as charging their best corporate customers. It is directly related to the interest rate on Treasury Bills. The prime rate will be reported by the news bulletins on the screen and must be marked with the appropriate tokens on the gameboard.
The level 3 adds the option of buying stocks on margin, i.e., with money borrowed from the broker. The computer only keeps track of investments bought in cash, so this kind of transaction must be tracked with the help of a proper token in the gameboard.
The level 4 adds option trades to the game. Options give the investor the right, but not the obligation, to buy or sell securities at current prices at the beginning of the following quarter. It is basically a bet about the rise or fall of a specific security price.
Besides the gameboard, each player has his/her own investment record pad to better keep track of his/her transactions.
|
| 875 |
Hockey! / Soccer! |
Magnavox Odyssey² |
Magnavox |
R1 |
Aug 1979 |
|
Sports |
Hockey! / Soccer! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: Two titles are available in this cart: Hockey!: five field players and one goalkeeper are displayed at each side of the field. The player closest to the puck will be displayed holding the hockey stick and will be controlled by using the joystick. The goalkeeper will follow his movements. Making body contact will immobilize the players, and they can be separated by using the directional stick. To shoot the puck, the action button must be pressed. The game lasts three periods of five minutes each.
Soccer!: five field players and one goalkeeper are displayed at each side of the field. The player closest to the ball will be displayed flashing and will be controlled by using the joystick. The goalkeeper will follow his movements. Making body contact will immobilize the players, and they can be separated by using the directional stick. If too many players get in touch, the game will be stopped. The propelled when a player hits it with head or legs. Pressing the action button when touching the ball will propel it farther. The game lasts two periods of five minutes each. When the console is started the name of the two games will alternately be displayed on the screen. To select one of them the player must move the joystick when the desired game's name is displayed.
|
| 876 |
I've Got Your Number! |
Magnavox Odyssey² |
Magnavox |
R2 |
Aug 1979 |
|
Educational |
I've Got Your Number! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: In this math/logic game, two players compete against each other trying to solve equations.
Two sets of orbiting symbols is presented at the center of the screen, while an equation is presented in the bottom side of the screen. One of the variables in the equation is represented by a question mark (?), and the players must conduct their characters to catch the right missing symbol. Sometimes the right symbol will be at the center of the orbit, and the players can duck (by pressing the action button) in order to avoid touching the wrong symbols.
If they get a wrong symbol, their character will be sent to his starting point, and will nod in disapproval. The wrong symbol will be taken out, increasing the chances of the right symbol to be caught. If the players get the right symbol, they'll cheer up and a point will be scored. The game ends when a player first scores ten correct answers.
|
| 877 |
Invaders from Hyperspace! |
Magnavox Odyssey² |
Magnavox |
R1 |
Aug 1979 |
|
Action |
Invaders from Hyperspace! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: The players are in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire. From there, they monitor the activity of the twin solar systems of Terien and Lorien, forty-three billion light years away. Their mission is to control to protect the planets of those solar systems from the invasion fleet with the remote controlled battle cruisers.
They'll control their ships with the joystick and fire lasers with the action button. The invasion fleet will shoot the players and the planets as well. Shot planets will have their colors changed and will be conquered when their colors match the invaders ship's colors.
If the players' ship is destroyed, a new one will be launched from one of the planets with their color. If there's no planet with their color, they'll have to wait until a planet's color change to theirs.
If the players crash into planets with a color different than theirs, both the ship and the planet will be destroyed. Destroyed planets won't come back, but the central planet at each orbit is indestructible. Players can also hide their ships in their own planets, by landing on them. Planets with ships landed will blink.
The winner is the player who first destroys ten enemy ships.
|
| 878 |
K.C. Munchkin! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R1 |
Nov 1981 |
|
Action |
K.C. Munchkin! Magnavox Odyssey²
Rating: R1
Date Added: Jul 27, 2009
Summary: A top-down maze puzzle game with a concept similar to Pac-Man. The player controls a "Munchkin" whose goal is to eat all of "munchies" on the screen, all the while being chased by three "Munchers" who are trying to eat him.
By eating a glowing munchie, all of the Munchers will turn purple and can be hunted down for a limited time, successfully doing so results in a score bonus. Once a Muncher has been "munched out" (term used in the manual), it will return the the center of the maze to recharge for a short time before setting out for revenge once again.
As players eat more and more munchies, the remaining munchies begin to move faster and faster around the maze. When there is only one left, it will be moving at the same speed as the player. You'll then have to hunt it down while avoiding the Munchers.
The game offers 4 pre-built mazes, as well as invisible versions of these mazes (the walls will only appear when you run into them). However, it includes the option to design custom mazes through a programming mode. Players can base a design off of presets or start from scratch.
|
| 879 |
K.C.'s Krazy Chase! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R3 |
Sep 1982 |
|
Action |
K.C.'s Krazy Chase! Magnavox Odyssey²
Rating: R3
Date Added: Jul 28, 2009
Summary: In this sequel to K.C. Munchkin!, our hero confronts the dreaded tree-eating Dratapillars of Venus!
The player controls K.C. in a top-down maze. K.C. must defeat Dratrapillar, a multicolored centipede, by eating each of its round segments from the rear, avoiding to touch its head. K.C. must also avoid Dratapillar's assistants, the Drats. When K.C. eats one of Dratapillar's segments, the Drats turn white and stop chasing K.C., who can catch them, making them spin. After a while, the Drats will stop spinning and will return to the chase. The maze is also populated by ever-growing trees that can be eaten either by K.C. or the Dratappilar.
K.C. earns 1 point for each tree eaten, 3 points for each Dratappilar's segment eaten and 10 points for each Drat stopped. When he munches out all Dratapillar's segments, he earns a 20 points bonus and proceeds to the next stage, with faster Dratapillar and Drats.
The game offers five pre-built mazes and a programming mode which allows the players to construct their own mazes.
|
| 880 |
Keyboard Creations! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R3 |
Jul 1981 |
Magnavox |
Educational |
Keyboard Creations! Magnavox Odyssey²
Rating: R3
Date Added: Jul 28, 2009
Summary:
|
| 881 |
Killer Bees! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R4 |
Apr 1983 |
North American Philips Consumer Electronics Corp. |
Action |
Killer Bees! Magnavox Odyssey²
Rating: R4
Date Added: Jul 11, 2012
Summary: The Beebots from the insect civilization of BEM are invading the Earth, protected by swarms of Killer Bees, and it's up to a swarm of white bees to stop them.
The player control the white bees swarm, trying to kill the Beebots by flying over them and stinging them. The longer the swarm flies over a Beebot, the slower it moves, until it finally stops and dies. When a Beebot dies, a grave marker will be raised in its place, making the movement of the remaining Beebots more difficult. The red Beebots move clockwise, the blue ones move counterclockwise.
The Beebots are protected by swarms of Killer Bees. If a swarm of Killer Bees attacks the player's swarm, it will lose its bees gradually, until none are left and the game is over. The longer the Killer Bees stay on screen, the stronger they get. They'll change their colors gradually, from green (the less harmful) to blue and then finally to red (the most dangerous).
The only defense the player has against the Killer Bees is the bug-zapping RoSHa Ray, released by pressing the action button. It is recharged each time a Beebot is killed, and it follows the white bees swarm vertical movement. Once all Beebots are killed, the round ends, and a new one starts with a new level of difficulty. There are 26 difficulty levels.
The player scores one point per sting, ten points per zapped swarm and 100 points per Beebot killed. At the end of each round, a bonus is also given, consisting in ten points per each survivor bee, multiplied by the number of the round.
|
| 882 |
Las Vegas Blackjack! |
Magnavox Odyssey² |
Magnavox |
R1 |
Sep 1978 |
Magnavox |
Strategy |
Las Vegas Blackjack! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: One or two players can play against the computer in this Blackjack game.
Each player starts with $1000. After placing their bets (though the keyboard), the dealer shuffles the cards and deals two face-up cards for each player and one face-up card and one face-down card to himself. He then asks the players to hit more cards or not (up to five). After each player has been dealt a full hand, the dealer reveals his face-down card. He'll take a hit if he has a total of 16 or less.
Blackjack or five cards without a bust pays double. The nearest to 21 hands pays even. No money is paid if there is a tie.
The computer offers an insurance bet if the dealer's first card is an ace. If the player accepts and the dealer goes blackjack, the player will lose no money. Otherwise, he will win or lose the current bet plus a half.
Sometimes the computer will also offer a double down. If the player accepts, the bet is doubled and he will get just one more card.
|
| 883 |
Matchmaker! / Logix! / Buzzword! |
Magnavox Odyssey² |
Magnavox |
R2 |
Sep 1978 |
Magnavox |
Strategy |
Matchmaker! / Logix! / Buzzword! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: Three games are available in this compilation:
Matchmaker! (selected by pressing "1") is a regular Memory game. A matrix with 20 letters appears on the screen and the player has to find pairs of symbols hidden by the letters. Two counters will be displayed: time and number of matches. In two players mode (selected by pressing "2"), the players share the matrix and the one who makes more matches win.
Logix! (selected by pressing "4") lets the player guess a sequence of five different digits. The player types in the first try and the computer will display a two digit number with the number of correct digits to the right and the number of correctly placed digits on the left. The player has then to continue guessing the sequence based on the clues given. The object is to solve the problem in the least number of tries, counted on the left ot the screen.
Buzzword! (selected by pressing "3") is similar to the Hangman game. A row of dashes will appear in the screen, representing a word. Also, eight X's will appear at the bottom of the screen. The player tries to guess the word at the screen by typing letters on the keyboard. If a letter is right, it is replaced in the word. If it is wrong, it replaces one X on the screen. The game ends when the player has discovered the word or when has made eight mistakes.
|
| 884 |
Math-A-Magic! / Echo! |
Magnavox Odyssey² |
Magnavox |
R2 |
Sep 1978 |
|
Educational |
Math-A-Magic! / Echo! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: Two titles are available in this cart: Math-A-Magic! is an "electronic arithmetic teacher". The player can chose up to three variations of mathematical games.
In the first variation, the player will have to solve regular math problems. He first chooses the kind of operation (addition, subtraction, multiplication or division), next the skill level (1-3) and then is presented with the problems. He must type in the answers, and the computer will register the time elapsed and the number of current problems solved. If the player fails twice to solve a problem, the game is over.
The second variation displays algebraic problems. The player selects the desired skill level (1-3) and has to enter the missing variable to each problem, and the rules are the same to the first variation.
The third variation is a addition or multiplication table game. The player chooses addition or multiplication, then the number he wishes to practice.
Echo! is a basic Simon game (as invented by Ralph H. Baer). Four colored numbers (red, blue, green, and yellow) will appear on the screen. One of them will light up, and a tone will be played. Then it is the player's turn: he has to match the lit up number. Then, the first number will be light up followed by a second one. The player has to match the sequence and it will keep increasing indefinitely. If the player fails three times to match a sequence, the game is over.
|
| 885 |
Monkeyshines! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R2 |
Nov 1981 |
|
Action |
Monkeyshines! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: In Monkeyshines one or two players will try to tag as many monkeys as they can while avoiding being tagged back. The players can move and jump over platforms where the monkeys are hanging and moving around. If a player catches a monkey, he has to press the "action" button to tag the monkey and throw it in any desired direction. Once tagged, the monkey will become red for a while and try to tag back the player. If the player is tagged, he's out of the game. The game ends when both player characters are tagged.
The computer keeps track of how many monkeys were tagged. If more than 10 are tagged, the monkeys start to stay red for a longer period of time and it becomes harder for the players to avoid being tagged. The difficulty levels can be skipped without having to score points by pressing the "+" key once (for the second level) or twice (for the third).
The main gameplay is called Monkey Tag! Additional variations can be played by the introduction of keyboard commands:Tailspin!: by pressing R the players randomize the platforms' position every few seconds. Pressing S will stop it;
Shuteye!: by pressing I the platforms become invisible to the players. Pressing V makes them visible again;
Monkey Chess!: in this variation, one of the players (or an additional one) can edit the playfield by adding or removing bars. To do so, the player types the coordinates of the desired vertical (number, letter) or horizontal (letter, number) bar and press "clear" to remove it or "enter" to add it.This way "ladders" and "cages" can be built to help the players;
Bananas!: this variation consists in a combination of all the previous ones.
|
| 886 |
Nimble Numbers Ned |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R2 |
Sep 1982 |
North American Philips Consumer Electronics Corp. |
Educational |
Nimble Numbers Ned Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: Nimble Numbers Ned was one of the three games specifically designed to use the resources of The Voice. It is a math game which object is to make Nimble Numbers Ned jump over 100 numbered stones, avoiding his barrels of fun. To do so, the player has to run through one of the three minigames. At the start of the game, the computer will ask "which drill?" to what the player has to answer entering a number on the keyboard (1, 2 or 3). At the start of each drill, the computer will ask "how good you are?", to what the player has to answer with a number for the skill level (from 1 to 5). The games selected by the numbers are the following: Name the Shapes: in this minigame the player has to identify correctly shapes on the screen. As one shape blinks on the screen, the computer will say "this is a [name of the shape]". The player has then to answer "Y" or "N". Each correct answer in the first try gives the player a chance to jump the barrels. The higher the skill level, the more chances the player get.
Multiplication Runthrough: this is a multiplication game with one and two place operations. The computer asks "what is XX x X?" and the player has to answer entering the numbers on the answer from right to left. As in the previous game, each correct answer gives an extra chance of jumping, depending on the skill level.
Function Machine: in this game the player has to solve functions with unknown variables. The computer will ask questions such as "if the number is X, what is the number plus Y?", to which the player answers entering the numbers from right to left. Higher skill levels imply in more complex functions. As in the previous two games, correct answers grant the player extra chances to jump depending on the skill level. There's also a jumping practice game, selected by pressing "0". In this game the player can train to jump the barrels, but the progress won't be saved.
|
| 887 |
Out of This World! / Helicopter Rescue! |
Magnavox Odyssey² |
Magnavox |
R2 |
Aug 1979 |
Magnavox |
Action |
Out of This World! / Helicopter Rescue! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: Two titles are available in this cart: Out of This World! is a slightly upgraded version of Space Rendezvous. It is somewhat similar to Lunar Lander. Two players have to try to link up their spaceships to the orbiting mother ship, while avoiding hitting the ground. Each ship has 50 megajoules of power and will be refueled when a perfect link-up is performed. A counter will be displayed for each player, and wins the player who first performs 10 perfect link-ups. If one player goes out of fuel, he's out of game. A soft landing for the first descent will grant 20 megajoules of fuel to the space ship, up to a maximum of 60. Crashing the ship will take 10 megajoules to repair it. There are three possible modes of play:
Lunar gravity (selected by pressing "3"): easiest mode. The moon is less than 1/3 the diameter of Earth.
Martian gravity (selected by pressing "2"): harder. Mars' diameter is about half that of Earth.
Jupiter's gravity (selected by pressing "0"): most challenging. Jupiter's volume is equal to 1,319 of Earth's and its mass is 2 1/2 times that of all other planets combined.
Helicopter Rescue! (selected by pressing "1") has the player in control of the Daredevil helicopter rescue ship. The object is to rescue the most people from the Doomsday Hotel's rooftop within two minutes and place them in the Rescue Station. The helicopter is controlled with the directional stick and the rescue basket is controlled with the action button. Pressing and holding the action button will bring the basket down; pressing again and holding will bring it up.
|
| 888 |
P.T. Barnum's Acrobats! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R3 |
Oct 1982 |
|
Action |
P.T. Barnum's Acrobats! Magnavox Odyssey²
Rating: R3
Date Added: Jan 5, 2014
Summary: Inspired by early arcade titles like Clowns and Circus, P.T. Barnum's Acrobats! lets players control a seesaw that slides horizontally at the bottom of the screen. Acrobats leap on the seesaw launching them skyward, where they pop three rows of balloons. Game variations allow for an alternating number of players, stationary or moving balloons, and/or platforms that block the acrobats' ascent. During play, The Voice module shouts random exclamations like "Great!, "Amazing!," and "Help!" The game ends when ten acrobats miss the seesaw, getting squashed. Although it could have used a paddle controller, the game is still enjoyable, and addictive.
|
| 889 |
Pachinko! |
Magnavox Odyssey² |
Magnavox |
R3 |
Aug 1980 |
|
Action |
Pachinko! Magnavox Odyssey²
Rating: R3
Date Added: Jul 28, 2009
Summary: Pachinko! is based on the Japanese gaming device of the same name. The players are shown right below a giant Pachinko game. Five cups are placed across the screen, with two rotors, one at each side, and the Magic Mountain in the middle. The object of the game is to bounce the balls inside the cups to earn points. Each player has an energizer, used to beat the ball. If the action button is pressed, the energizer will be risen and if the ball touches it, it will continue its horizontal direction. If the ball touches an energizer not completely raised, the ball direction will be reversed. If the ball hits a player, it will loose energy.
The balls change colors each time they hit a rotor or an energizer. Players earn points when balls with their colors bounce inside the cups. If a ball hits the Magic Mountain, the numbers inside the cups will change. There's also Troubleshooter who runs back and forth above the players, trying to catch their balls and throw back to their opponents.
The first player to reach 100 points (or any multiple of 100) wins. Players can also play against the clock.
|
| 890 |
Pick Axe Pete! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R3 |
Jul 1982 |
|
Action |
Pick Axe Pete! Magnavox Odyssey²
Rating: R3
Date Added: Jul 28, 2009
Summary: Pick Axe Pete is in the Misty Mountain Mine, trying to strike it rich. The player controls Pick Axe Pete in a platformed mine. Three doors leading to deeper parts of the mine are displayed, and from them, gold bearing rocks will burst in random intervals. Pete must strike the rocks with his pick, which will break every once in a while. When it happens, Pete must avoid the falling rocks, by jumping over or crawling under them.
If two rocks collide, they will uncover a new pick for Pete, which will remain onscreen for a limited amount of time. Also, keys to the other levels of the mine will appear flying occasionally. If Pete catches one of them, he'll be able to unlock one of the doors, going to a deeper level. If he tries to get past through a door without a key, he'll get stuck and will be vulnerable. If a rock hits Pete, the game is over.
Pete earns 1 point each rock evaded, 3 points for each piece of gold stroke with a pick, 5 points for getting a new pick, 10 points for getting a key and 20 points for going through a door with a key.
|
| 891 |
Pocket Billiards! |
Magnavox Odyssey² |
Magnavox |
R2 |
Aug 1980 |
|
Sports |
Pocket Billiards! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: In this pool title, two players can choose either one of the two games available: 8-ball or Rotation. The games are selected by pressing any direction in the joystick while their names are displayed on screen.
In the 8-ball game, the winner is the first player to sink either one of the two black balls in game.
In Rotation, the black balls are replaced by colored ones, and the winner is the player to sink the most balls. By sinking one ball, the player gets the chance to try another shot. There are no penalties for missing the balls or sinking the white one.
Players can choose the direction of the shot (by rotating the cue around the white ball) and the strength of the shot (the longer the action button is pressed, the harder the shot is).
|
| 892 |
Power Lords |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R8 |
Oct 1983 |
|
Action |
Power Lords Magnavox Odyssey²
Rating: R8
Date Added: Apr 10, 2013
Summary: The player has arrived at Vulcan Rock, an artificial planetoid defended by a laser-eyed space serpent and other minions of the evil Extra-Terrestrial Alliance. Now he must defend himself from them, as well as the volcano itself.
Controlling his spaceship with the control stick and shooting laser blasts with the action button, the player must avoid falling lava, rocks, the serpent's laser rays. Shooting the serpent will stun it, and shooting the rocks will destroy them. If the ship goes out of screen by one of its sides, it will come back in the opposite side.
From times to times, Gryptogg, Raygoth and Arkus of the Extra-Terrestrial Alliance will open doors in the volcano firing a gravitational ray, which will drag the player's ship to it. The higher the score, the stronger the ray will be. It can be stopped by blasting the door with laser.
The player earns 3 points for blasting lava during volcanic eruption, 15 points for stunning the space serpent, 45 points for hitting an open door, 75 points for destroying a lava rock and 1000 points for surviving a volcanic eruption.
|
| 893 |
The Quest For The Rings |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R5 |
Jul 1981 |
North American Philips Consumer Electronics Corp. |
Adventure |
The Quest For The Rings Magnavox Odyssey²
Rating: R5
Date Added: Jul 28, 2009
Summary:
|
| 894 |
Showdown in 2100 A.D. |
Magnavox Odyssey² |
Magnavox |
R1 |
Aug 1979 |
|
Action |
Showdown in 2100 A.D. Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: In an authentic acre of the old west, two gunslingers (human or android) duel for their lives. Each one has six bullets in his gun, and trees are placed all around.
Each player has to hit his opponent ten times in order to win. At each hit, both players get their guns reloaded. They can also reload their guns anytime by taking the hidden bullets in the tree that matches their outfit.
The bullets will ricochet in the trees and the top and bottom edges of the screen, thus the players can hit themselves with their own bullets, scoring a hit to the opponent. It can also be used as a strategy to hit the opponent in a non direct trajectory.
|
| 895 |
Sid the Spellbinder |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R3 |
Nov 1982 |
North American Philips Consumer Electronics Corp. |
Educational |
Sid the Spellbinder Magnavox Odyssey²
Rating: R3
Date Added: Mar 7, 2013
Summary: Sid the Spellbinder was one of the three games specifically designed to use the resources of The Voice. It is some sort of Space Invaders variation, in which instead of shooting space invaders, the player has to shoot Sid the Spellbinder, a giant segmented snake. Sid comes snaking down the screen and the player has to shoot its segments before it reaches the openings at the lower sides of the screen. The player starts with 30 missiles (20 in skill level 2) and scores in an arithmetic progression: one point for the first segment, two for the second, three for the third and so on, up to 10. If the player's score is below 200, Sid will align its remaining segments together whenever it goes off the screen. If the player's score is 200 or more, the gaps will remain making it harder to the player to shoot Sid. If Sid gets into those openings, it will eat the missiles in the reserve. Sid eats five missiles for each of its segments left when it enters the opening.
If the player hits all of Sid's segments, or if Sid gets to the lower end of the screen and leaves the player with some missiles after eating, the game changes into a spelling game. The computer will speak a word and the player has to type it in. Each round has 3 words to be spelled and the player has two chances to spell each word. The player earns 10 missiles (5 in skill level 2) for each word spelled correctly. The game is over when all missiles are gone.
|
| 896 |
Smithereens! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R3 |
Nov 1982 |
North American Philips Consumer Electronics Corp. |
Strategy |
Smithereens! Magnavox Odyssey²
Rating: R3
Date Added: Jul 28, 2009
Summary: This game takes place in a time when knights were bold and castle crumbling was one of the most popular sports.
In this Artillery clone, two players must try to destroy each other's castle with their catapults. By pressing any direction in the joystick, the player launches a boulder toward the opponent. The longer the stick is held, the farther the boulder goes.
Besides hitting the castles, boulders can also hit the enemy catapult or the soldier operating it. In any of these cases, the catapult and soldier will go offscreen to receive the necessary repairs or fist aid.
Miscalculated shots can also hit the player's own castle, giving points to the opponent. The winner is the one with more points at the end of ten battles.
Players score three points for each hit on a castle, seven points for hitting an enemy soldier and ten points for hitting an enemy catapult. At the end of each battle, the points scored by the winner are multiplied by the number of the battle (one to ten). The loser gets no points.
There are three variations to this game, according to the catapult tension. The higher the number of the variation, the faster the catapult shoots.
|
| 897 |
Speedway! / Spin-Out! / Crypto-Logic! |
Magnavox Odyssey² |
Magnavox |
R1 |
Sep 1978 |
|
Action |
Speedway! / Spin-Out! / Crypto-Logic! Magnavox Odyssey²
Rating: R1
Date Added: Jul 28, 2009
Summary: Three games are available in this compilation: Speedway! (selected by pressing "1") is a vertical scrolling racing game against the clock. The player controls the car with the joystick, pushing up to accelerate it (the longer, the faster), left and right to control direction and down to break.
The faster the car goes, the higher the score. Collisions halt the score, but not the clock. The player has two minutes to run, until the race ends.
There are two possible variations: (1) qualifying time trials and (2) the main event (opponent cars are twice faster).
Spin-Out! (selected by pressing "2" for a three laps event or "3" for a 15 laps event) is a top-down circuit racing game. Two players race against each other for the amount of tracks selected. Four skill levels are available: clear track/slow speed, clear track/fast speed, barrier track/slow speed and barrier track/fast speed.
The car is controled with the directional stick, and the action button doubles the car speed in straightaways. If the car collides, it can break or spin, losing time. If two cars collide, one of them will spin.
Cryptologic! (selected by pressing "4") is a puzzle game. The object is to decypher a scrambled word entered by another player.
The word must have up to 14 leters. After entering the word or message, the first player press the "Enter" key to scramble it. The other player has to guess the original word by typing the letters in the line below it. Letters placed in the right order will stay, wrong placed letters will be displayed for a short period of time and disappear. When the cryptogram is solved, the number of mistakes is displayed on screen.
|
| 898 |
Take the Money and Run! |
Magnavox Odyssey² |
Magnavox |
R2 |
Aug 1979 |
|
Action |
Take the Money and Run! Magnavox Odyssey²
Rating: R2
Date Added: Apr 15, 2010
Summary: After a time travel, the players are trapped in the Land of Keynesium, in 231,000 A.D. The Keynesians are deeply interested in the 20th Century economic life, and they build more than a trillion different mazes populated by robots representing the economic factors of that time. Starting with $500,000, the players must turn it into a million so they can return for their time, or else be doomed to roam the Keynesian mazes forever!
In this game, the players play against the Keynesian robots in seven kinds of mazes, called Income, Reward, Investment, Expenses, Thief, Taxes and Inflation. In the first three kinds of mazes, the player must try to catch the robots in order to gain money. In the last four kinds of mazes, the players must run from the robots, as they lose money if caught.
In both kinds of mazes, a money counter will appear at the bottom of the screen, showing different values of money each time a maze is started. The counter will start to decrease and the players will win (if they catch the robots in the three first kinds of mazes) or lose (if they are caught by the robots in the last four kinds of mazes) the amount of money shown.
The players' characters are two times taller than the robots, thus sometimes the players must duck to pass through certain portions of the mazes (by pressing the action button). While ducking the players move at 2/3 the normal speed. If they try to pass through a low ceiling portion without ducking, they'll move at half the speed. Touching the walls of a maze will make it harder to move, and touching the opponent player while touching the a will make him lose control.
|
| 899 |
Thunderball! |
Magnavox Odyssey² |
Magnavox |
R2 |
Aug 1979 |
|
Pinball |
Thunderball! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: In this pinball game, up to four players will take turns playing five balls in either one of the two playing modes: normal and slow motion.
The table is divided as shown below: _________________ | 1 2 3 4 | | 6 5 7 | | 8 9 | | | | 10 11 | | P 12 13 | |______ / \______| 000000 B 00001,2,3,4: Backfield Bonus Bumpers - 4000 points each, disappear when hit. 5: Bonus Box - scores randomly between 720 and 1350 each time hit. 6,7,10,11,12,13: Thumper Bumpers - 100 points unless red, 500 points when red. 8,9 Roving Rebounds - no effect on score. P: Current player B: Current ball The main points are shown in the left side of the screen, the bonus points in the right. The bonus is added to the main score at the end of each ball.
The ball can be released by pressing down, the flippers can be moved left or right with the directional stick and can be flipped by pressing the action button. The winner is the player with the highest score for five balls.
|
| 900 |
Turtles! |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R4 |
May 1983 |
Konami Industry Co. Ltd. |
Action |
Turtles! Magnavox Odyssey²
Rating: R4
Date Added: Mar 7, 2013
Summary: Turtles, also known as Turpin, puts you into the role of the maternalistic turtle who tries to save the kidturtles from a bunch of bad bugs (or, in some versions, bad cars). It takes place in a Pacman-esque labyrinth, with turtle boxes in the centre and corners of the screen. Run into a box to release the turtle kid inside. Opening a box makes a little house show up, and you must go with the kidturtle to the house before you can release the next one. All the while, you must avoid the bugs/cars running around the maze. If they get too close, you can release a mine which will stun them temporarily. When you run out of mines, you must resupply by passing over a star in the centre of the screen. Beware, though, because the simpleminded bugs become smarter as time passes; this is symbolised by their changing colours. On later levels, those sneaky beetles can also come out of the boxes supposed to hold kidturtles. Watch out!
Each level is a floor in a house, and between levels you can see the turtle climbing to the next floor until it reaches the top.
|
| 901 |
Type & Tell |
Magnavox Odyssey² |
North American Philips Consumer Electronics Corp. |
R3 |
Sep 1982 |
North American Philips Consumer Electronics Corp. |
Educational |
Type & Tell Magnavox Odyssey²
Rating: R3
Date Added: Jul 28, 2009
Summary:
|
| 902 |
UFO! |
Magnavox Odyssey² |
Magnavox |
R2 |
May 1981 |
|
Action |
UFO! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: Commanding of one of Earth Federation's robot-controlled battle cruisers, the player must protect Earth from an invasion of unidentified flying objects.
The ship is equipped with a laser cannon and a force field. The force field energy is drained when the ship's lasers are fired (by pressing the action button). The direction of the lasers is shown by a white dot in the force field, which rotates to aim in the direction the ship is moving.
There are three types of UFO's. The first one drifts randomly in space. The second, the Hunter-Killer, can detect the player's spaceship, linking with another one of the same type when it happens. The third one is a Light-speed Starship armed with computer-guided missiles.
The UFO's can be destroyed by laser blasts or by entering in touch with the force field in the player's ship. If the later happens, the force field energy is also drained.
The ship travels at half-speed when its force field is recharging. It goes from black (when depleted) to blue (when fully charged). The ship is vulnerable until the force field is completely recharged.
The player will earn 1 point for each random drifter destroyed, 3 points for each Hunter-Killer and 10 points for each Light-speed Starship.
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| 903 |
Volleyball! |
Magnavox Odyssey² |
Magnavox |
R2 |
Aug 1980 |
|
Sports |
Volleyball! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: While the packaging promises "an electronic simulation so real you can even spike a shot", this is in fact a volleyball game (the first for a home console) which has a very loose interpretation of the standard rules. In fact, it can be described as a cross between volleyball and Pong: Each six-man team is separated by a large line, which the casual observer would interpret as the net. The line is open at the top, and this is the only place where the ball can pass through into the other court. While the ball is in your court, it can be passed as many times you want, and bounced against the "net" and the back of the court. As long as the ball doesn't touch the bottom of the screen, it is safe. The joystick moves the entire team in strict formation, and the ball passes through the players if they are held still, or bounced in the direction they are moving. A status display at the bottom of the screen writes out in clear text whether there is a serve change, a spike, scoring or otherwise.
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| 904 |
War of Nerves! |
Magnavox Odyssey² |
Magnavox |
R2 |
Aug 1979 |
|
Strategy |
War of Nerves! Magnavox Odyssey²
Rating: R2
Date Added: Jul 28, 2009
Summary: This is some sort of a capture the flag game. Instead of a flag, the object is to capture the enemy general.
Two armies share the screen, the Army of Northwestonia in the upper left corner and the Army of Southeasternia in the lower right corner. The players control the general of the army with the joystick. The robots in each army are controlled by the computer, and their mission is to capture the enemy general.
The robots are armed with stunning guns, and will try to stun the enemy robots. The more robots are stunned, the faster the remaining robots will move. A general can repair his stunned robots by touching them. By pressing the action button, the general will ask the robots to follow his lead.
There are trees spread though the battlefield. Robots can't move through trees, but generals can, though they'll move slower when doing so. The position of the trees will change with each new battle.
Once one robot touches a general, he will surrender and the winning army will earn a point. A general can't capture another general. The first army to win ten battles wins the war, and a new game starts.
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